This commit is contained in:
CortexCore
2024-03-31 23:31:00 +08:00
parent e179d2eb53
commit b7b89ee71a
641 changed files with 31286 additions and 22134 deletions

View File

@@ -4,15 +4,52 @@ using UnityEngine;
using BITKit;
namespace BITKit.Entities
{
public class EntityHitbox : EntityBehavior,IDamagable
public class EntityHitbox : MonoBehaviour,IDamagable
{
IUnityEntity IDamagable.UnityEntity => UnityEntity;
public Rigidbody Rigidbody => m_rigidbody;
public IHealth Health
{
get
{
EnsureConfigure();
return _health;
}
}
public IUnityEntity UnityEntity
{
get
{
EnsureConfigure();
return _unityEntity;
}
}
public Rigidbody Rigidbody
{
get=>m_rigidbody;
set=>m_rigidbody=value;
}
public void GiveDamage(DamageMessage message)
{
UnityEntity.Invoke(message);
if (_unityEntity is not null)
UnityEntity.Invoke(message);
}
[SerializeField]private Rigidbody m_rigidbody;
[Inject(true)]
private IHealth _health;
private IUnityEntity _unityEntity;
private bool _initialized;
private void EnsureConfigure()
{
if (_initialized) return;
_unityEntity = GetComponentInParent<IUnityEntity>(true);
_unityEntity?.Inject(this);
_initialized = true;
}
}
}

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@@ -0,0 +1,77 @@
using System.Collections;
using System.Collections.Generic;
using BITFALL.Rig;
using BITKit.Entities;
using Cysharp.Threading.Tasks.Triggers;
using UnityEditor;
using UnityEngine;
namespace BITKit
{
public class EntityHitboxBuilder : MonoBehaviour
{
[SerializeField] private Collider[] colliders;
[SerializeField] private EntityHitbox[] hitboxes;
[SerializeReference,SubclassSelector] private IReference[] tagReferences;
[BIT]
private void Build()
{
foreach (var x in hitboxes)
{
DestroyImmediate(x.gameObject);
}
hitboxes = new EntityHitbox[colliders.Length];
for (var i = 0; i < colliders.Length; i++)
{
var collider = colliders[i];
var newGameObject = new GameObject($"Hitbox_{collider.gameObject.name}");
newGameObject.layer = gameObject.layer;
newGameObject.transform.SetParent(transform);
var transform1 = collider.transform;
newGameObject.transform.position = transform1.position;
newGameObject.transform.rotation = transform1.rotation;
var hitbox =hitboxes[i] = newGameObject.AddComponent<EntityHitbox>();
var tag = newGameObject.AddComponent<Tag>();
var tickOverride = newGameObject.AddComponent<TickOverrideTransform>();
tickOverride.Source = newGameObject.transform;
tickOverride.Target = collider.transform;
if (collider.TryGetComponent<Rigidbody>(out var newRigidbody))
{
hitbox.Rigidbody = newRigidbody;
}
switch (collider)
{
case BoxCollider boxCollider:
var box = newGameObject.AddComponent<BoxCollider>();
box.size = boxCollider.size;
box.center = boxCollider.center;
break;
case SphereCollider sphereCollider:
var sphere = newGameObject.AddComponent<SphereCollider>();
sphere.radius = sphereCollider.radius;
sphere.center = sphereCollider.center;
break;
case CapsuleCollider capsuleCollider:
var capsule = newGameObject.AddComponent<CapsuleCollider>();
capsule.radius = capsuleCollider.radius;
capsule.height = capsuleCollider.height;
capsule.direction = capsuleCollider.direction;
capsule.center = capsuleCollider.center;
break;
}
tag.SetTags(tagReferences);
EditorUtility.SetDirty(hitbox);
EditorUtility.SetDirty(tag);
}
EditorUtility.SetDirty(this);
}
}
}

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@@ -0,0 +1,11 @@
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