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@@ -1,5 +1,5 @@
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using System;
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#if UNITY_64
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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#endif
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namespace BITKit
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@@ -8,7 +8,7 @@ namespace BITKit
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{
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public ConstantHash(object value)
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{
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#if UNITY_64
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#if UNITY_5_3_OR_NEWER
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HashCode = Animator.StringToHash(value.ToString());
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#else
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HashCode = value.GetHashCode();
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