This commit is contained in:
CortexCore
2024-03-31 23:31:00 +08:00
parent e179d2eb53
commit b7b89ee71a
641 changed files with 31286 additions and 22134 deletions

View File

@@ -16,7 +16,8 @@
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"GUID:be17a8778dbfe454890ed8279279e153",
"GUID:96f476e982d6fb945bfc9140ba094b7f",
"GUID:4307f53044263cf4b835bd812fc161a4"
"GUID:4307f53044263cf4b835bd812fc161a4",
"GUID:d8b63aba1907145bea998dd612889d6b"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 80d35d9e6778dc84b88662124834dd35
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,23 +0,0 @@
{
"name": "BITKit.Entities.Player.Character",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:f822dbf6fdfd4a5469cccaa2e4eed3b6",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:7efac18f239530141802fb139776f333",
"GUID:9354affc93e0f3e4a904785e7d4c0f59"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 05850b7e403af6d48bc240ab3c2bc8f4
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -1,105 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BITKit.PlayerCamera;
using UnityEngine;
using UnityEngine.Rendering;
namespace BITKit.Entities.Player.Character
{
public class EntityCharacter : EntityPlayerBehavior
{
[Header(Constant.Header.Components)]
[SerializeField] private Renderer[] fpvRenderer = Array.Empty<Renderer>();
[SerializeField] private Renderer[] tpvRenderer = Array.Empty<Renderer>();
[SerializeField] private Renderer[] fpvOverrideRenderers = Array.Empty<Renderer>();
[SerializeField] private Transform[] tpvRendererGroup = Array.Empty<Transform>();
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public IReference getDamage;
[Inject(true)] private IHealth _health;
[Inject(true)] private IPlayerCameraService _cameraService;
[Inject(true)] private IEntityOverride _entityOverride;
private Renderer[] _tpvRendererGroup;
public override void OnStart()
{
if (_health is not null)
{
_health.OnSetAlive += _ => UpdateMeshState();
_health.OnSetHealthPoint += OnSetHP;
}
if (_cameraService is not null)
_cameraService.OnCameraActivated += _ => UpdateMeshState();
if(_entityOverride is not null)
_entityOverride.OnOverride += _ => UpdateMeshState();
_tpvRendererGroup = tpvRendererGroup.SelectMany(x => x.GetComponentsInChildren<Renderer>(true)).ToArray();
}
public override void OnPlayerInitialized()
{
UpdateMeshState();
}
public override void OnPlayerDispose()
{
SetFPV(false);
}
private void OnSetHP(int hp)
{
UnityEntity.Invoke<string>(Constant.Animation.Play, getDamage.Value);
}
private void UpdateMeshState()
{
switch (_health, _cameraService)
{
case (null, null):
SetFPV(true);
break;
case (null, not null):
SetFPV(_cameraService.IsCameraActivated);
break;
case (not null, null):
SetFPV(_health.IsAlive);
break;
case (not null, not null):
SetFPV(_health.IsAlive && _cameraService.IsCameraActivated);
break;
}
}
private void SetFPV(bool isFpv)
{
var shadowMode = isFpv ?
ShadowCastingMode.ShadowsOnly :
ShadowCastingMode.On;
foreach (var x in fpvRenderer)
{
x.enabled = isFpv;
}
foreach (var x in tpvRenderer)
{
x.shadowCastingMode = shadowMode;
}
foreach (var x in _tpvRendererGroup)
{
x.shadowCastingMode =
_entityOverride is not null
? _entityOverride.IsOvering ? ShadowCastingMode.On : shadowMode
: shadowMode;
}
if (_entityOverride is not null)
{
foreach (var x in fpvOverrideRenderers)
{
x.enabled = isFpv && _entityOverride.IsOvering;
}
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c8cf20e38c0584247ab1573e085274d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -62,6 +62,7 @@ namespace BITKit.Entities
/// </summary>
public interface IEntityMovement:IStateMachine<IEntityMovementState>
{
float ReferenceSpeed => 2.5f;
Vector3 Position { get; set; }
Quaternion Rotation { get; set; }
Vector3 Forward { get; }
@@ -113,12 +114,12 @@ namespace BITKit.Entities
/// 基于相对坐标的移动
/// </summary>
/// <param name="relativeVector"></param>
void Movement(Vector3 relativeVector);
void OnMovement(Vector3 relativeVector);
/// <summary>
/// 基于InputAction的移动
/// </summary>
/// <param name="context"></param>
void Movement(InputAction.CallbackContext context);
void OnMovement(InputAction.CallbackContext context);
/// <summary>
/// 执行命令
/// </summary>

