This commit is contained in:
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5d19061fab
commit
ce049035e2
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@ -172,22 +172,16 @@ namespace BITKit
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/// <summary>
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/// <summary>
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/// 依赖服务集合
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/// 依赖服务集合
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/// </summary>
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/// </summary>
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public static ServiceCollection ServiceCollection { get; internal set; } = new();
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public static ServiceCollection ServiceCollection { get; set; } = new();
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/// <summary>
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/// <summary>
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/// 依赖服务提供接口
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/// 依赖服务提供接口
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/// </summary>
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/// </summary>
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public static ServiceProvider ServiceProvider { get; private set; }
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public static ServiceProvider ServiceProvider
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public static ServiceProvider BuildServiceProvider()
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{
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{
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var value = ServiceProvider = ServiceCollection.BuildServiceProvider();
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get=>_serviceProvider??=ServiceCollection.BuildServiceProvider();
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OnServiceProviderBuild?.Invoke(value);
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set => _serviceProvider = value;
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return value;
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}
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}
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private static ServiceProvider _serviceProvider;
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/// <summary>
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/// 服务创建后的回调
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/// </summary>
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public static Action<ServiceProvider> OnServiceProviderBuild;
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/// <summary>
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/// <summary>
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/// 主线程
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/// 主线程
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/// </summary>
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/// </summary>
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@ -116,7 +116,7 @@ namespace BITKit
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/// <summary>
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/// <summary>
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/// 数量
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/// 数量
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/// </summary>
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/// </summary>
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public int Amount { get; }
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public int Amount { get; set; }
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/// <summary>
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/// <summary>
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/// 运行时属性
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/// 运行时属性
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@ -15,6 +15,7 @@ namespace BITKit
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/// </summary>
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/// </summary>
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public interface IRuntimeItemContainer:IBinarySerialize
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public interface IRuntimeItemContainer:IBinarySerialize
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{
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{
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public ValidHandle IsBusy { get; }
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/// <summary>
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/// <summary>
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/// 物品容器的唯一Id
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/// 物品容器的唯一Id
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/// </summary>
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/// </summary>
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@ -32,6 +33,11 @@ namespace BITKit
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/// </summary>
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/// </summary>
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bool Remove(int id);
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bool Remove(int id);
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/// <summary>
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/// <summary>
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/// 设置物品
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/// </summary>
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/// <param name="id"></param>
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void Set(IRuntimeItem id);
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/// <summary>
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/// 通过通过Id丢下物品
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/// 通过通过Id丢下物品
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/// </summary>
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/// </summary>
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bool Drop(int id);
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bool Drop(int id);
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@ -75,6 +81,10 @@ namespace BITKit
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public class RuntimeItemContainer : IRuntimeItemContainer
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public class RuntimeItemContainer : IRuntimeItemContainer
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{
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{
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public RuntimeItemContainer()
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{
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IsBusy.AddListener(x=>OnRelease?.Invoke(!x));
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}
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public readonly ConcurrentDictionary<int, IRuntimeItem> Items = new();
