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This commit is contained in:
@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using BITKit.Mod;
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using BITKit.StateMachine;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Serialization;
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@@ -18,7 +19,7 @@ using Debug = UnityEngine.Debug;
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namespace BITKit.UX
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{
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public abstract class UIToolKitPanel : IUXPanel,IDisposable
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public abstract class UIToolKitPanel :StateAsync, IUXPanel,IDisposable
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{
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public const string USSEntry = "transition_entry";
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public const string USSEntryAsync = "transition_entry_async";
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@@ -115,7 +116,7 @@ namespace BITKit.UX
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//WaitUtilTransitionCompleted = new();
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}
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protected static readonly InputActionGroup InputActionGroup = new()
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protected readonly InputActionGroup InputActionGroup = new()
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{
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allowGlobalActivation = false,
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Source = nameof(UIToolKitPanel)
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@@ -137,13 +138,12 @@ namespace BITKit.UX
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}
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protected virtual void OnPanelEntry(){}
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protected virtual void OnPanelExit(){}
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void IEntryElement.Entry()
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public override void OnStateEntry(IState old)
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{
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InputActionGroup.allowInput.AddElement(this);
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OnEntry?.Invoke();
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}
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async UniTask IEntryElement.EntryAsync()
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public override async UniTask OnStateEntryAsync(IState old)
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{
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await InitializeAsync();
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@@ -193,6 +193,12 @@ namespace BITKit.UX
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await UniTask.SwitchToMainThread();
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RootVisualElement.AddToClassList(USSEntered);
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OnPanelEntry();
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OnEntryCompleted?.Invoke();
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RootVisualElement.RemoveFromClassList(USSEntry);
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RootVisualElement.RemoveFromClassList(USSEntryAsync);
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}
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private void OnTransitionEnd<TChangeEvent>(TChangeEvent evt)
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{
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@@ -203,22 +209,15 @@ namespace BITKit.UX
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{
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return UniTask.CompletedTask;
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}
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void IEntryElement.Entered()
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{
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OnPanelEntry();
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OnEntryCompleted?.Invoke();
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RootVisualElement.RemoveFromClassList(USSEntry);
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RootVisualElement.RemoveFromClassList(USSEntryAsync);
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}
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void IEntryElement.Exit()
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public override void OnStateExit(IState old, IState newState)
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{
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OnPanelExit();
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InputActionGroup.allowInput.RemoveElement(this);
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OnExit?.Invoke();
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}
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async UniTask IEntryElement.ExitAsync()
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public override async UniTask OnStateExitAsync(IState old, IState newState)
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{
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RootVisualElement?.RemoveFromClassList(USSEntered);
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await UniTask.NextFrame();
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@@ -244,9 +243,6 @@ namespace BITKit.UX
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{
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}
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}
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void IEntryElement.Exited()
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{
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RootVisualElement?.RemoveFromClassList(USSExit);
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RootVisualElement?.RemoveFromClassList(USSExitAsync);
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RootVisualElement?.AddToClassList(USSExited);
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@@ -275,6 +271,7 @@ namespace BITKit.UX
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public virtual void Dispose()
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{
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InputActionGroup.Dispose();
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RootVisualElement?.RemoveFromHierarchy();
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IsDisposed = true;
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.StateMachine;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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using UnityEngine;
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@@ -67,43 +68,6 @@ namespace BITKit.UX
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{ UXUtils.Inject(this,Panel.Root as VisualElement);
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}
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bool IEntryElement.IsEntered
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{
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get => Panel.IsEntered;
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set => Panel.IsEntered = value;
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}
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void IEntryElement.Entry()
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{
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Panel.Entry();
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}
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UniTask IEntryElement.EntryAsync()
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{
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return Panel.EntryAsync();
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}
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void IEntryElement.Entered()
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{
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Panel.Entered();
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}
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void IEntryElement.Exit()
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{
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Panel.Exit();
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}
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UniTask IEntryElement.ExitAsync()
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{
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return Panel.ExitAsync();
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}
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void IEntryElement.Exited()
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{
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Panel.Exited();
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}
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bool IUXPanel.IsWindow => Panel.IsWindow;
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string IUXPanel.Index => Panel.Index;
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@@ -136,6 +100,58 @@ namespace BITKit.UX
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{
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Panel.OnTick(deltaTime);
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}
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public bool Enabled
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{
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get => Panel.Enabled;
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set => Panel.Enabled = value;
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}
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public void Initialize()
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{
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Panel.Initialize();
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}
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public void OnStateEntry(IState old)
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{
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Panel.OnStateEntry(old);
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}
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public void OnStateUpdate(float deltaTime)
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{
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Panel.OnStateUpdate(deltaTime);
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}
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public void OnStateExit(IState old, IState newState)
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{
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Panel.OnStateExit(old, newState);
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}
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public int Identifier
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{
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get => Panel.Identifier;
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set => Panel.Identifier = value;
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}
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public UniTask InitializeAsync()
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{
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return Panel.InitializeAsync();
