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@@ -1,3 +1,6 @@
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using System;
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using Unity.Mathematics;
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namespace BITKit
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{
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public enum TransformMode : int
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@@ -7,4 +10,13 @@ namespace BITKit
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Rotate,
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Scale,
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}
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public interface ITransform:IDisposable
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{
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float3 LocalPosition { get; set; }
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float3 Position { get; set; }
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quaternion LocalRotation { get; set; }
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quaternion Rotation { get; set; }
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float3 LocalScale { get; set; }
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float4x4 Matrix { get; set; }
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}
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}
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