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@@ -1,14 +1,16 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.FPS
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{
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[Serializable]
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public class Spring3
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{
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public Vector3 value = Vector2.zero;
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private Vector3 dampValue = Vector2.zero;
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private float damp = 1;
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private float frequence = 1;
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[SerializeField] private Vector3 dampValue = Vector2.zero;
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[SerializeField] private float damp = 1;
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[SerializeField] private float frequence = 1;
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public void Clear()
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{
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value = Vector2.zero;
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@@ -5,17 +5,16 @@ using System.Linq;
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using MonKey;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit
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{
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public partial class BITMonkeyCommands
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{
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[Command(nameof(ExportPrefabPreview), "导出已选的预制预览图", QuickName = "exp"), MenuItem("Tools/Instance Material")]
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[Command(nameof(ExportPrefabPreview), "导出已选的预制预览图", QuickName = "exp"), MenuItem("Tools/Export Selected Prefab Preview")]
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private static void ExportPrefabPreview()
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{
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var exportPath = Path.Combine(Application.dataPath, "Temps");
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PathHelper.EnsureDirectoryCreated(exportPath);
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foreach (var image in Selection.objects.Select(AssetPreview.GetAssetPreview))
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foreach (var image in UnityEditor.Selection.objects.Select(AssetPreview.GetAssetPreview))
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{
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var path = Path.Combine(exportPath, GUID.Generate() + ".png");
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File.WriteAllBytes( path, image.EncodeToPNG());
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@@ -5,7 +5,7 @@ using System.Collections.Generic;
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using MonKey;
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using UnityEditor;
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using UnityEngine;
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using Selection = UnityEditor.Selection;
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namespace BITKit
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{
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public partial class BITMonkeyCommands
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@@ -13,12 +13,12 @@ namespace BITKit
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[Command(nameof(InstanceRendererMaterial), "Instance Material From Selected GameObject", QuickName = "ins"), MenuItem("Tools/Instance Material")]
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private static void InstanceRendererMaterial()
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{
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if (Selection.activeTransform is null) return;
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if (Selection.activeTransform.TryGetComponent<Renderer>(out var renderer))
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if (UnityEditor.Selection.activeTransform is null) return;
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if (UnityEditor.Selection.activeTransform.TryGetComponent<Renderer>(out var renderer))
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{
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renderer.sharedMaterial = Object.Instantiate(renderer.material);
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}
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EditorUtility.SetDirty(Selection.activeTransform.GetComponent<Renderer>());
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EditorUtility.SetDirty(UnityEditor.Selection.activeTransform.GetComponent<Renderer>());
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}
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}
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@@ -7,19 +7,22 @@ using UnityEngine;
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namespace BITKit
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{
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public class EntityBehaviourTree :EntityComponent, IHealthCallback,IEntityOverrideCallback
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public class EntityBehaviourTree :EntityComponent
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{
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public BehaviourTreeOwner behaviourTree;
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[SerializeField] private Blackboard blackboard;
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private readonly ValidHandle _allow=new();
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[Inject] private IHealth _health;
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[Inject(true)] private IEntityOverride _override;
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public override void OnAwake()
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{
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entity.RegisterCallback<IHealthCallback>(this);
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entity.RegisterCallback<IEntityOverrideCallback>(this);
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_allow.AddListener(OnAllow);
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_health.OnSetAlive += OnSetAlive;
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_health.OnSetHealthPoint += OnSetHP;
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_override.OnOverride += OnEntryOverride;
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}
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public void OnSetAlive(bool alive)
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38
Src/UnityPluginsSupport/NodeCanvas/InvokeEntityCommand.cs
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38
Src/UnityPluginsSupport/NodeCanvas/InvokeEntityCommand.cs
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@@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using UnityEngine;
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using NodeCanvas.Tasks;
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using NodeCanvas.Framework;
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using BITKit.SubSystems;
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using BITKit.SubSystems.Quest;
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namespace BITKit
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{
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public class InvokeEntityCommand : ActionTask
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{
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public BBParameter<Entity> entity;
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public BBParameter<string> command;
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public BBParameter<int> intParameter;
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public BBParameter<int> floatParameter;
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public BBParameter<string> stringParameter;
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protected override void OnExecute()
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{
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var cmd = command.isNoneOrNull ? Constant.System.Internal : command.value;
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if (intParameter.isNoneOrNull is false)
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{
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entity.value.Invoke<int>(cmd, intParameter.value);
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}
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if (floatParameter.isNoneOrNull is false)
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{
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entity.value.Invoke<float>(cmd, floatParameter.value);
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}
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if(stringParameter.isNoneOrNull is false)
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{
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entity.value.Invoke<string>(cmd, stringParameter.value);
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}
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entity.value.Invoke(cmd);
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EndAction();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b915382c0103e6f46a83a573d1de6e74
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -15,6 +15,7 @@ namespace BITKit
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public BBParameter<GameObject> target;
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protected override bool OnCheck()
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{
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if (target.isNoneOrNull) return false;
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if (target.value.transform.TryGetComponent<IHealth>(out var health))
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{
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return health.HealthPoint >= 0;
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@@ -7,7 +7,6 @@ using Cysharp.Threading.Tasks;
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using UnityEngine;
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using Steamworks;
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using Steamworks.Data;
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using UnityEditor.XR;
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namespace BITKit.Steamwork
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{
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