This commit is contained in:
CortexCore
2023-10-24 23:38:22 +08:00
parent 2c4710bc5d
commit bd40165ade
152 changed files with 3681 additions and 1531 deletions

View File

@@ -1,59 +1,46 @@
using System;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit
{
public class SelectableEvent : MonoBehaviour, ISelectableComponent
public class SelectableEvent : MonoBehaviour
{
[Header(nameof(SelectionState.None))]
[SerializeField] UnityEvent OnNone;
[SerializeField] private UnityEvent OnNone;
[Header(nameof(SelectionState.Hover))]
[SerializeField] UnityEvent OnHover;
[SerializeField]private UnityEvent OnHover;
[Header(nameof(SelectionState.Active))]
[SerializeField] UnityEvent OnActive;
[SerializeField]private UnityEvent OnActive;
[Header(nameof(SelectionState.Inactive))]
[SerializeField] UnityEvent OnInactive;
[SerializeField]private UnityEvent OnInactive;
[Header(nameof(SelectionState.Focus))]
[SerializeField] UnityEvent OnFocus;
[SerializeField]private UnityEvent OnFocus;
[Header(nameof(SelectionState.Selected))]
[SerializeField] UnityEvent OnSelected;
[SerializeField]private UnityEvent OnSelected;
[Header(nameof(SelectionState.Enabled))]
[SerializeField] UnityEvent OnEnabled;
[SerializeField]private UnityEvent OnEnabled;
[Header(nameof(SelectionState.Checked))]
[SerializeField] UnityEvent OnChecked;
[SerializeField]private UnityEvent OnChecked;
[Header(nameof(SelectionState.Root))]
[SerializeField] UnityEvent OnRoot;
public void SetSelectionState(SelectionState state)
[SerializeField]private UnityEvent OnRoot;
private void Start()
{
switch (state)
var selectable = GetComponent<ISelectable>();
if (selectable == null)
{
case SelectionState.None:
OnNone.Invoke();
break;
case SelectionState.Hover:
OnHover.Invoke();
break;
case SelectionState.Active:
OnActive.Invoke();
break;
case SelectionState.Inactive:
OnInactive.Invoke();
break;
case SelectionState.Focus:
OnFocus.Invoke();
break;
case SelectionState.Selected:
OnSelected.Invoke();
break;
case SelectionState.Enabled:
OnEnabled.Invoke();
break;
case SelectionState.Checked:
OnChecked.Invoke();
break;
case SelectionState.Root:
OnRoot.Invoke();
break;
Debug.LogError($"No {nameof(ISelectable)} component found on {gameObject.name}");
return;
}
selectable.OnNone += OnNone.Invoke;
selectable.OnHover += OnHover.Invoke;
selectable.OnActive += OnActive.Invoke;
selectable.OnInactive += OnInactive.Invoke;
selectable.OnFocus += OnFocus.Invoke;
selectable.OnSelected += OnSelected.Invoke;
selectable.OnEnabled += OnEnabled.Invoke;
selectable.OnChecked += OnChecked.Invoke;
selectable.OnRoot += OnRoot.Invoke;
}
}
}