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@@ -17,6 +17,7 @@ namespace BITKit.Sensors
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/// </summary>
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public interface ISensor
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{
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int Id { get; }
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/// <summary>
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/// 自动更新
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/// </summary>
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@@ -45,7 +46,7 @@ namespace BITKit.Sensors
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/// 传感器执行检测
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/// </summary>
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/// <returns></returns>
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UniTask Execute();
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UniTask Execute(float delta);
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}
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[Serializable]
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@@ -53,6 +54,8 @@ namespace BITKit.Sensors
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{
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[SerializeField] private GameObject gameObject;
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private ISensor _sensorImplementation => gameObject.GetComponent<ISensor>();
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public int Id => _sensorImplementation.Id;
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public IEnumerable<Transform> Get()
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{
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return _sensorImplementation.Get();
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@@ -67,10 +70,9 @@ namespace BITKit.Sensors
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{
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return _sensorImplementation.GetDistance();
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}
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public UniTask Execute()
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public UniTask Execute(float delta)
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{
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return _sensorImplementation.Execute();
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return _sensorImplementation.Execute(delta);
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}
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}
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[System.Serializable]
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@@ -78,6 +80,8 @@ namespace BITKit.Sensors
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{
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[SerializeField] private MonoBehaviour monoBehaviour;
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private ISensor _sensorImplementation=>monoBehaviour as ISensor;
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public int Id => _sensorImplementation.Id;
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public IEnumerable<Transform> Get()
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{
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return _sensorImplementation.Get();
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@@ -93,9 +97,9 @@ namespace BITKit.Sensors
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return _sensorImplementation.GetDistance();
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}
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public UniTask Execute()
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public UniTask Execute(float delta)
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{
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return _sensorImplementation.Execute();
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return _sensorImplementation.Execute(delta);
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}
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}
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public abstract class Sensor : MonoBehaviour, ISensor
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@@ -106,16 +110,15 @@ namespace BITKit.Sensors
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[Header(Constant.Header.Gameobjects)]
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public Collider[] ignoreColliders;
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[Header(Constant.Header.InternalVariables)]
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[NonSerialized]
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[SerializeField,ReadOnly]
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public Transform[] detected = Array.Empty<Transform>();
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public abstract IEnumerable<Transform> Get();
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public abstract bool IsValid(Collider _collider);
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public abstract UniTask Execute();
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public abstract float GetDistance();
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public virtual UniTask Execute(float delta)=>UniTask.CompletedTask;
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public int Id { get; private set; }
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bool ISensor.AutoUpdate => autoUpdate;
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protected int Id;
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protected Transform Transform;
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protected virtual void OnEnable()
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Src/Unity/Scripts/Sensor/Core/SensorTarget.cs
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Src/Unity/Scripts/Sensor/Core/SensorTarget.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.Sensors
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{
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public interface ISensorTarget
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{
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public int Id { get; }
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Bounds Bounds { get; }
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Transform Transform { get; }
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void Detected(float weight,ISensor sensor,object sender);
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event Action<float, ISensor, object> OnDetected;
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}
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}
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Src/Unity/Scripts/Sensor/Core/SensorTarget.cs.meta
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Src/Unity/Scripts/Sensor/Core/SensorTarget.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d6b2f04f438f7bd4c812fb6441a5ca4a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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