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Src/UnityPluginsSupport/MonkeyCommand/QuickFixFloatModel.cs
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33
Src/UnityPluginsSupport/MonkeyCommand/QuickFixFloatModel.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using MonKey;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit.GameEditor
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{
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public class QuickFixFloatModel
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{
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[Command(nameof(FixedSelectedFloat), "Fixed Selected Model Position", QuickName = "ins"), MenuItem("Tools/Scenes/Fix Float Model Position")]
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public static void FixedSelectedFloat()
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{
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var transforms = UnityEditor.Selection.transforms;
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if (transforms is null or {Length:0}) return;
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var reportBuilder = new StringBuilder();
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reportBuilder.AppendLine($"已选择{transforms.Length}个物体:");
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foreach (var x in transforms)
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{
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if (Physics.Raycast(x.position, Vector3.down, out var hit, 1000) is false) continue;
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x.position = hit.point;
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EditorUtility.SetDirty(x);
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reportBuilder.AppendLine($"已修复{x.name}的位置于{hit.point}");
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}
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Undo.RecordObjects(transforms,"修复浮动");
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Debug.Log(reportBuilder);
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}
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}
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}
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fileFormatVersion: 2
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guid: 64ce704c3867a7544afc08be94e9a24d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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