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Src/Unity/Scripts/UX/Input/OnScreenStick.cs
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80
Src/Unity/Scripts/UX/Input/OnScreenStick.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITKit.UX
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{
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public class OnScreenStick:OnScreenControl
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{
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public new class UxmlTraits : OnScreenControl.UxmlTraits
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{
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private readonly UxmlBoolAttributeDescription m_IsDelteaAttribute = new ()
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{
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name = "IsDelta"
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};
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private readonly UxmlFloatAttributeDescription m_MoveRangeAttribute = new()
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{
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name = "MoveRange",defaultValue = 32,
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};
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
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{
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base.Init(ve, bag, cc);
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var table = (OnScreenStick)ve;
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table.IsDelta = m_IsDelteaAttribute.GetValueFromBag(bag, cc);
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table.MoveRange=m_MoveRangeAttribute.GetValueFromBag(bag, cc);
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}
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}
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public new class UxmlFactory : UxmlFactory<OnScreenStick, UxmlTraits> { }
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public bool IsDelta { get; set; }
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public float MoveRange { get; set; } = 32;
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protected override string ControlPathInternal { get; set; }
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private int _ignoreFrame=1;
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private Vector2 _startPosition;
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public OnScreenStick()
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{
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RegisterCallback<PointerDownEvent>(OnPointerDown);
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RegisterCallback<PointerMoveEvent>(OnPointerMove);
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RegisterCallback<PointerUpEvent>(OnPointerUp);
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}
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private void OnPointerUp(PointerUpEvent evt)
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{
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SendValueToControl(Vector2.zero);
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_startPosition = evt.position;
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_ignoreFrame = 1;
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}
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private void OnPointerDown(PointerDownEvent evt)
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{
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_ignoreFrame = 1;
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_startPosition = evt.position;
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}
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private void OnPointerMove(PointerMoveEvent evt)
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{
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if (_ignoreFrame-- > 0)
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{
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return;
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}
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if (Vector2.Distance(evt.deltaPosition, default) > Vector2.Distance(_startPosition, evt.position))
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{
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return;
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}
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var pos = evt.deltaPosition;
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if (IsDelta)
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{
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var newPos = evt.position;
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pos = new Vector2(newPos.x, newPos.y) - _startPosition;
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pos /= MoveRange;
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}
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SendValueToControl(new Vector2(pos.x, -pos.y));
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}
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}
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}
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