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@@ -44,13 +44,23 @@ namespace BITKit
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var deltaRot = targetRotation * Quaternion.Inverse(transform.rotation);
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deltaRot.ToAngleAxis(out var angle, out var axis);
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var angleDelta = axis * (angle * Mathf.Deg2Rad);
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angleDelta.x = MathV.TransientRotationAxis(angleDelta.x);
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var torqueLocal = transform.InverseTransformDirection(angleDelta);
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// torqueLocal = rigidbody.inertiaTensorRotation * torqueLocal;
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// torqueLocal.Scale(rigidbody.inertiaTensor);
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// torqueLocal = Quaternion.Inverse(rigidbody.inertiaTensorRotation) * torqueLocal;
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var torque = transform.TransformDirection(torqueLocal);
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return torque;
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var minTorque = MathV.TransientRotationAxis(torque);
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return new Vector3()
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{
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x = Mathf.Min(torque.x, minTorque.x),
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y = Mathf.Min(torque.y, minTorque.y),
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z = Mathf.Min(torque.z, minTorque.z),
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};
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}
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public static Vector3 Multiply(params Vector3[] vectors)
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{
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@@ -175,6 +185,10 @@ namespace BITKit
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return remainder > snapSize / 2 ? size + 1 : size;
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}
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}
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public static float GetLength(this Vector2 self)
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{
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return Mathf.Max(Mathf.Abs(self.x), Mathf.Abs(self.y));
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}
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public static float GetLength(this Vector3 self)
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{
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return Mathf.Max(Mathf.Abs(self.x), Mathf.Abs(self.y), Mathf.Abs(self.z));
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@@ -200,21 +214,19 @@ namespace BITKit
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}
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public static bool InRange(this Vector2Int self, Vector2Int other)
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{
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return self.x >= 0
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&& self.y >= 0
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&& other.x >= 0
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&& other.y >= 0
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&& other.x <= self.x
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&& other.y <= self.y
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&& (self + other).x >= 0
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&& (self + other).y >= 0;
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return self is { x: >= 0, y: >= 0 }
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&& other is { x: >= 0, y: >= 0 }
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&& other.x <= self.x
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&& other.y <= self.y
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&& (self + other).x >= 0
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&& (self + other).y >= 0;
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}
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public static float TransientRotationAxis(this float transientAxis)
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{
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return (transientAxis %= 360) switch
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{
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var x when x > 180 => transientAxis - 360,
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var x when x < -180 => transientAxis + 360,
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> 180 => transientAxis - 360,
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< -180 => transientAxis + 360,
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_ => transientAxis,
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};
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}
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@@ -297,6 +309,7 @@ namespace BITKit
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}
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public static T Random<T>(this T[] self)
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{
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if (self is null || self.Length is 0) return default;
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return self[UnityEngine.Random.Range(0, self.Length)];
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}
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public static bool IsNullOrEmpty(this string self)
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@@ -614,6 +627,10 @@ namespace BITKit
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{
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self.style.display = new(active ? DisplayStyle.Flex : DisplayStyle.None);
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}
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public static void SetVisible(this VisualElement self, bool visible)
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{
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self.style.visibility = new(visible ? Visibility.Visible : Visibility.Hidden);
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}
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public static float GetOpacity(this VisualElement self) => self.style.opacity.value;
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public static void SetOpacity(this VisualElement self, float value) => self.style.opacity = new(value);
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public static void ScrollToBottom(this ScrollView self)
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@@ -623,50 +640,66 @@ namespace BITKit
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}
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public static async void ScrollToBottomAutomatic(this ScrollView self, float delay = 0.02f)
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{
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if (Math.Abs(self.verticalScroller.value - self.verticalScroller.highValue) < 0.01)
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switch (true)
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{
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try
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{
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await Task.Delay(TimeSpan.FromSeconds(delay), BITApp.CancellationToken);
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ScrollToBottom(self);
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}
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catch (OperationCanceledException) { }
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catch (System.Exception)
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{
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throw;
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}
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case true when Math.Abs(self.verticalScroller.value - self.verticalScroller.highValue) < 0.01:
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case true when self.verticalScroller.highValue < 0.01f:
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case true when Math.Abs(self.verticalScroller.value - self.verticalScroller.highValue) < 0.01f:
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try
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{
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await Task.Delay(TimeSpan.FromSeconds(delay), BITApp.CancellationToken);
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ScrollToBottom(self);
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}
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catch (OperationCanceledException)
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{
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}
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break;
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}
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}
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public static bool IsVisible(this VisualElement self,Vector3 worldPosition)
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{
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var cameraTrans = Camera.main.transform;
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return Vector3.Dot(cameraTrans.forward, worldPosition - cameraTrans.position) > 0;
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}
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public static Vector2 GetScreenPosition(this VisualElement self, Vector3 worldPosition)
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{
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var pos = RuntimePanelUtils
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.CameraTransformWorldToPanel(self.panel, worldPosition, Camera.main);
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pos.x -= self.layout.width / 2;
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pos.y -= self.layout.height / 2;
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return pos;
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}
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public static Vector2 GetPosition(this VisualElement self)
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{
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return new Vector2(self.style.left.value.value, self.style.top.value.value);
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}
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public static void SetPosition(this VisualElement self, Vector2 screenPosition)
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{
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self.style.right = new StyleLength(StyleKeyword.Auto);
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self.style.bottom = new StyleLength(StyleKeyword.Auto);
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self.style.position = Position.Absolute;
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self.style.left = screenPosition.x;
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self.style.top = screenPosition.y;
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}
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public static void SetPosition(this VisualElement self,Vector3 worldPosition)
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{
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try
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{
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var camera = Camera.main;
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if (camera is null) return;
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var cameraTrans = camera.transform;
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var pos = RuntimePanelUtils
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.CameraTransformWorldToPanel(self.panel, worldPosition, camera);
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pos.x = (pos.x - self.layout.width / 2);
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pos.y = (pos.y - self.layout.height / 2);
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self.style.left = 0;
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self.style.top = 0;
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self.style.right = new StyleLength(StyleKeyword.Auto);
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self.style.bottom = new StyleLength(StyleKeyword.Auto);
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self.style.position = Position.Absolute;
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// self.transform.position = pos;
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self.style.left = pos.x;
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self.style.top = pos.y;
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self.SetOpacity(Vector3.Dot(cameraTrans.forward, worldPosition - cameraTrans.position) > 0 ? 1 : 0);
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}
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catch (Exception e)
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{
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BIT4Log.LogException(e);
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}
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var pos = self.GetScreenPosition(worldPosition);
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var visible = self.IsVisible(worldPosition);
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self.style.right = new StyleLength(StyleKeyword.Auto);
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self.style.bottom = new StyleLength(StyleKeyword.Auto);
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self.style.position = Position.Absolute;
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// self.transform.position = pos;
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self.style.left = pos.x;
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self.style.top = pos.y;
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self.SetOpacity(visible ? 1 : 0);
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}
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}
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}
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