View File

@@ -12,8 +12,8 @@ namespace BITKit.Entities.Movement
[SerializeField] private new Rigidbody rigidbody;
[SerializeField] private Animator animator;
[SerializeField] private bool allowRootMotion;
public Vector3 Position { get; set; }
public Quaternion Rotation { get; set; }
public Vector3 Forward { get; }
@@ -35,11 +35,11 @@ namespace BITKit.Entities.Movement
{
}
public void Movement(Vector3 relativeVector)
public void OnMovement(Vector3 relativeVector)
{
}
public void Movement(InputAction.CallbackContext context)
public void OnMovement(InputAction.CallbackContext context)
{
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using BITKit;
using BITKit.SubSystems;
@@ -9,14 +10,16 @@ namespace BITKit.Entities
{
public interface IDamageType { }
public interface IDamageService
{
public event Action<DamageMessage> OnEntityDamaged;
public event Action<DamageMessage> OnEntityKilled;
void Execute(DamageMessage damageMessage);
}
public struct MeleeDamageMessage:IDamageType{}
public struct MeleeDamageMessage : IDamageType
{
public bool Bleeding;
}
public struct BulletDamageMessage:IDamageType{}
[Serializable]
public class DamageServiceSingleton:IDamageService
@@ -71,6 +74,34 @@ namespace BITKit.Entities
public Vector3 Position;
public Quaternion Rotation;
public IDamageType DamageType;
public RaycastHit? RaycastHit;
}
public sealed class DamageMessageNetMessageWriter : NetMessageReader<DamageMessage>
{
public override DamageMessage ReadBinary(BinaryReader reader)
{
UnityEntitiesService.TryGetEntity(reader.ReadUInt64(),out var initiator);
UnityEntitiesService.TryGetEntity(reader.ReadUInt64(),out var target);
return new DamageMessage()
{
Initiator = initiator as Entity,
Target = target as Entity,
RawDamage = reader.ReadBoolean(),
Damage = reader.ReadInt32(),
Position = reader.ReadFloat3(),
Rotation = reader.ReadQuaternion(),
};
}
public override void WriteBinary(BinaryWriter writer, DamageMessage value)
{
writer.Write(value.Initiator?.Id ?? 0);
writer.Write(value.Target?.Id ?? 0);
writer.Write(value.RawDamage);
writer.Write(value.Damage);
writer.WriteFloat3(value.Position);
writer.WriteQuaternion(value.Rotation);
}
}
public interface IDamageCallback
@@ -79,35 +110,65 @@ namespace BITKit.Entities
}
public interface IDamagable
{
IHealth Health { get; }
IUnityEntity UnityEntity { get; }
Rigidbody Rigidbody { get; }
void GiveDamage(DamageMessage message);
}
public class DamageService:MonoBehaviour,IDamageService
{
internal static IDamageService Singleton { get; set; }
public static IDamageService Singleton { get;private set; }
private readonly Queue<DamageMessage> Messages = new();
[SerializeReference,SubclassSelector] private INetClient netClient;
[SerializeReference,SubclassSelector] private INetServer netServer;
private INetProvider netClientProvider => netClient.Source as INetProvider;
private INetProvider netServerProvider => netServer.Source as INetProvider;
private void Awake()
{
Singleton = this;
}
private void Start()
{
netClientProvider.AddCommandListener<DamageMessage>(ExecuteInternal);
}
private void FixedUpdate()
{
if (!netServer.IsRunningServer && netClient.IsConnected) return;
while (Messages.TryDequeue(out var damageMessage))
{
var unityEntity = (Entity)damageMessage.Target;