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public readonly ConcurrentDictionary<int, IRuntimeItem> Items = new();
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public void Read(BinaryReader r)
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public void Read(BinaryReader r)
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{
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{
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@ -86,11 +96,13 @@ namespace BITKit
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public ValidHandle IsBusy { get; } = new();
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public int Id { get; set; }
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public int Id { get; set; }
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public IRuntimeItem[] GetItems()=>Items.Values.ToArray();
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public IRuntimeItem[] GetItems()=>Items.Values.ToArray();
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public bool Add(IRuntimeItem item)
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public bool Add(IRuntimeItem item)
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{
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{
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using var _ = IsBusy.GetHandle();
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foreach (var func in AddFactory.CastAsFunc())
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foreach (var func in AddFactory.CastAsFunc())
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{
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{
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if (func.Invoke(item) is false)
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if (func.Invoke(item) is false)
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@ -109,6 +121,7 @@ namespace BITKit
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public bool Remove(int id)
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public bool Remove(int id)
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{
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{
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using var _ = IsBusy.GetHandle();
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if (Items.TryGetValue(id, out var item) is false) return false;
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if (Items.TryGetValue(id, out var item) is false) return false;
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foreach (var func in RemoveFactory.CastAsFunc())
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foreach (var func in RemoveFactory.CastAsFunc())
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@ -124,8 +137,17 @@ namespace BITKit
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return true;
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return true;
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}
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}
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public void Set(IRuntimeItem id)
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{
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using var _ = IsBusy.GetHandle();
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if (!Items.TryGetValue(id.Id, out var item)) return;
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item = id;
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OnSet?.Invoke(item);
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}
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public bool Drop(int id)
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public bool Drop(int id)
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{
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{
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using var _ = IsBusy.GetHandle();
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if (Items.TryGetValue(id, out var item) is false) return false;
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if (Items.TryGetValue(id, out var item) is false) return false;
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foreach (var func in DropFactory.CastAsFunc())
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foreach (var func in DropFactory.CastAsFunc())
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{
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{
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@ -1,9 +1,9 @@
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.DependencyInjection;
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using Random = UnityEngine.Random;
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namespace BITKit.StateMachine
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namespace BITKit.StateMachine
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{
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{
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@ -11,15 +11,8 @@ namespace BITKit.StateMachine
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/// 动态异步状态机
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/// 动态异步状态机
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/// </summary>
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/// </summary>
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/// <typeparam name="T">异步状态</typeparam>
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/// <typeparam name="T">异步状态</typeparam>
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public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : IStateAsync
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public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : class, IStateAsync
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{
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{
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private enum AsyncState
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{
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Initializing,
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InEntering,
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InExiting,
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}
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private readonly IServiceProvider _serviceProvider;
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private readonly IServiceProvider _serviceProvider;
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public AsyncStateMachine(IServiceProvider serviceProvider)
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public AsyncStateMachine(IServiceProvider serviceProvider)
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{
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{
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@ -31,113 +24,153 @@ namespace BITKit.StateMachine
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}
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}
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public bool Enabled { get; set; } = true;
