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Src/UnityEditor/DictionaryReferenceEditorWindow.cs
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163
Src/UnityEditor/DictionaryReferenceEditorWindow.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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using Random = UnityEngine.Random;
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namespace BITKit.GameEditor
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{
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public class DictionaryReferenceEditorWindow : EditorWindow
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{
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[MenuItem("Tools/DictionaryReference Editor")]
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public static void Open()
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{
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var window = GetWindow<DictionaryReferenceEditorWindow>();
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window.titleContent = new GUIContent("Dictionary Reference Editor");
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window.Show();
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}
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private Button _addButton;
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private Button _buildButton;
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private TextField _valueTextField;
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private Label reportLabel;
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private void OnEnable()
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{
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var serializedObject = new SerializedObject(DictionaryReferenceScriptableObject.Singleton);
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BITInspectorExtensions.FillDefaultInspector(rootVisualElement,serializedObject,true);
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rootVisualElement.Bind(serializedObject);
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_valueTextField = rootVisualElement.Create<TextField>();
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_valueTextField.label = "Value,Key is random (int32)";
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_addButton = rootVisualElement.Create<Button>();
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_addButton.text = "Add";
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_addButton.clicked += AddButtonOnClicked;
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_buildButton = rootVisualElement.Create<Button>();
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_buildButton.clicked += BuildAssembliesReference;
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_buildButton.text = "构建引用";
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_buildButton.tooltip = $"从代码中构建包括{nameof(DictionaryReferenceConfigAttribute)}的引用";
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reportLabel = rootVisualElement.Create<Label>();
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reportLabel.text = "等待操作中...";
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}
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private void BuildAssembliesReference()
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{
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var stringBuilder = new System.Text.StringBuilder();
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var types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes());
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var list = new List<(FieldInfo,DictionaryReferenceConfigAttribute)>();
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foreach (var type in types)
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{
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try
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{
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foreach (var field in type.GetFields())
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{
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if (Attribute.IsDefined(field, typeof(DictionaryReferenceConfigAttribute)))
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{
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list.Add(new(field,field.GetCustomAttribute<DictionaryReferenceConfigAttribute>()));
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}
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}
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}
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catch (Exception e)
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{
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continue;
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}
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}
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foreach (var (fieldInfo,att) in list)
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{
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stringBuilder.AppendLine($"{att.index}:{fieldInfo.Name}");
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//DictionaryReferenceScriptableObject.AddOrUpdate(fieldInfo.GetHashCode());
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DictionaryReferenceScriptableObject.AddOrUpdate(att.index,fieldInfo.Name);
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}
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if (list.Count is 0)
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{
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reportLabel.text = "没有找到任何包含DictionaryReferenceConfigAttribute的类型";
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}
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else
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{
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reportLabel.text = stringBuilder.ToString();
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}
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}
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private void AddButtonOnClicked()
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{
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var value = _valueTextField.value;
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DictionaryReferenceScriptableObject.Add(value);
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}
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(DictionaryReference))]
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public sealed class DictionaryReferenceDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var index = property.FindPropertyRelative("index");
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var value = DictionaryReferenceScriptableObject.Dictionary.TryGetValue(index.intValue, out var v)? v : "Not Found";
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var keyword = property.FindPropertyRelative("keyword");
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try
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{
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EditorGUILayout.LabelField("当前值", value);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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EditorGUILayout.PrefixLabel(e.Message);
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}
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EditorGUILayout.BeginHorizontal();
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//EditorGUILayout.DelayedTextField(keyword);
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EditorGUILayout.PropertyField(keyword);
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// var search = EditorGUILayout.TextField("搜索条件", keyword.stringValue);
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EditorGUI.BeginChangeCheck();
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var query = DictionaryReferenceScriptableObject.Dictionary.Values.Where(x =>
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string.IsNullOrEmpty(keyword.stringValue) || x.ToLower().Contains(keyword.stringValue.ToLower())).ToList();
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query.Insert(0, "<Click To Select>");
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var newValue = EditorGUILayout.Popup(0, query.ToArray());
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var nextString = query[newValue];
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if (EditorGUI.EndChangeCheck() || nextString != value)
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{
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if (newValue > 0)
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{
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index.intValue = DictionaryReferenceScriptableObject.Dictionary.First(x => x.Value == nextString).Key;
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}
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}
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EditorGUILayout.EndHorizontal();
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if (EditorGUILayout.LinkButton("Open Editor"))
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{
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DictionaryReferenceEditorWindow.Open();
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}
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query.Clear();
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}
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}
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#endif
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}
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