if (!unityEntity || !unityEntity.TryGetComponent<IHealth>(out var heal) || !heal.IsAlive) continue;
damageMessage.Initiator?.Invoke(damageMessage);
damageMessage.Target?.Invoke(damageMessage);
ExecuteInternal(damageMessage);
netServerProvider?.AllClientCommand(damageMessage);
}
}
private void ExecuteInternal(DamageMessage damageMessage)
{
IHealth heal = null;
if (damageMessage.Target?.TryGetComponent<IHealth>(out heal) is false)
{
return;
}
damageMessage.Initiator?.Invoke(damageMessage);
damageMessage.Target?.Invoke(damageMessage);
if (heal!.IsAlive)
{
OnEntityDamaged?.Invoke(damageMessage);
if (heal.IsAlive is false)
{
OnEntityKilled?.Invoke(damageMessage);
}
}
else
{
OnEntityKilled?.Invoke(damageMessage);
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using UnityEngine;
@@ -20,21 +21,34 @@ namespace BITKit.Entities
/// <summary>
/// 当受到伤害时的回调
/// </summary>
public event Func<DamageMessage,int,int> OnDamageFactory;
public event Func<DamageMessage,int,int> OnDamageFactory;
/// <summary>
/// 收到伤害时的回调
/// </summary>
public event Action<DamageMessage> OnDamageRelease;
/// <summary>
/// 当伤害被阻止时的回调
/// </summary>
public event Action<DamageMessage> OnDamageVoid;
int HealthPoint { get; set; }
int MaxHealthPoint { get; set; }
bool IsAlive { get; }
}
[CustomType(typeof(IHealth))]
public class EntityHealth : EntityBehavior, IHealth
public class EntityHealth : EntityBehavior, IHealth,IEntityBinaryComponent
{
[Header(Constant.Header.Settings)]
[SerializeField] private int healthPoint = 100;
[SerializeField] private int maxHealthPoint = 100;
public int Id { get; } = 84946486;
public event Action<int> OnSetHealthPoint;
public event Action<bool> OnSetAlive;
public event Func<DamageMessage,int, int> OnDamageFactory;
public event Action<DamageMessage> OnDamageRelease;
public event Action<DamageMessage> OnDamageVoid;
public int HealthPoint
{
@@ -61,7 +75,7 @@ namespace BITKit.Entities
private void OnHealthPointChangedInternal(int old, int newHP)
{
healthPoint = newHP;
healthPoint =Mathf.Clamp(newHP,-1,maxHealthPoint) ;
var _isAlive = newHP >= 0;
if (_isAlive != IsAlive)
{
@@ -84,15 +98,28 @@ namespace BITKit.Entities
private void OnGetDamage(DamageMessage damageMessage)
{
if (damageMessage.Target != UnityEntity) return;
if (IsAlive is false) return;
var damage = damageMessage.Damage;
foreach (var x in OnDamageFactory.CastAsFunc().Reverse())
if (IsAlive is false)
{
damage = x.Invoke(damageMessage, damage);
if (damage <= 0) break;
OnDamageVoid?.Invoke(damageMessage);
}
else
{
var damage = damageMessage.Damage;
foreach (var x in OnDamageFactory.CastAsFunc())
{
damage = x.Invoke(damageMessage, damage);
if (damage <= 0)
{
OnDamageVoid?.Invoke(damageMessage);
break;
}
}
if (Data.Get<bool>("god") is false)
AddHP(-damage);
damageMessage.Damage = damage;
OnDamageRelease?.Invoke(damageMessage);
}
if (Data.Get<bool>("god") is false)
AddHP(-damage);
}
#if UNITY_EDITOR
[BIT]
@@ -109,6 +136,17 @@ namespace BITKit.Entities
OnHealthPointChangedInternal(100, -1);
}
#endif
public void Serialize(BinaryWriter writer)
{
writer.Write(HealthPoint);
}
public void Deserialize(BinaryReader reader)
{
var newHealthPoint = reader.ReadInt32();
if (HealthPoint != newHealthPoint)
HealthPoint = newHealthPoint;
}
}
}