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public bool Enabled { get; set; } = true;
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public T CurrentState { get; set; }
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public T CurrentState { get;private set; }
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public T NextOrCurrentState => _nextTargetState.IfNotAllow(CurrentState);
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private T _nextState;
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private T _nextState;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanged;
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public event Action<T, T> OnStateChanged;
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateRegistered;
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public IReadOnlyDictionary<int, T> Dictionary => _dictionary;
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public event Action<T> OnStateUnRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
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public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
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public readonly ValidHandle IsBusy=new();
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private readonly CancellationTokenSource _cancellationTokenSource=new();
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private readonly CancellationTokenSource _cancellationTokenSource=new();
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private readonly ValidHandle _isBusy=new();
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private readonly Dictionary<int, T> _dictionary = new();
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private readonly ConcurrentQueue<(UniTask task,AsyncState state,T value)> _taskQueue=new();
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private readonly Optional<T> _nextTargetState = new();
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public void Initialize()
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public async void Initialize()
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{
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{
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await IsBusy;
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if(_cancellationTokenSource.IsCancellationRequested)return;
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using var _ = IsBusy.GetHandle();
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foreach (var (_,value) in StateDictionary)
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foreach (var (_,value) in StateDictionary)
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{
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{
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_taskQueue.Enqueue(new (value.InitializeAsync(),AsyncState.Initializing,value));
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await value.InitializeAsync();
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value.Initialize();
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}
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}
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}
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}
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public async void UpdateState(float deltaTime)
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public async void UpdateState(float deltaTime)
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{
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{
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if(Enabled is false)return;
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if (CurrentState is null) return;
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CurrentState?.OnStateUpdate(deltaTime);
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using var _ = IsBusy.GetHandle();
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if(_isBusy)return;
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await CurrentState.OnStateUpdateAsync(deltaTime);
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using var _ = _isBusy.GetHandle();
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CurrentState.OnStateUpdate(deltaTime);
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if (!_taskQueue.TryDequeue(out var task))
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{
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if(Enabled is false)return;
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if (CurrentState is not null)
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{
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await CurrentState.OnStateUpdateAsync(deltaTime);
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}
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return;
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}
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await task.task;
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if(_cancellationTokenSource.IsCancellationRequested|| Enabled is false)return;
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switch (task.state)
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{
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case AsyncState.Initializing:
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task.value.Initialize();
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OnStateRegistered?.Invoke(task.value);
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break;
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case AsyncState.InEntering:
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if (_nextState is not null)
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{
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_nextState.OnStateEntry(_nextState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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}
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else
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{
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OnStateChanged?.Invoke(CurrentState,default);
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}
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CurrentState = _nextState;
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break;
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case AsyncState.InExiting:
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CurrentState?.OnStateExit(CurrentState,_nextState);
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break;
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}
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}
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}
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public void DisposeState()
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public async void DisposeState()
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{
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{
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_taskQueue.Clear();
