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This commit is contained in:
25
Src/Unity/Scripts/UX/Chart/Test/BITKit.UX.Chart.Tests.asmdef
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25
Src/Unity/Scripts/UX/Chart/Test/BITKit.UX.Chart.Tests.asmdef
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{
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"name": "BITKit.UX.Chart.Tests",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
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"GUID:d525ad6bd40672747bde77962f1c401e",
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
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"GUID:d8b63aba1907145bea998dd612889d6b",
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"GUID:6de01b04fa4e14662b03fa46366da151",
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"GUID:f19bbd83e3c264a5680926bf75d7e494",
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"GUID:994a3fb33a5627740b0712e7c483cc1f"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [
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"_SkiaSharp"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: 8acc186ca11c9df42b8ab94c1e952e73
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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99
Src/Unity/Scripts/UX/Chart/Test/SKPaintComponent.cs
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Src/Unity/Scripts/UX/Chart/Test/SKPaintComponent.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using SkiaSharp;
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using UnityEngine;
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namespace BITKit.UX
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{
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public class SKPaintComponent : MonoBehaviour
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{
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[SerializeField] private Texture2D texture;
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[SerializeField] private float[] data;
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[BIT]
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private void Draw()
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{
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var info = new SKImageInfo(
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width: 384,
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height: 128,
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colorType: SKColorType.Rgba8888,
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alphaType: SKAlphaType.Premul
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);
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using var surface = SKSurface.Create(info);
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using var canvas = surface.Canvas;
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//canvas.Clear(new Color32(31,31,31,255).ToSKColor());
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using var linePaint = new SKPaint();
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linePaint.Color = new SKColor(255, 0, 0, 255);
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linePaint.StrokeWidth = 8;
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linePaint.IsAntialias = true;
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linePaint.Style = SKPaintStyle.Stroke;
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using var helpLinePaint = new SKPaint();
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helpLinePaint.Color = new SKColor(200, 200, 200, 200);
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helpLinePaint.StrokeWidth = 4;
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helpLinePaint.Style = SKPaintStyle.Stroke;
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using var textPaint = new SKPaint();
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textPaint.TextAlign = SKTextAlign.Center;
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textPaint.TextSize = 14;
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textPaint.ColorF = new SKColor(0, 255, 0, 255);
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using var filePaint = new SKPaint();
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filePaint.Color = new SKColor(200, 200, 200, 200);
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filePaint.Style=SKPaintStyle.Fill;
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var min = data.Min();
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var max = data.Max();
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DoubleBuffer<SKPoint> buffer = new();
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var path = new SKPath { FillType = SKPathFillType.EvenOdd };
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path.MoveTo(0,0);
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path.LineTo(0,0);
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for (var i = 0; i < data.Length; i++)
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{
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var value = data[i];
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var posX = (float)info.Width / (data.Length - 1) * (i);
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var d = max - min;
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var p = (value - min) / d;
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var poxY = info.Height * p;
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var currentPoint = new SKPoint(posX, poxY);
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if (buffer.TryGetRelease(out var previousPoint))
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{
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canvas.DrawLine(previousPoint, currentPoint, linePaint);
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}
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canvas.DrawText(
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value.ToString()
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, currentPoint
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, new SKFont(
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SKTypeface.FromFile(@"D:\Iris\Documents\GitHub\iFactory-YL106.Unity\Assets\BITKit\Unity\Art\Fonts\TTF\Roboto\Roboto-Regular.ttf")
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), textPaint);
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canvas.DrawLine(posX, 0, posX, poxY, helpLinePaint);
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path.LineTo(posX,poxY);
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buffer.Release(currentPoint);
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}
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path.LineTo(info.Width,0);
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path.Close();
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//canvas.DrawPath(path,filePaint);
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texture = info.ToTexture2D(surface);
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}
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}
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}
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Src/Unity/Scripts/UX/Chart/Test/SKPaintComponent.cs.meta
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11
Src/Unity/Scripts/UX/Chart/Test/SKPaintComponent.cs.meta
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fileFormatVersion: 2
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guid: 4ce3dedf1c2068047a00040de957cb33
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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