View File

@@ -4,15 +4,52 @@ using UnityEngine;
using BITKit;
namespace BITKit.Entities
{
public class EntityHitbox : EntityBehavior,IDamagable
public class EntityHitbox : MonoBehaviour,IDamagable
{
IUnityEntity IDamagable.UnityEntity => UnityEntity;
public Rigidbody Rigidbody => m_rigidbody;
public IHealth Health
{
get
{
EnsureConfigure();
return _health;
}
}
public IUnityEntity UnityEntity
{
get
{
EnsureConfigure();
return _unityEntity;
}
}
public Rigidbody Rigidbody
{
get=>m_rigidbody;
set=>m_rigidbody=value;
}
public void GiveDamage(DamageMessage message)
{
UnityEntity.Invoke(message);
if (_unityEntity is not null)
UnityEntity.Invoke(message);
}
[SerializeField]private Rigidbody m_rigidbody;
[Inject(true)]
private IHealth _health;
private IUnityEntity _unityEntity;
private bool _initialized;
private void EnsureConfigure()
{
if (_initialized) return;
_unityEntity = GetComponentInParent<IUnityEntity>(true);
_unityEntity?.Inject(this);
_initialized = true;
}
}
}

View File

@@ -0,0 +1,77 @@
using System.Collections;
using System.Collections.Generic;
using BITFALL.Rig;
using BITKit.Entities;
using Cysharp.Threading.Tasks.Triggers;
using UnityEditor;
using UnityEngine;
namespace BITKit
{
public class EntityHitboxBuilder : MonoBehaviour
{
[SerializeField] private Collider[] colliders;
[SerializeField] private EntityHitbox[] hitboxes;
[SerializeReference,SubclassSelector] private IReference[] tagReferences;
[BIT]
private void Build()
{
foreach (var x in hitboxes)
{
DestroyImmediate(x.gameObject);
}
hitboxes = new EntityHitbox[colliders.Length];
for (var i = 0; i < colliders.Length; i++)
{
var collider = colliders[i];
var newGameObject = new GameObject($"Hitbox_{collider.gameObject.name}");
newGameObject.layer = gameObject.layer;
newGameObject.transform.SetParent(transform);
var transform1 = collider.transform;
newGameObject.transform.position = transform1.position;
newGameObject.transform.rotation = transform1.rotation;
var hitbox =hitboxes[i] = newGameObject.AddComponent<EntityHitbox>();
var tag = newGameObject.AddComponent<Tag>();
var tickOverride = newGameObject.AddComponent<TickOverrideTransform>();
tickOverride.Source = newGameObject.transform;
tickOverride.Target = collider.transform;
if (collider.TryGetComponent<Rigidbody>(out var newRigidbody))
{
hitbox.Rigidbody = newRigidbody;
}
switch (collider)
{
case BoxCollider boxCollider:
var box = newGameObject.AddComponent<BoxCollider>();
box.size = boxCollider.size;
box.center = boxCollider.center;
break;
case SphereCollider sphereCollider:
var sphere = newGameObject.AddComponent<SphereCollider>();
sphere.radius = sphereCollider.radius;
sphere.center = sphereCollider.center;
break;
case CapsuleCollider capsuleCollider:
var capsule = newGameObject.AddComponent<CapsuleCollider>();
capsule.radius = capsuleCollider.radius;
capsule.height = capsuleCollider.height;
capsule.direction = capsuleCollider.direction;
capsule.center = capsuleCollider.center;
break;
}
tag.SetTags(tagReferences);
EditorUtility.SetDirty(hitbox);
EditorUtility.SetDirty(tag);
}
EditorUtility.SetDirty(this);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8de7270cf1d43f64fafdc3413158cea3
guid: 21e16997211c6f44c837beae9450cb58
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -13,7 +13,8 @@ namespace BITKit.Entities.InputSystem
{
protected readonly InputActionGroup inputActionGroup = new()
{
allowGlobalActivation = true
allowGlobalActivation = true,
Source = nameof(EntityInputSystem)
};
[Inject(true)]
private IHealth _health;