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await IsBusy;
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if (CurrentState is not null)
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if(_cancellationTokenSource.IsCancellationRequested)return;
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{
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if (CurrentState is null) return;
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_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,null),AsyncState.InExiting,CurrentState));
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using var _ = IsBusy.GetHandle();
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}
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await CurrentState.OnStateExitAsync(CurrentState, null);
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if(_cancellationTokenSource.IsCancellationRequested)return;
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CurrentState.OnStateExit(CurrentState, null);
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CurrentState = null;
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}
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}
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public T TransitionState<TState>() where TState : T
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public T TransitionState<TState>() where TState : T
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{
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{
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T nextState;
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T nextState;
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foreach (var (type, value) in StateDictionary)
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foreach (var (type, value) in Dictionary)
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{
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{
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if (!type.IsAssignableFrom(typeof(TState))) continue;
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if ((typeof(TState) == value.GetType()) is false) continue;
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nextState = value;
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nextState = value;
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TransitionState(nextState);
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TransitionState(nextState);
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return nextState;
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return nextState;
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}
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}
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nextState = _serviceProvider.GetRequiredService<TState>();
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nextState = _serviceProvider.GetRequiredService<TState>();
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_taskQueue.Enqueue(new(nextState.InitializeAsync(),AsyncState.Initializing,nextState));
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return TransitionState(nextState);;
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return TransitionState(nextState);;
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}
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}
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public async UniTask TransitionStateAsync(T nextState)
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{
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if (nextState is not null)
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{
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if (nextState.Identifier == 0)
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{
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nextState.Identifier = nextState.GetHashCode();
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}
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}
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if (Equals(nextState, CurrentState)) return;
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if(_nextTargetState.Allow && Equals(_nextTargetState.Value,nextState))return;
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if (_nextTargetState.Allow)
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{
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_nextTargetState.Value = nextState;
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return;
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}
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_nextTargetState.SetValueThenAllow(nextState);
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await IsBusy;
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if(_cancellationTokenSource.IsCancellationRequested)return;
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using var _ = IsBusy.GetHandle();
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OnStateChanging?.Invoke(CurrentState,nextState);
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if (_dictionary.TryAdd(nextState.Identifier, nextState))
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{
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await nextState.InitializeAsync();
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if(_cancellationTokenSource.IsCancellationRequested)return;
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nextState.Initialize();
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}
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if (CurrentState is not null)
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{
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CurrentState.Enabled = false;
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await CurrentState.OnStateExitAsync(CurrentState, nextState);
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if(_cancellationTokenSource.IsCancellationRequested)return;
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CurrentState.OnStateExit(CurrentState,nextState);
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}
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var tempState = CurrentState;
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CurrentState = _nextTargetState.Value;
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_nextTargetState.Clear();
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nextState.Enabled = true;
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await nextState.OnStateEntryAsync(tempState);
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if(_cancellationTokenSource.IsCancellationRequested)return;
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nextState.OnStateEntry(tempState);
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OnStateChanged?.Invoke(tempState,nextState);
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}
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public T TransitionState(T nextState)
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public T TransitionState(T nextState)
