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@@ -38,6 +38,32 @@ namespace BITKit.Sensors
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/// <returns></returns>
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UniTask Execute();
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}
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[Serializable]
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public class UnitySensor : ISensor
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{
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[SerializeField] private GameObject gameObject;
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private ISensor _sensorImplementation => gameObject.GetComponent<ISensor>();
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public IEnumerable<Transform> Get()
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{
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return _sensorImplementation.Get();
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}
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public bool IsValid(Collider _collider)
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{
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return _sensorImplementation.IsValid(_collider);
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}
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public float GetDistance()
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{
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return _sensorImplementation.GetDistance();
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}
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public UniTask Execute()
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{
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return _sensorImplementation.Execute();
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}
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}
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[System.Serializable]
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public class SensorMonoProxy:ISensor
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{
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