This commit is contained in:
CortexCore
2023-10-24 23:38:22 +08:00
parent 2c4710bc5d
commit bd40165ade
152 changed files with 3681 additions and 1531 deletions

View File

@@ -1,40 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public interface IMonoProxy
{
}
public class MonoProxy : Mono
{
[SerializeReference, SubclassSelector] public IMonoProxy proxy;
BehaviorUpdater updater = new();
protected override void Awake()
{
updater.Init(proxy);
updater.OnAwake();
}
protected override void Start()
{
updater.OnStart();
}
protected override void Update()
{
updater.OnUpdate(Time.deltaTime);
}
protected override void FixedUpdate()
{
updater.OnFixedUpdate(Time.fixedDeltaTime);
}
protected override void LateUpdate()
{
updater.OnLateUpdate(Time.deltaTime);
}
protected override void OnDestroy()
{
updater.OnDestroy();
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 27745a46fda75cf4da1766691754f81a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,7 +10,7 @@ using UnityEngine.UIElements;
namespace BITKit.StateMachine
{
[Serializable]
public class MonoStateMachine<TState> : IStateMachine<TState>, IMonoProxy where TState : IState
public class MonoStateMachine<TState> : IStateMachine<TState> where TState : IState
{
public bool Enabled
{
@@ -34,9 +34,12 @@ namespace BITKit.StateMachine
[SerializeReference, SubclassSelector] public List<TState> states = new();
[SerializeField,ReadOnly] private string _currentStateName;
[SerializeField] private bool debug;
[SerializeField] private bool transitionOnNextFrame;
public IDictionary<Type, TState> StateDictionary { get; } = new Dictionary<Type, TState>();
private bool _enabled;
private bool _enabled = true;
private readonly DoubleBuffer<TState> _nextState = new();
protected bool cancelUpdateStateThisFrame;
public void Initialize()
{
foreach (var state in states)
@@ -52,8 +55,17 @@ namespace BITKit.StateMachine
}
public void UpdateState(float deltaTime)
{
if(transitionOnNextFrame && _nextState.TryGetRelease(out var nextState))
TransitionStateInternal(nextState);
if (Enabled)
CurrentState?.OnStateUpdate(deltaTime);
{
if (cancelUpdateStateThisFrame is false)
{
CurrentState?.OnStateUpdate(deltaTime);
}
cancelUpdateStateThisFrame = false;
}
}
public void DisposeState()
@@ -65,14 +77,31 @@ namespace BITKit.StateMachine
TransitionState(nextState);
}
public void TransitionState(TState newState)
{
if(transitionOnNextFrame)
_nextState.Release(newState);
else
{
TransitionStateInternal(newState);
cancelUpdateStateThisFrame = true;
}
}
private void TransitionStateInternal(TState newState)
{
if (newState.Equals(CurrentState)) return;
var oldState = CurrentState;
if (oldState is not null)
{
oldState.OnStateExit(oldState, newState);
oldState.Enabled = false;
}
if (debug)
{
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {newState.GetType().Name}");
}
newState.OnStateEntry(oldState);
CurrentState = newState;
OnStateChanged?.Invoke(oldState, newState);