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This commit is contained in:
121
Src/Unity/Scripts/Tick/GameTickService.cs
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121
Src/Unity/Scripts/Tick/GameTickService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Timers;
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using Cysharp.Threading.Tasks;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace BITKit
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{
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[Serializable]
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public sealed class GameTick:ITicker
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{
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public ulong TickCount => GameTickService.TickCount;
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public void Add(Action action)=>GameTickService.Add(action);
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public void Add(Action<float> action)=>GameTickService.Add(action);
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public void Remove(Action<float> action)=>GameTickService.Remove(action);
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}
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public class GameTickService : MonoBehaviour,ITicker
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{
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[RuntimeInitializeOnLoadMethod]
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private static void Reload()
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{
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_ActionQueue.Clear();
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//_TickActions.Clear();
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TickCount = ulong.MinValue;
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}
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private static readonly Queue<Action> _ActionQueue = new();
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// private static readonly CacheList<Action<float>> _TickActions = new();
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// public static void Add(Action<float> action) => _TickActions.Add(action);
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// public static void Remove(Action<float> action) => _TickActions.Remove(action);
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private static event Action<float> _TickEvents;
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public static void Add( Action<float> action)=>_TickEvents += action;
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public static void Remove( Action<float> action)=>_TickEvents -= action;
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public static void Add(Action action)=>_ActionQueue.Enqueue(action);
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public static ulong TickCount { get; private set; }
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ulong ITicker.TickCount => TickCount;
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void ITicker.Add(Action action)=>Add(action);
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void ITicker.Add(Action<float> action)=>Add(action);
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void ITicker.Remove(Action<float> action)=>Remove(action);
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[SerializeField] private int tickRate = 32;
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[SerializeField] private bool isMainThread;
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[SerializeField] private bool isConcurrent;
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private readonly Timer _timer = new();
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private float _deltaTime;
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private double _lastTime;
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private void Start()
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{
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tickRate = Mathf.Clamp(tickRate, 1, 128);
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_deltaTime = 1f / tickRate;
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_timer.Elapsed += Tick;
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_timer.AutoReset = isConcurrent;
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_timer.Interval = TimeSpan.FromSeconds(_deltaTime).TotalMilliseconds;
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_timer.Start();
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destroyCancellationToken.Register(() =>
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{
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_timer.Stop();
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_timer.Dispose();
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});
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}
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private async void Tick(object sender, ElapsedEventArgs e)
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{
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TickCount++;
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try
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{
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var delta = (float)(BITApp.Time.TimeAsDouble - _lastTime);
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_lastTime = BITApp.Time.TimeAsDouble;
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if (isMainThread) await UniTask.SwitchToMainThread(destroyCancellationToken);
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#if UNITY_EDITOR
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if (EditorApplication.isPlaying is false)
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{
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Restart();
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}
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#endif
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while (_ActionQueue.TryDequeue(out var action))
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{
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action?.Invoke();
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}
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_TickEvents?.Invoke(delta);
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// using var xEnumerator = _TickActions.GetEnumerator();
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// while (xEnumerator.MoveNext())
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// {
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// xEnumerator.Current!.Invoke(delta);
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// }
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//_TickEvents?.Invoke((float)delta);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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catch (Exception exception)
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{
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BIT4Log.LogException(exception);
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}
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Restart();
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return;
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void Restart()
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{
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if (isConcurrent is false && destroyCancellationToken.IsCancellationRequested is false)
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{
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_timer.Start();
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}
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}
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}
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}
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}
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11
Src/Unity/Scripts/Tick/GameTickService.cs.meta
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11
Src/Unity/Scripts/Tick/GameTickService.cs.meta
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fileFormatVersion: 2
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guid: fe3489d5a0c99614fb5d0308796b4af0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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122
Src/Unity/Scripts/Tick/IntervalTickService.cs
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122
Src/Unity/Scripts/Tick/IntervalTickService.cs
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Timers;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace BITKit
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{
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[Serializable]
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public class IntervalTick:ITicker
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{
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[SerializeField] private float interval;
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public ulong TickCount=>IntervalTickService.GetTickCount(interval);
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public void Add(Action action)
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{
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throw new NotImplementedException();
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}
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public void Add(Action<float> action)
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{
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IntervalTickService.Add(action, interval);
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}
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public void Remove(Action<float> action)
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{
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IntervalTickService.Remove(action, interval);
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}
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}
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public class IntervalTickService
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{
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[RuntimeInitializeOnLoadMethod]
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private static void Reload()
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{
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foreach (var x in _Timers.Values)
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{
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x.Stop();
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x.Dispose();
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}
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_Timers.Clear();
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_Actions.Clear();
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_CreateTimes.Clear();
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}
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private class DelegateWrapper
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{
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public event Action<float> Tick;
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public float Interval { get; set; }
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public async void Invoke(object sender, ElapsedEventArgs args)
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{
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await UniTask.SwitchToMainThread();
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#if UNITY_EDITOR
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if (EditorApplication.isPlaying is false)
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{
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return;
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}
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#endif
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try
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{
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Tick?.Invoke(Interval);
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}
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catch (Exception e)
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{
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BIT4Log.LogException(e);
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}
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}
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}
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public static void Add(Action<float> action, float interval)
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{
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var timer = _Timers.GetOrAdd(interval, Create);
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var action1 = _Actions.GetOrAdd(interval, CreateAction);
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action1.Tick += action;
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}
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public static void Remove(Action<float> action, float interval)
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{
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var timer = _Timers.GetOrAdd(interval, Create);
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var action1 = _Actions.GetOrAdd(interval, CreateAction);
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action1.Tick -= action;
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}
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public static ulong GetTickCount(float interval)
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{
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return GameTickService.TickCount - _CreateTimes[interval];
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}
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private static readonly ConcurrentDictionary<float,Timer> _Timers = new();
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private static readonly ConcurrentDictionary<float,DelegateWrapper> _Actions = new();
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private static readonly ConcurrentDictionary<float,ulong> _CreateTimes = new();
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private static Timer Create(float interval)
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{
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var totalMilliseconds = TimeSpan.FromSeconds(interval).TotalMilliseconds;
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var timer = new Timer()
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{
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Interval = totalMilliseconds,
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};
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_CreateTimes.TryAdd(interval, GameTickService.TickCount);
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var action = _Actions.GetOrAdd(interval, CreateAction);
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timer.Elapsed += action.Invoke;
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timer.Start();
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BIT4Log.Log<IntervalTickService>($"已创建Tick,Interval[{totalMilliseconds}]");
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return timer;
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void Tick(object sender, ElapsedEventArgs args)
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{
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action.Invoke(sender, args);
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if (timer.Enabled)
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timer.Start();
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}
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}
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private static DelegateWrapper CreateAction(float interval)=>new()
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{
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Interval = interval,
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};
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}
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}
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11
Src/Unity/Scripts/Tick/IntervalTickService.cs.meta
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11
Src/Unity/Scripts/Tick/IntervalTickService.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a8c6c9485a1d38b449eeb66b978c2fe6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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