View File

@@ -1,25 +0,0 @@
{
"name": "BITKit.Entities.Player.Interactive",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:f822dbf6fdfd4a5469cccaa2e4eed3b6",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:75469ad4d38634e559750d17036d5f7c",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:508392158bd966c4d9c21e19661a441d",
"GUID:7efac18f239530141802fb139776f333",
"GUID:9354affc93e0f3e4a904785e7d4c0f59"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 0e144f3bb79485843b0a2df56bef0900
AssemblyDefinitionImporter:
externalObjects: {}
userData:
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View File

@@ -1,141 +0,0 @@
using System;
using BITKit.PlayerCamera;
using BITKit.Selection;
using BITKit.Sensors;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
namespace BITKit.Entities.Player
{
[CustomType(typeof(ISelector))]
public class EntityInteractive : EntityPlayerBehavior,ISelector
{
[Header(Constant.Header.Settings)]
[SerializeReference, SubclassSelector] private ISensor sensor;
[Header(Constant.Header.Gameobjects)]
[SerializeField] private Transform sensorTransform;
[Header(Constant.Header.InternalVariables)]
private ISelectable selected;
private IntervalUpdate cd = new(0.08f);
[Inject]
private IHealth _health;
[Inject(true)] private IEntityMovement _movement;
[Inject(true)] IPlayerCameraService _cameraService;
public override void OnStart()
{
_health.OnSetAlive += OnSetAlive;
}
private void OnSetAlive(bool obj)
{
TryDeSelected();
}
public override void OnUpdate(float deltaTime)
{
if (_cameraService is not null && _movement is not null)
{
if (_cameraService.IsCameraActivated)
{
sensorTransform.SetPositionAndRotation(_cameraService.CameraPosition, _cameraService.CameraRotation);
}
else
{
sensorTransform.position = _movement.Position + _movement.Rotation * _movement.ViewCenter;
sensorTransform.rotation = _movement.ViewRotation;
}
}
//if (sensor.Get().TryGetAny(x=>x.TryGetComponentAny<ISelectable>(out _),out var detected))
try
{
if (sensor.Get().TryGetAny(x=>x.GetComponentInParent<ISelectable>() is not null,out var detected))
{
if (detected.TryGetComponentAny<ISelectable>(out var _detected))
{
if (_detected == selected)
{
}
else
{
TryDeSelected();
Detected(_detected);
}
}
else
{
TryDeSelected();
}
}
else
{
TryDeSelected();
}
}
catch(MissingReferenceException e)
{}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private void TryDeSelected()
{
if (selected is null) return;
selected.SetSelectionState(SelectionState.None);
OnInactive?.Invoke(selected);
selected = null;
}
private void Detected(ISelectable detected)
{
selected = detected;
detected.SetSelectionState(SelectionState.Hover);
OnSelected?.Invoke(selected);
}
public void Interactive(InputAction.CallbackContext context)
{
if (context.interaction is not PressInteraction || !context.performed ) return;
if (cd.AllowUpdate is false) return;
var _selected = selected;
if (_selected is not MonoBehaviour monoBehaviour) return;
if (monoBehaviour.TryGetComponentAny<IAction>(out var action))
{
action.Execute();
}
else
{
}
selected.SetSelectionState(SelectionState.Active);
OnActive?.Invoke(selected);
}
public bool TryGetCurrentSelectable(out ISelectable selectable)
{
selectable = selected;
return selected?.Transform;
}
public event Action<ISelectable> OnNone;
public event Action<ISelectable> OnHover;
public event Action<ISelectable> OnActive;
public event Action<ISelectable> OnInactive;
public event Action<ISelectable> OnFocus;
public event Action<ISelectable> OnSelected;
public event Action<ISelectable> OnEnabled;
public event Action<ISelectable> OnChecked;
public event Action<ISelectable> OnRoot;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6b8ff0f400ff5fd44b5205e0adaa1969
