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186
Src/Unity/Scripts/NetProvider/Kcp/MonoKcpServer.cs
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186
Src/Unity/Scripts/NetProvider/Kcp/MonoKcpServer.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace BITKit.Net.Kcp
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{
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public class MonoKcpServer : MonoBehaviour,INetServer,INetProvider
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{
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[SerializeField, ReadOnly] private int rate;
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[SerializeField] private ushort initialPort;
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[SerializeReference,SubclassSelector] private ITicker ticker;
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private INetServer _netServerImplementation => _server;
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private KCPNetServer _server=>_serverInstance??=new KCPNetServer();
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private KCPNetServer _serverInstance;
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private readonly DeltaTimer timer = new();
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public bool ManualTick
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{
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get => _netServerImplementation.ManualTick;
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set => _netServerImplementation.ManualTick = value;
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}
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public event Action<int> OnClientConnected
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{
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add => _netServerImplementation.OnClientConnected += value;
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remove => _netServerImplementation.OnClientConnected -= value;
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}
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public event Action<int> OnClientDisconnected
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{
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add => _netServerImplementation.OnClientDisconnected += value;
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remove => _netServerImplementation.OnClientDisconnected -= value;
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}
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public event Action OnStartServer
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{
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add => _netServerImplementation.OnStartServer += value;
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remove => _netServerImplementation.OnStartServer -= value;
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}
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public event Action OnStopServer
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{
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add => _netServerImplementation.OnStopServer += value;
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remove => _netServerImplementation.OnStopServer -= value;
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}
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public void StartServer(ushort port = 27014)
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{
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if(port == 27014)port = initialPort;
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_netServerImplementation.StartServer(port);
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}
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public void StopServer(bool dispose = false)
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{
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_netServerImplementation.StopServer(dispose);
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}
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public bool IsRunningServer => _netServerImplementation.IsRunningServer;
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public void SendMessageToClient(int id, string message)
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{
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_netServerImplementation.SendMessageToClient(id, message);
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}
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public void SendMessageToAll(string message)
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{
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_netServerImplementation.SendMessageToAll(message);
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}
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public IDictionary<int, EndPoint> Connections => _netServerImplementation.Connections;
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public void AddCommandListenerWithId<T>(Action<int, T> handle)
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{
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_netServerImplementation.AddCommandListenerWithId(handle);
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}
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[BIT]
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private void EditorStartServer()
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{
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BITAppForUnity.ThrowIfNotPlaying();
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StartServer(initialPort);
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}
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[BIT]
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private void EditorStopServer()
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{
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BITAppForUnity.ThrowIfNotPlaying();
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StopServer();
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}
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[BIT]
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private void RandomAPort()
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{
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initialPort = (ushort)UnityEngine.Random.Range(10000, ushort.MaxValue);
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}
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public void ServerCommand<T>(T command = default)
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{
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_server.ServerCommand(command);
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}
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public void AllClientCommand<T>(T command = default)
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{
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_server.AllClientCommand(command);
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}
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public void ClientCommand<T>(int id, T command)
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{
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_server.ClientCommand(id, command);
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}
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public UniTask<T> GetFromServer<T>(string addressablePath = Constant.System.Internal)
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{
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return _server.GetFromServer<T>(addressablePath);
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}
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public UniTask<T> GetFromClient<T>(int id, string addressablePath = Constant.System.Internal)
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{
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return _server.GetFromClient<T>(id, addressablePath);
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}
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public void AddRpcHandle(object rpcHandle)
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{
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_server.AddRpcHandle(rpcHandle);
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}
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public void AddCommandListener<T>(Action<T> handle)
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{
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_server.AddCommandListener(handle);
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}
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public void RemoveCommandListener<T>(Action<T> handle)
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{
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_server.RemoveCommandListener(handle);
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}
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public void SendRT(string rpcName, params object[] pars)
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{
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_server.SendRT(rpcName, pars);
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}
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public void SendTargetRT(int id, string rpcName, params object[] pars)
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{
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_server.SendTargetRT(id, rpcName, pars);
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}
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public void SendAllRT(string rpcName, params object[] pars)
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{
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_server.SendAllRT(rpcName, pars);
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}
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public void Tick()
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{
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_server.Tick();
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}
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public void HandShake()
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{
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_server.HandShake();
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}
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private void Start()
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{
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if (ticker is not null)
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{
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ManualTick = true;
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ticker.Add(OnTick);
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}
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destroyCancellationToken.Register(() =>
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{
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if (IsRunningServer)
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StopServer(true);
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ticker?.Remove(OnTick);
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});
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}
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private void OnTick(float deltaTime)
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{
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Tick();
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timer.Update(deltaTime);
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rate = timer;
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}
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}
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}
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