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{
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{
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if(Equals(CurrentState,nextState))return nextState;
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TransitionStateAsync(nextState).Forget();
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OnStateChanging?.Invoke(CurrentState,nextState);
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return nextState;
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if (CurrentState is not null)
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{
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_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,nextState),AsyncState.InExiting,CurrentState));
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|
||||||
}
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if (nextState is not null)
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||||||
{
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||||||
_taskQueue.Enqueue(new(nextState.OnStateEntryAsync(nextState),AsyncState.InEntering,nextState));
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}
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return _nextState= nextState;
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|
||||||
}
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}
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||||||
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|
||||||
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public async void UnRegister(T newState)
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{
|
||||||
|
if (newState is null) return;
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||||||
|
if (Dictionary.ContainsKey(newState.Identifier) is false) return;
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||||||
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_dictionary.Remove(newState.Identifier);
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||||||
|
|
||||||
|
if (Equals(CurrentState, newState))
|
||||||
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{
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||||||
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await CurrentState.OnStateExitAsync(CurrentState, null);
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CurrentState.OnStateExit(CurrentState, null);
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||||||
|
if (CurrentState is IAsyncDisposable asyncDisposable)
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||||||
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{
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||||||
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await asyncDisposable.DisposeAsync();
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||||||
|
}
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||||||
|
if (CurrentState is IDisposable disposable)
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||||||
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{
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disposable.Dispose();
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||||||
|
}
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CurrentState = null;
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}
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OnStateUnRegistered?.Invoke(newState);
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}
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public void Dispose()
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public void Dispose()
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{
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{
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|
if(_isDisposed)return;
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||||||
_cancellationTokenSource.Cancel();
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_cancellationTokenSource.Cancel();
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||||||
_cancellationTokenSource.Dispose();
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_cancellationTokenSource.Dispose();
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||||||
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_isDisposed = true;
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||||||
}
|
}
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||||||
|
|
||||||
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private bool _isDisposed;
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||||||
}
|
}
|
||||||
|
|
||||||
}
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}
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||||||
|
|
|
@ -47,7 +47,7 @@ namespace BITKit.StateMachine
|
||||||
public interface IStateMachine<T> where T:IState
|
public interface IStateMachine<T> where T:IState
|
||||||
{
|
{
|
||||||
bool Enabled { get; set; }
|
bool Enabled { get; set; }
|
||||||
T CurrentState { get; set; }
|
T CurrentState { get; }
|
||||||
event Action<T,T> OnStateChanged;
|
event Action<T,T> OnStateChanged;
|
||||||
event Action<T> OnStateRegistered;
|
event Action<T> OnStateRegistered;
|
||||||
event Action<T> OnStateUnRegistered;
|
event Action<T> OnStateUnRegistered;
|
||||||
|
|
|
@ -26,19 +26,37 @@ namespace BITKit
|
||||||
public class MyHandle:IDisposable
|
public class MyHandle:IDisposable
|
||||||
{
|
{
|
||||||
private readonly ValidHandle _validHandle;
|
private readonly ValidHandle _validHandle;
|
||||||
|
private bool _isDisable = false;
|
||||||
public MyHandle(ValidHandle validHandle)
|
public MyHandle(ValidHandle validHandle,bool isDisable = false)
|
||||||
{
|
{
|
||||||
_validHandle = validHandle;
|
_validHandle = validHandle;
|
||||||
_validHandle.AddElement(this);
|
|
||||||
|
_isDisable = isDisable;
|
||||||
|
if (isDisable)
|
||||||
|
{
|
||||||
|
_validHandle.AddDisableElements(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_validHandle.AddElement(this);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_validHandle.RemoveElement(this);
|
if (_isDisable)
|
||||||
|
{
|
||||||
|
_validHandle.RemoveDisableElements(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_validHandle.RemoveElement(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public MyHandle GetHandle() => new MyHandle(this);
|
public MyHandle GetHandle() => new MyHandle(this);
|
||||||
|
public MyHandle GetDisableHandle()=> new MyHandle(this,true);
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
|
@ -69,7 +87,7 @@ namespace BITKit
|
||||||
public readonly List<object> disableObjs = new List<object>();
|
public readonly List<object> disableObjs = new List<object>();
|
||||||
private bool tempEnable;
|
private bool tempEnable;
|
||||||
private Action<bool> EventOnEnableChanged;
|
private Action<bool> EventOnEnableChanged;
|
||||||
private readonly List<UniTaskCompletionSource> _completionSources = new();
|
private readonly Queue<UniTaskCompletionSource> _completionSources = new();
|
||||||
|
|
||||||
|
|
||||||
public void AddElement(object obj)
|
