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122
Src/Unity/Scripts/Tick/IntervalTickService.cs
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122
Src/Unity/Scripts/Tick/IntervalTickService.cs
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Timers;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace BITKit
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{
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[Serializable]
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public class IntervalTick:ITicker
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{
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[SerializeField] private float interval;
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public ulong TickCount=>IntervalTickService.GetTickCount(interval);
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public void Add(Action action)
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{
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throw new NotImplementedException();
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}
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public void Add(Action<float> action)
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{
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IntervalTickService.Add(action, interval);
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}
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public void Remove(Action<float> action)
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{
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IntervalTickService.Remove(action, interval);
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}
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}
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public class IntervalTickService
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{
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[RuntimeInitializeOnLoadMethod]
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private static void Reload()
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{
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foreach (var x in _Timers.Values)
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{
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x.Stop();
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x.Dispose();
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}
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_Timers.Clear();
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_Actions.Clear();
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_CreateTimes.Clear();
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}
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private class DelegateWrapper
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{
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public event Action<float> Tick;
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public float Interval { get; set; }
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public async void Invoke(object sender, ElapsedEventArgs args)
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{
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await UniTask.SwitchToMainThread();
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#if UNITY_EDITOR
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if (EditorApplication.isPlaying is false)
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{
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return;
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}
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#endif
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try
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{
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Tick?.Invoke(Interval);
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}
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catch (Exception e)
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{
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BIT4Log.LogException(e);
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}
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}
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}
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public static void Add(Action<float> action, float interval)
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{
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var timer = _Timers.GetOrAdd(interval, Create);
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var action1 = _Actions.GetOrAdd(interval, CreateAction);
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action1.Tick += action;
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}
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public static void Remove(Action<float> action, float interval)
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{
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var timer = _Timers.GetOrAdd(interval, Create);
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var action1 = _Actions.GetOrAdd(interval, CreateAction);
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action1.Tick -= action;
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}
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public static ulong GetTickCount(float interval)
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{
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return GameTickService.TickCount - _CreateTimes[interval];
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}
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private static readonly ConcurrentDictionary<float,Timer> _Timers = new();
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private static readonly ConcurrentDictionary<float,DelegateWrapper> _Actions = new();
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private static readonly ConcurrentDictionary<float,ulong> _CreateTimes = new();
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private static Timer Create(float interval)
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{
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var totalMilliseconds = TimeSpan.FromSeconds(interval).TotalMilliseconds;
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var timer = new Timer()
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{
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Interval = totalMilliseconds,
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};
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_CreateTimes.TryAdd(interval, GameTickService.TickCount);
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var action = _Actions.GetOrAdd(interval, CreateAction);
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timer.Elapsed += action.Invoke;
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timer.Start();
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BIT4Log.Log<IntervalTickService>($"已创建Tick,Interval[{totalMilliseconds}]");
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return timer;
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void Tick(object sender, ElapsedEventArgs args)
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{
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action.Invoke(sender, args);
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if (timer.Enabled)
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timer.Start();
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}
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}
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private static DelegateWrapper CreateAction(float interval)=>new()
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{
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Interval = interval,
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};
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}
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}
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