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@@ -10,7 +10,7 @@ namespace BITKit
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public static async UniTask AddForceAtPositionAsync(this Rigidbody rigidbody, Vector3 force, Vector3 position,ForceMode forceMode=ForceMode.Force)
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{
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if (rigidbody is null) return;
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await UniTask.DelayFrame(8);
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await UniTask.DelayFrame(2);
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try
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{
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rigidbody.AddForceAtPosition(force, position,forceMode);
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@@ -20,7 +20,7 @@ namespace BITKit
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}
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public static async void Explosion(Vector3 position,float radius,LayerMask layerMask,float force)
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{
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await UniTask.DelayFrame(8);
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await UniTask.DelayFrame(2);
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foreach (var x in UnityEngine.Physics.OverlapSphere(position,radius,layerMask))
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{
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if(x.attachedRigidbody is null)continue;
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