guid: 0dcb052e1b8841743aaa68d522200c5e
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -1,20 +0,0 @@
{
"name": "BITKit.Entities.Physics.Runtime",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:a3de65b07192e7d49bad7b4032d681de",
"GUID:7efac18f239530141802fb139776f333"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: be39401f40b20344a8e59d5ddab532bc
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 1b5481cf34bf4a145898ac81e58abf8f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@@ -1,118 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using BITKit.Entities.Physics;
using UnityEngine;
namespace BITKit.Entities
{
[CustomType(typeof(IEntityPhysics))]
public class EntityPhysics : EntityBehavior,IEntityPhysics
{
[SerializeField] private Animator animator;
[SerializeField] private Rigidbody[] rigidbodies;
[SerializeField] private Collider[] ragdollColliders;
[SerializeField] private Joint[] joints;
[SerializeField] private new Rigidbody rigidbody;
[Inject]
private IHealth _health;
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointXMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointYMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointZMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularXMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularYMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularZMotions=new();
public override void OnAwake()
{
_health.OnSetAlive += OnSetAlive;
_health.OnSetHealthPoint += OnSetHP;
foreach (var x in joints)
{
switch (x)
{
case ConfigurableJoint configurableJoint:
_jointXMotions.Add(configurableJoint,configurableJoint.xMotion);
_jointYMotions.Add(configurableJoint,configurableJoint.yMotion);
_jointZMotions.Add(configurableJoint,configurableJoint.zMotion);
_jointAngularXMotions.Add(configurableJoint,configurableJoint.angularXMotion);
_jointAngularYMotions.Add(configurableJoint,configurableJoint.angularYMotion);
_jointAngularZMotions.Add(configurableJoint,configurableJoint.angularZMotion);
break;
}
}
}
private async void OnSetAlive(bool alive)
{
IsPhysics = !alive;
if (animator)
animator.enabled = alive;
try
{
await Task.Delay(10, destroyCancellationToken);
if (destroyCancellationToken.IsCancellationRequested) return;
rigidbodies.ForEach(x => { x.isKinematic = alive; });
ragdollColliders.ForEach(x => { x.enabled = !alive; });
OnSetPhysics?.Invoke(!alive);
}
catch (OperationCanceledException)
{
}
foreach (var joint in joints)
{
switch (joint)
{
case ConfigurableJoint configurableJoint:
configurableJoint.xMotion = alive ? _jointXMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.yMotion = alive ? _jointYMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.zMotion = alive ? _jointZMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.angularXMotion =
alive ? _jointAngularXMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.angularYMotion =
alive ? _jointAngularYMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.angularZMotion =
alive ? _jointAngularZMotions[joint] : ConfigurableJointMotion.Free;
break;
}
}
}
public void OnSetHP(int hp)
{
}
public Vector3 Center => rigidbody.worldCenterOfMass;
public bool IsPhysics { get; private set; }
public Vector3 Velocity
{
get=>rigidbody.velocity;
set
{
foreach (var x in rigidbodies)
{
x.velocity = value;
}
}
}
public Action<bool> OnSetPhysics { get; set; }
public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force)
{
foreach (var x in rigidbodies)
{
x.AddForce(force, mode);
}
}
public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force)
{
foreach (var x in rigidbodies)
{
x.AddTorque(torque, mode);
}
}
}
}

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