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}
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public UniTask OnStateEntryAsync(IState old)
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{
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return Panel.OnStateEntryAsync(old);
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}
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public UniTask OnStateUpdateAsync(float deltaTime)
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{
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return Panel.OnStateUpdateAsync(deltaTime);
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}
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public UniTask OnStateExitAsync(IState old, IState newState)
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{
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return Panel.OnStateExitAsync(old, newState);
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}
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using BITKit.Mod;
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using BITKit.StateMachine;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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using Unity.Mathematics;
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@@ -27,10 +28,9 @@ namespace BITKit.UX
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_ticker = ticker;
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_serviceProvider = serviceProvider;
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_cancellationTokenSource = cancellationTokenSource;
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_entryGroup.OnEntry += OnEntry;
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_entryGroup.OnStateChanged += OnEntry;
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_windowEntryGroup.OnEntry += OnWindowEntry;
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_windowEntryGroup.OnExit += OnWindowExit;
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_windowEntryGroup.OnStateChanged += OnWindowEntry;
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_ticker.Add(OnTick);
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}
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@@ -41,15 +41,15 @@ namespace BITKit.UX
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BITInputSystem.AllowInput.RemoveDisableElements(_windowEntryGroup);
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}
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private void OnWindowEntry(IUXPanel obj)
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private void OnWindowEntry(IUXPanel prev, IUXPanel next)
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{
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BITAppForUnity.AllowCursor.SetElements(_windowEntryGroup, obj.AllowCursor);
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if (obj.AllowInput is false)
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BITInputSystem.AllowInput.AddDisableElements(_windowEntryGroup);
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BITAppForUnity.AllowCursor.SetElements(_windowEntryGroup, next is { AllowCursor: true });
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BITInputSystem.AllowInput.SetDisableElements(_windowEntryGroup, next is { AllowInput: false });
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}
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private readonly EntryGroup<IUXPanel> _entryGroup = new();
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private readonly EntryGroup<IUXPanel> _windowEntryGroup = new();
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private readonly AsyncStateMachine<IUXPanel> _entryGroup = new();
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private readonly AsyncStateMachine<IUXPanel> _windowEntryGroup = new();
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/// <summary>
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/// 内部注册面板队列
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/// </summary>
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@@ -163,9 +163,9 @@ Object.Destroy(gameObject);
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public void Return()
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{
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if(_windowEntryGroup.TryGetEntried(out _))
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if (_windowEntryGroup.CurrentState is not null)
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{
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_windowEntryGroup.Entry(-1);
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_windowEntryGroup.DisposeState();
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return;
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}
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if (History.TryPop(out var returnPanel))
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@@ -173,16 +173,15 @@ Object.Destroy(gameObject);
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_returnBuffer.Release(returnPanel);
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}
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}
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private bool _initialized;
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private void OnEntry(IUXPanel obj)
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private void OnEntry(IUXPanel prev,IUXPanel next)
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{
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OnPanelChanged?.Invoke(_currentPanel,obj);
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_currentPanel = obj;
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OnPanelChanged?.Invoke(_currentPanel,next);
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_currentPanel = next;
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}
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private void OnTick(float delta)
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{
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@@ -192,20 +191,20 @@ Object.Destroy(gameObject);
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while (_registryQueue.TryDequeue(out var result))
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{
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if (result is null) continue;
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_entryGroup.list.Add(result);
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_entryGroup.Register(result);
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_panels.Set(result.Index, result);
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}
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while (_unRegistryQueue.TryDequeue(out var result))
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{
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if (result is null) continue;
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_entryGroup.list.Remove(result);
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_entryGroup.UnRegister(result);
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_panels.Remove(result.Index);
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}
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if (_returnBuffer.TryGetRelease(out var returnPanel))
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{
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_entryGroup.Entry(x=>x.Index==returnPanel.Index);
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_entryGroup.TransitionState(returnPanel);
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BITAppForUnity.AllowCursor.SetElements(this, returnPanel.AllowCursor);
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BITInputSystem.AllowInput.SetElements(this, returnPanel.AllowInput);
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}
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@@ -221,22 +220,23 @@ Object.Destroy(gameObject);
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{
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if (nextPanel.IsWindow)
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{
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_windowEntryGroup.Entry(nextPanel);
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_windowEntryGroup.TransitionState(nextPanel);
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return;
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}
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_windowEntryGroup.Entry(-1);
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_windowEntryGroup.DisposeState();
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History.Push(_currentPanel);
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_entryGroup.Entry(x=>x.Index==nextPanel.Index);
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_entryGroup.TransitionState(nextPanel);
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BITAppForUnity.AllowCursor.SetElements(this, nextPanel.AllowCursor);
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BITInputSystem.AllowInput.SetElements(this, nextPanel.AllowInput);
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}
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if (_entryGroup.TryGetEntried(out var currentPanel))
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if (_entryGroup.CurrentState is {Enabled:true})
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{
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currentPanel.OnTick(Time.deltaTime);
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_entryGroup.CurrentState.OnTick(delta);
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}
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if(_windowEntryGroup.TryGetEntried(out var windowPanel))
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if (_windowEntryGroup.CurrentState is {Enabled:true})
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{
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windowPanel.OnTick(Time.deltaTime);
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_windowEntryGroup.CurrentState.OnTick(delta);
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}
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}
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catch (Exception e)
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@@ -256,13 +256,8 @@ Object.Destroy(gameObject);
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}
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_ticker.Remove(OnTick);
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await UniTask.SwitchToMainThread();
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if (_currentPanel is not null)
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{
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// ReSharper disable once MethodHasAsyncOverload
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_currentPanel.Exit();
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await _currentPanel.ExitAsync();
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_currentPanel.Exited();
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}
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_entryGroup.Dispose();
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_windowEntryGroup.Dispose();
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}
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}
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}
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