更新了网络服务接口定义

This commit is contained in:
CortexCore
2023-06-07 02:02:14 +08:00
parent 08b05f8a74
commit b2444fd909
2727 changed files with 20455 additions and 4448 deletions

View File

@@ -1,32 +1,134 @@
using System;
using System.Collections;
using System.Collections.Generic;
#if UNITY
using UnityEngine;
#endif
/*
* 该接口为基础的网络接口,包括了网络服务,服务端接口,客户端接口的基本定义 e.g.
* ⭐INetProvider 网络服务接口的基本定义
* ⭐INetServer 服务端接口的基本定义
* ⭐INetClient 客户端接口的基本定义
*/
using Cysharp.Threading.Tasks;
namespace BITKit
{
/// <summary>
/// 网络提供服务包括了基础网络服务e.g
/// ⭐向服务器发送指令
/// ⭐向所有客户端发送指令
/// ⭐向单个客户端发送指令
/// ⭐监听与取消监听网络命令
/// ⭐从服务器获取数据
/// ⭐从客户端获取数据
/// ⭐添加Rpc处理服务
/// ⭐向服务器发送Rpc
/// ⭐向所有客户端发送Rpc
/// </summary>
public interface INetProvider
{
void ServerRpc(Action<string> action, params object[] pars);
void ServerRpc(Action<object> action, params object[] pars);
/// <summary>
/// 向服务端发送指令
/// </summary>
/// <typeparam name="T"></typeparam>
void ServerCommand<T>();
/// <summary>
/// 向所有客户端发送指令
/// </summary>
/// <typeparam name="T">远程指令类型</typeparam>
void RpcClientCommand<T>();
/// <summary>
/// 向单个客户端发送指令
/// </summary>
/// <param name="id">客户端ID</param>
/// <typeparam name="T">远程指令类型</typeparam>
void ClientCommand<T>(int id);
/// <summary>
/// 从服务端获取数据
/// </summary>
/// <param name="addressablePath">可寻址路劲 e.g. Key</param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
UniTask<T> GetFromServer<T>(string addressablePath=Constant.System.Internal);
/// <summary>
/// 从客户端获取数据
/// </summary>
/// <param name="id">客户端ID</param>
/// <param name="addressablePath">可寻址路劲 e.g. Key</param>
/// <typeparam name="T">远程指令类型</typeparam>
/// <returns></returns>
UniTask<T> GetFromClient<T>(int id,string addressablePath=Constant.System.Internal);
/// <summary>
/// 添加RPC远程服务服务类型为需要的方法标记[RPC]
/// </summary>
/// <param name="rpcHandle">RPC服务实例</param>
void AddRpcHandle(object rpcHandle);
/// <summary>
/// 监听远程指令
/// </summary>
/// <param name="handle">远程指令回调</param>
/// <typeparam name="T">远程指令类型</typeparam>
void AddCommandListener<T>(Action<T> handle);
/// <summary>
/// 取消监听远程指令
/// </summary>
/// <param name="handle">远程指令回调</param>
/// <typeparam name="T">远程指令类型</typeparam>
void RemoveCommandListener<T>(Action<T> handle);
/// <summary>
/// 向服务端发送Rpc
/// </summary>
/// <param name="rpcName">RPC名称</param>
/// <param name="pars">RPC参数</param>
void SendRT(string rpcName, params object[] pars);
/// <summary>
/// 向指定客户端发送Rpc
/// </summary>
/// <param name="id">远程客户端Id</param>
/// <param name="rpcName">RPC名称</param>
/// <param name="pars">RPC参数</param>
void SendTargetRT(int id, string rpcName, params object[] pars);
/// <summary>
/// 向所有客户端发送Rpc
/// </summary>
/// <param name="rpcName">RPC名称</param>
/// <param name="pars">RPC参数</param>
void SendAllRT(string rpcName, params object[] pars);
#if UNITY
void ServerRpc(Action<UnityEngine.Object> action, params object[] pars);
void ClientRpc(Action<UnityEngine.Object> action, params object[] pars);
void ServerRpc(Action<UnityEngine.GameObject> action, params object[] pars);
void ClientRpc(Action<UnityEngine.GameObject> action, params object[] pars);
#endif
////void ServerRpc<T>(Action<T> action,params object[] pars);
}
/// <summary>
/// 服务端接口,支持服务端的基本功能
/// ⭐开启服务器(支持指定端口)
/// ⭐停止服务器
/// ⭐服务器运行状态
/// </summary>
public interface INetServer
{
/// <summary>
/// 回调:当客户端连接时
/// </summary>
public event Action<int> OnClientConnect;
/// <summary>
/// 回调:当客户端断开连接时
/// </summary>
public event Action<int> OnClientDisconnected;
/// <summary>
/// 运行服务端
/// </summary>
/// <param name="port">端口默认为27014</param>
void StartServer(ushort port = 27014);
void StopServer();
/// <summary>
/// 停止服务端
/// </summary>
/// <param name="dispose">可选参数强行释放默认为false</param>
void StopServer(bool dispose);
/// <summary>
/// (只读)服务器是否正在运行
/// </summary>
bool IsRunningServer { get; }
}
public interface INetClient
{
public event Action OnConnected;
public event Action OnDisconnected;
public event Action OnConnectedFailed;
UniTask<bool> Connect(string address="localhost",ushort port=27014);
bool IsConnected { get; }
int Ping { get; }
void Disconnect();
}
}