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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITKit.UX
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{
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public class CycleContainer : VisualElement
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{
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public new class UxmlTraits : VisualElement.UxmlTraits
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{
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private readonly UxmlIntAttributeDescription m_currentTabAttribute = new ()
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{
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name = "CurrentIndex",
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defaultValue = -1
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};
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private readonly UxmlStringAttributeDescription m_customTabPathAttribute = new ()
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{
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name = "CurrentButtonPath",
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};
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
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{
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base.Init(ve, bag, cc);
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var self = (CycleContainer)ve;
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self.Index = m_currentTabAttribute.GetValueFromBag(bag, cc);
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self.CurrentButtonPath = m_customTabPathAttribute.GetValueFromBag(bag, cc);
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}
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}
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public new class UxmlFactory : UxmlFactory<CycleContainer, UxmlTraits> { }
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public CycleContainer()
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{
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RegisterCallback<AttachToPanelEvent>(OnAttachToPanel);
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RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanel);
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}
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private void OnDetachFromPanel(DetachFromPanelEvent evt)
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{
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RebuildInternal();
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}
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private void OnAttachToPanel(AttachToPanelEvent evt)
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{
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RebuildInternal();
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}
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public int Index
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{
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get=>_index;
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set
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{
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_index = value;
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RebuildInternal();
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}
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}
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private int _index;
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public string CurrentButtonPath
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{
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get=>_currentButtonPath;
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set
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{
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_currentButtonPath=value;
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RebuildInternal();
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}
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}
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private string _currentButtonPath;
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private Button _currentButton;
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public void Cycle()
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{
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_index++;
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if (_index >= childCount)
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{
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_index = 0;
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}
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for (var i = 0; i < childCount; i++)
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{
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this[i].style.display = i == _index ? DisplayStyle.Flex : DisplayStyle.None;
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}
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}
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private void RebuildInternal()
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{
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for (var i = 0; i < this.childCount; i++)
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{
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this[i].style.display = i == _index ? DisplayStyle.Flex : DisplayStyle.None;
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}
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if (panel is null) return;
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if (_currentButton is not null)
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{
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_currentButton.clickable = null;
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}
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_currentButton = panel.visualTree.Q<Button>(_currentButtonPath);
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if(_currentButton is null)return;
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_currentButton.clickable = null;
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_currentButton.clicked += Cycle;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e3da6c50edc6f75488b4e367c5b7eae1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms.VisualStyles;
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using UnityEngine;
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using UnityEngine.UIElements;
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