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@ -6,8 +6,9 @@ using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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#if UNITY_WINDOW
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using AnotherFileBrowser.Windows;
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#endif
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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@ -29,6 +30,7 @@ namespace BITKit.IO
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void AddListener(string key, Action<byte[]> action);
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void RemoveListener(string key, Action<byte[]> action);
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}
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#if UNITY_WINDOW
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[Serializable]
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public sealed class ApplicationFile:IApplicationFile
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{
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@ -221,6 +223,7 @@ namespace BITKit.IO
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void IApplicationFile.Reload()=>ReloadFile();
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}
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#endif
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}
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#endif
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@ -9,6 +9,9 @@ namespace BITKit.UX
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{
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public class UXToolTips : MonoBehaviour
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{
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[SerializeField]
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[ReadOnly]
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private string currentHoverName;
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private VisualElement root;
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private Label label;
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@ -51,10 +54,12 @@ namespace BITKit.UX
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if (!EventSystem.current.IsPointerOverGameObject()) return "";
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var screenPosition = Input.mousePosition;
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var screenPosition = Mouse.current.position.ReadValue();
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screenPosition.y = Screen.height - screenPosition.y;
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VisualElement ve = panel.Pick(RuntimePanelUtils.ScreenToPanel(panel, screenPosition));
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currentHoverName = ve?.name;
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return ve == null ? "" : ve.tooltip;
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -5,11 +6,33 @@ using BITKit;
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using UnityEngine.UIElements;
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using Cysharp.Threading.Tasks;
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using System.Linq;
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using System.Text;
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namespace BITKit.UX
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{
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public sealed class UXDebuger : MonoBehaviour
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{
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private readonly StringBuilder _logBuilder=new();
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private void OnEnable()
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{
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Application.logMessageReceivedThreaded += OnLog;
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}
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private void OnDisable()
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{
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Application.logMessageReceivedThreaded -= OnLog;
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}
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private void OnLog(string condition, string stacktrace, LogType type)
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{
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_logBuilder.Append(condition);
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}
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private void OnGUI()
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{
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GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height));
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GUILayout.BeginVertical();
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GUILayout.Label(_logBuilder.ToString());
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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}
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}
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@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms.VisualStyles;
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using UnityEngine;
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using UnityEngine.UIElements;
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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#if UNITY_5_3_OR_NEWER
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#if UNITY_5_3_OR_NEWER && UNITY_WINDOW
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using AnotherFileBrowser.Windows;
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#endif
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using BITKit.Mod;
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@ -143,7 +143,7 @@ namespace BITKit.UX
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return;
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void OpenModInternal()
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{
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#if UNITY_5_3_OR_NEWER
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#if UNITY_5_3_OR_NEWER && UNITY_WINDOW
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BIT4Log.Log<UXModService>("已进入文件对话框线程");
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new FileBrowser().OpenFileBrowser(new BrowserProperties()
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{
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