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@@ -19,7 +19,7 @@ namespace BITKit.GameEditor
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reportBuilder.AppendLine($"已选择{transforms.Length}个物体:");
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foreach (var x in transforms)
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{
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if (Physics.Raycast(x.position, Vector3.down, out var hit, 1000) is false) continue;
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if (UnityEngine.Physics.Raycast(x.position, Vector3.down, out var hit, 1000) is false) continue;
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x.position = hit.point;
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EditorUtility.SetDirty(x);
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reportBuilder.AppendLine($"已修复{x.name}的位置于{hit.point}");
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