public void AddElement(object obj)
|
||||||
|
@ -96,7 +114,7 @@ namespace BITKit
|
||||||
EventOnEnableChanged.Invoke(enableHandle);
|
EventOnEnableChanged.Invoke(enableHandle);
|
||||||
}
|
}
|
||||||
if (tempEnable) return;
|
if (tempEnable) return;
|
||||||
foreach (var cs in _completionSources)
|
if (_completionSources.TryDequeue(out var cs))
|
||||||
{
|
{
|
||||||
cs.TrySetResult();
|
cs.TrySetResult();
|
||||||
}
|
}
|
||||||
|
@ -197,7 +215,7 @@ namespace BITKit
|
||||||
return UniTask.CompletedTask.GetAwaiter();
|
return UniTask.CompletedTask.GetAwaiter();
|
||||||
}
|
}
|
||||||
var cs = new UniTaskCompletionSource();
|
var cs = new UniTaskCompletionSource();
|
||||||
_completionSources.Add(cs);
|
_completionSources.Enqueue(cs);
|
||||||
return cs.Task.GetAwaiter();
|
return cs.Task.GetAwaiter();
|
||||||
}
|
}
|
||||||
public void Clear()
|
public void Clear()
|
||||||
|
|
|
@ -72,9 +72,9 @@
|
||||||
"name": "Aim",
|
"name": "Aim",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "f521b9d3-bfbb-4ce2-85c8-15cb3fcc2534",
|
"id": "f521b9d3-bfbb-4ce2-85c8-15cb3fcc2534",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Tap,Hold,Press",
|
"interactions": "Press",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -135,7 +135,7 @@
|
||||||
"name": "Primary",
|
"name": "Primary",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "113a3c02-0fbb-4081-9fac-c39878ddfd09",
|
"id": "113a3c02-0fbb-4081-9fac-c39878ddfd09",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Press,Hold",
|
"interactions": "Press,Hold",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
@ -144,7 +144,7 @@
|
||||||
"name": "Secondary",
|
"name": "Secondary",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "57a12f28-2fde-45e5-957f-d8d61afe44de",
|
"id": "57a12f28-2fde-45e5-957f-d8d61afe44de",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Press,Hold",
|
"interactions": "Press,Hold",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
@ -153,7 +153,7 @@
|
||||||
"name": "Tertiary",
|
"name": "Tertiary",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "c2535f43-fec8-42bd-b680-6d1cee5246e5",
|
"id": "c2535f43-fec8-42bd-b680-6d1cee5246e5",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Press,Hold",
|
"interactions": "Press,Hold",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
@ -162,7 +162,7 @@
|
||||||
"name": "Quaternary",
|
"name": "Quaternary",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "6740f3a7-7571-4277-96e9-15aa08af7302",
|
"id": "6740f3a7-7571-4277-96e9-15aa08af7302",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Press,Hold",
|
"interactions": "Press,Hold",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
@ -171,7 +171,7 @@
|
||||||
"name": "Quinary",
|
"name": "Quinary",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "97511588-e441-4e27-953e-e60cbea80489",
|
"id": "97511588-e441-4e27-953e-e60cbea80489",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
@ -180,7 +180,7 @@
|
||||||
"name": "Senary",
|
"name": "Senary",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "46173186-2ef3-4ab9-8ff4-b94cc113df67",
|
"id": "46173186-2ef3-4ab9-8ff4-b94cc113df67",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
|
|
@ -2,10 +2,10 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using AYellowpaper.SerializedCollections;
|
using AYellowpaper.SerializedCollections;
|
||||||
|
using YooAsset;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using YooAsset;
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -111,6 +111,7 @@ namespace BITKit.UX
|
||||||
private readonly IUXService _uxService;
|
private readonly IUXService _uxService;
|
||||||
private VisualElement _root;
|
private VisualElement _root;
|
||||||
private VisualElement _container;
|
private VisualElement _container;
|
||||||
|
private bool _isInitialized = false;
|
||||||
public UXContextMenu(IUXService uxService)
|
public UXContextMenu(IUXService uxService)
|
||||||
{
|
{
|
||||||
_uxService = uxService;
|
_uxService = uxService;
|
||||||
|
@ -121,7 +122,7 @@ namespace BITKit.UX
|
||||||
|
|
||||||
private async void InitializeAsync()
|
private async void InitializeAsync()
|
||||||
{
|
{
|
||||||
var go = new GameObject("UXConsole");
|
var go = new GameObject(nameof(UXContextMenu));
|
||||||
Object.DontDestroyOnLoad(go);
|
Object.DontDestroyOnLoad(go);
|
||||||
var document = go.AddComponent<UIDocument>();
|
var document = go.AddComponent<UIDocument>();
|
||||||
document.sortingOrder = 1;
|
document.sortingOrder = 1;
|
||||||
|
@ -143,6 +144,7 @@ namespace BITKit.UX
|
||||||
{
|
{
|
||||||
Close();
|
Close();
|
||||||
});
|
});
|
||||||
|
_isInitialized = true;
|
||||||
Close();
|
Close();
|
||||||
}
|
}
|
||||||
public void Create(ContextMenuBuilder builder)
|
public void Create(ContextMenuBuilder builder)
|
||||||
|
@ -166,6 +168,7 @@ namespace BITKit.UX
|
||||||
}
|
}
|
||||||
private void Close()
|
private void Close()
|
||||||
{
|
{
|
||||||
|
if(_isInitialized is false)return;
|
||||||
_container.Clear();
|
_container.Clear();
|
||||||
_root.SetActive(false);
|
_root.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,7 @@ namespace BITKit.UX
|
||||||
public VisualElement RootVisualElement { get; set; }
|
public VisualElement RootVisualElement { get; set; }
|
||||||
protected VisualTreeAsset VisualTreeAsset { get; private set; }
|
protected VisualTreeAsset VisualTreeAsset { get; private set; }
|
||||||
private readonly ValidHandle _isBusy = new();
|
private readonly ValidHandle _isBusy = new();
|
||||||
|
public readonly UniTaskCompletionSource WaitUtilInitialized = new();
|
||||||
protected UIToolKitPanel(IUXService uxService)
|
protected UIToolKitPanel(IUXService uxService)
|
||||||
{
|
{
|
||||||
UXService = uxService;
|
UXService = uxService;
|
||||||
|
@ -76,6 +77,8 @@ namespace BITKit.UX
|
||||||
UXUtils.Inject(this);
|
UXUtils.Inject(this);
|
||||||
|
|
||||||
RootVisualElement.SetActive(false);
|
RootVisualElement.SetActive(false);
|
||||||
|
|
||||||
|
WaitUtilInitialized.TrySetResult();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,11 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using BITKit.UX;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class UIToolkitSubPanel
|
|
||||||
{
|
|
||||||
public UIToolkitSubPanel()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 398253ee7f746d143bbbcd9effab9da1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -31,3 +31,4 @@
|
||||||
scale: 1.2 1.2;
|
scale: 1.2 1.2;
|
||||||
opacity: 0.5;
|
opacity: 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6be2ea5bfce9e6c44b9227b2084f2e85
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f39c17a963315c4ea9df830636a76cf
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ea845eb2a3c47f54c9e70466915ce6f0
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: bb2db3744d41b7e47a230183dc579273
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 650ee3d040a06c3409e069a838480a53
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3b817d6ebbc547f4f8a3405d33e18c85
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7e6a775310ef1f845ab84594ee93ed03
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue