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This commit is contained in:
@@ -8,7 +8,8 @@
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:517785bb4600a5140b47eac5fa49b8fc"
|
||||
"GUID:517785bb4600a5140b47eac5fa49b8fc",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
115
Src/Unity/Scripts/UX/Input/OnScreenButton.cs
Normal file
115
Src/Unity/Scripts/UX/Input/OnScreenButton.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.UIElements;
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||||
|
||||
namespace BITKit.UX
|
||||
{
|
||||
public class OnScreenButton : OnScreenControl
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||||
{
|
||||
public new class UxmlTraits : VisualElement.UxmlTraits
|
||||
{
|
||||
private readonly UxmlFloatAttributeDescription m_PressedValueAttribute = new ()
|
||||
{
|
||||
name = "PressedValue",
|
||||
defaultValue = 1f,
|
||||
};
|
||||
|
||||
private readonly UxmlBoolAttributeDescription m_ReleasePressAttribute = new()
|
||||
{
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||||
name = "ReleasePress"
|
||||
};
|
||||
|
||||
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
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{
|
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base.Init(ve, bag, cc);
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var table = (OnScreenButton)ve;
|
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table.PressedValue = m_PressedValueAttribute.GetValueFromBag(bag, cc);
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table.ReleasePress = m_ReleasePressAttribute.GetValueFromBag(bag, cc);
|
||||
}
|
||||
}
|
||||
public new class UxmlFactory : UxmlFactory<OnScreenButton, UxmlTraits> { }
|
||||
public float PressedValue { get; set; }= 1f;
|
||||
public bool ReleasePress { get; set; }
|
||||
|
||||
private bool _isPressed;
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||||
private int _pointerId=-1;
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||||
private Label _label;
|
||||
|
||||
private readonly ValidHandle _isTriggered = new();
|
||||
public OnScreenButton()
|
||||
{
|
||||
RegisterCallback<PointerUpEvent>(OnPointerUp);
|
||||
RegisterCallback<PointerDownEvent>(OnPointerDown);
|
||||
RegisterCallback<PointerMoveEvent>(OnPointerMove);
|
||||
this.AddManipulator(new Clickable(OnClick));
|
||||
_label = this.Create<Label>();
|
||||
|
||||
_isTriggered.AddListener(x =>
|
||||
{
|
||||
if (x)
|
||||
{
|
||||
AddToClassList("selected");
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveFromClassList("selected");
|
||||
}
|
||||
var value = x?PressedValue : 0f;
|
||||
SendValueToControl( value);
|
||||
});
|
||||
}
|
||||
private void OnClick()
|
||||
{
|
||||
|
||||
}
|
||||
private void OnPointerMove(PointerMoveEvent evt)
|
||||
{
|
||||
if(_pointerId!=evt.pointerId)return;
|
||||
|
||||
if (ReleasePress)
|
||||
{
|
||||
_isPressed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isPressed is false)
|
||||
{
|
||||
_isTriggered.AddElement(0);
|
||||
_isPressed = true;
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPointerDown(PointerDownEvent evt)
|
||||
{
|
||||
if(_pointerId is not -1)return;
|
||||
|
||||
_pointerId = evt.pointerId;
|
||||
|
||||
_isPressed = true;
|
||||
|
||||
_isTriggered.AddElement(0);
|
||||
}
|
||||
|
||||
private void OnPointerUp(PointerUpEvent evt)
|
||||
{
|
||||
if(_pointerId!=evt.pointerId)return;
|
||||
|
||||
if (ReleasePress && _isPressed)
|
||||
{
|
||||
_isTriggered.AddElement(0);
|
||||
_pointerId = -1;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_pointerId = -1;
|
||||
|
||||
|
||||
_isTriggered.RemoveElement(0);
|
||||
|
||||
}
|
||||
protected override string ControlPathInternal { get; set; }
|
||||
}
|
||||
}
|
11
Src/Unity/Scripts/UX/Input/OnScreenButton.cs.meta
Normal file
11
Src/Unity/Scripts/UX/Input/OnScreenButton.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8afc05714f63ce542a2e2ead78933966
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
330
Src/Unity/Scripts/UX/Input/OnScreenControl.cs
Normal file
330
Src/Unity/Scripts/UX/Input/OnScreenControl.cs
Normal file
@@ -0,0 +1,330 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Layouts;
|
||||
using UnityEngine.InputSystem.LowLevel;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.UX
|
||||
{
|
||||
public abstract class OnScreenControl:VisualElement
|
||||
{
|
||||
|
||||
public new class UxmlTraits : VisualElement.UxmlTraits
|
||||
{
|
||||
private readonly UxmlStringAttributeDescription m_ControlPathAttribute = new ()
|
||||
{
|
||||
name = "ControlPath"
|
||||
};
|
||||
|
||||
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
|
||||
{
|
||||
base.Init(ve, bag, cc);
|
||||
var table = (OnScreenControl)ve;
|
||||
table.ControlPath = m_ControlPathAttribute.GetValueFromBag(bag, cc);
|
||||
}
|
||||
}
|
||||
|
||||
protected OnScreenControl()
|
||||
{
|
||||
RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
|
||||
RegisterCallback<AttachToPanelEvent>(OnAttachToPanel);
|
||||
RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanel);
|
||||
IsEnabled.AddDisableElements(this);
|
||||
|
||||
IsEnabled.AddListener(x =>
|
||||
{
|
||||
if (x)
|
||||
OnEnable();
|
||||
else OnDisable();
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDetachFromPanel(DetachFromPanelEvent evt)
|
||||
{
|
||||
IsEnabled.AddDisableElements(32);
|
||||
}
|
||||
|
||||
private void OnAttachToPanel(AttachToPanelEvent evt)
|
||||
{
|
||||
IsEnabled.RemoveDisableElements(32);
|
||||
}
|
||||
|
||||
private void OnGeometryChanged(GeometryChangedEvent evt)
|
||||
{
|
||||
IsEnabled.SetDisableElements(this, !visible);
|
||||
}
|
||||
|
||||
protected readonly ValidHandle IsEnabled = new();
|
||||
|
||||
/// <summary>
|
||||
/// The control path (see <see cref="InputControlPath"/>) for the control that the on-screen
|
||||
/// control will feed input into.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A device will be created from the device layout referenced by the control path (see
|
||||
/// <see cref="InputControlPath.TryGetDeviceLayout"/>). The path is then used to look up
|
||||
/// <see cref="Control"/> on the device. The resulting control will be fed values from
|
||||
/// the on-screen control.
|
||||
///
|
||||
/// Multiple on-screen controls sharing the same device layout will together create a single
|
||||
/// virtual device. If, for example, one component uses <c>"<Gamepad>/buttonSouth"</c>
|
||||
/// and another uses <c>"<Gamepad>/leftStick"</c> as the control path, a single
|
||||
/// <see cref="Gamepad"/> will be created and the first component will feed data to
|
||||
/// <see cref="Gamepad.buttonSouth"/> and the second component will feed data to
|
||||
/// <see cref="Gamepad.leftStick"/>.
|
||||
/// </remarks>
|
||||
/// <seealso cref="InputControlPath"/>
|
||||
public string ControlPath
|
||||
{
|
||||
get => ControlPathInternal;
|
||||
set
|
||||
{
|
||||
IsEnabled.SetElements(1, string.IsNullOrEmpty(value) is false);
|
||||
ControlPathInternal = value;
|
||||
IsEnabled.AddDisableElements("Force");
|
||||
IsEnabled.RemoveDisableElements("Force");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The actual control that is fed input from the on-screen control.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only valid while the on-screen control is enabled. Otherwise, it is <c>null</c>. Also,
|
||||
/// if no <see cref="ControlPath"/> has been set, this will remain <c>null</c> even if the component is enabled.
|
||||
/// </remarks>
|
||||
public InputControl Control => _mControl;
|
||||
|
||||
private InputControl _mControl;
|
||||
private OnScreenControl _mNextControlOnDevice;
|
||||
private InputEventPtr _mInputEventPtr;
|
||||
|
||||
/// <summary>
|
||||
/// Accessor for the <see cref="ControlPath"/> of the component. Must be implemented by subclasses.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Moving the definition of how the control path is stored into subclasses allows them to
|
||||
/// apply their own <see cref="InputControlAttribute"/> attributes to them and thus set their
|
||||
/// own layout filters.
|
||||
/// </remarks>
|
||||
protected abstract string ControlPathInternal { get; set; }
|
||||
|
||||
private void SetupInputControl()
|
||||
{
|
||||
Debug.Assert(_mControl == null, "InputControl already initialized");
|
||||
Debug.Assert(_mNextControlOnDevice == null, "Previous InputControl has not been properly uninitialized (m_NextControlOnDevice still set)");
|
||||
Debug.Assert(!_mInputEventPtr.valid, "Previous InputControl has not been properly uninitialized (m_InputEventPtr still set)");
|
||||
|
||||
// Nothing to do if we don't have a control path.
|
||||
var path = ControlPathInternal;
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return;
|
||||
|
||||
// Determine what type of device to work with.
|
||||
var layoutName = InputControlPath.TryGetDeviceLayout(path);
|
||||
if (layoutName == null)
|
||||
{
|
||||
Debug.LogError(
|
||||
$"Cannot determine device layout to use based on control path '{path}' used in {GetType().Name} component with {name}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to find existing on-screen device that matches.
|
||||
var internedLayoutName = new InternedString(layoutName);
|
||||
var deviceInfoIndex = -1;
|
||||
for (var i = 0; i < OnScreenDevices.Count; ++i)
|
||||
{
|
||||
////FIXME: this does not take things such as different device usages into account
|
||||
if (OnScreenDevices[i].Device.layout != internedLayoutName) continue;
|
||||
deviceInfoIndex = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// If we don't have a matching one, create a new one.
|
||||
InputDevice device;
|
||||
if (deviceInfoIndex == -1)
|
||||
{
|
||||
// Try to create device.
|
||||
try
|
||||
{
|
||||
device = InputSystem.AddDevice(layoutName);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogError(
|
||||
$"Could not create device with layout '{layoutName}' used in '{GetType().Name}' component");
|
||||
Debug.LogException(exception);
|
||||
return;
|
||||
}
|
||||
InputSystem.AddDeviceUsage(device, "OnScreen");
|
||||
|
||||
// Create event buffer.
|
||||
var buffer = StateEvent.From(device, out var eventPtr, Allocator.Persistent);
|
||||
|
||||
// Add to list.
|
||||
deviceInfoIndex = OnScreenDevices.Count;
|
||||
OnScreenDevices.Add(new OnScreenDeviceInfo
|
||||
{
|
||||
EventPtr = eventPtr,
|
||||
Buffer = buffer,
|
||||
Device = device,
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
device = OnScreenDevices[deviceInfoIndex].Device;
|
||||
}
|
||||
|
||||
// Try to find control on device.
|
||||
_mControl = InputControlPath.TryFindControl(device, path);
|
||||
if (_mControl == null)
|
||||
{
|
||||
Debug.LogError(
|
||||
$"Cannot find control with path '{path}' on device of type '{layoutName}' referenced by component '{GetType().Name}' with {name}");
|
||||
|
||||
// Remove the device, if we just created one.
|
||||
if (OnScreenDevices[deviceInfoIndex].FirstControl == null)
|
||||
{
|
||||
OnScreenDevices[deviceInfoIndex].Destroy();
|
||||
OnScreenDevices.RemoveAt(deviceInfoIndex);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
_mInputEventPtr = OnScreenDevices[deviceInfoIndex].EventPtr;
|
||||
|
||||
// We have all we need. Permanently add us.
|
||||
OnScreenDevices[deviceInfoIndex] =
|
||||
OnScreenDevices[deviceInfoIndex].AddControl(this);
|
||||
}
|
||||
|
||||
protected void SendValueToControl<TValue>(TValue value)
|
||||
where TValue : struct
|
||||
{
|
||||
if (_mControl == null)
|
||||
return;
|
||||
|
||||
if (!(_mControl is InputControl<TValue> control))
|
||||
throw new ArgumentException(
|
||||
$"The control path {ControlPath} yields a control of type {_mControl.GetType().Name} which is not an InputControl with value type {typeof(TValue).Name}", nameof(value));
|
||||
|
||||
////FIXME: this gives us a one-frame lag (use InputState.Change instead?)
|
||||
_mInputEventPtr.time = InputState.currentTime;
|
||||
control.WriteValueIntoEvent(value, _mInputEventPtr);
|
||||
InputSystem.QueueEvent(_mInputEventPtr);
|
||||
}
|
||||
|
||||
protected void SentDefaultValueToControl()
|
||||
{
|
||||
if (_mControl == null)
|
||||
return;
|
||||
|
||||
////FIXME: this gives us a one-frame lag (use InputState.Change instead?)
|
||||
_mInputEventPtr.time = InputState.currentTime;
|
||||
_mControl.ResetToDefaultStateInEvent(_mInputEventPtr);
|
||||
InputSystem.QueueEvent(_mInputEventPtr);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
SetupInputControl();
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_mControl == null)
|
||||
return;
|
||||
|
||||
var device = _mControl.device;
|
||||
for (var i = 0; i < OnScreenDevices.Count; ++i)
|
||||
{
|
||||
if (OnScreenDevices[i].Device != device)
|
||||
continue;
|
||||
|
||||
var deviceInfo = OnScreenDevices[i].RemoveControl(this);
|
||||
if (deviceInfo.FirstControl == null)
|
||||
{
|
||||
// We're the last on-screen control on this device. Remove the device.
|
||||
OnScreenDevices[i].Destroy();
|
||||
OnScreenDevices.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnScreenDevices[i] = deviceInfo;
|
||||
|
||||
// We're keeping the device , but we're disabling the on-screen representation
|
||||
// for one of its controls. If the control isn't in default state, reset it
|
||||
// to that now. This is what ensures that if, for example, OnScreenButton is
|
||||
// disabled after OnPointerDown, we reset its button control to zero even
|
||||
// though we will not see an OnPointerUp.
|
||||
if (!_mControl.CheckStateIsAtDefault())
|
||||
SentDefaultValueToControl();
|
||||
}
|
||||
|
||||
_mControl = null;
|
||||
_mInputEventPtr = new InputEventPtr();
|
||||
Debug.Assert(_mNextControlOnDevice == null);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private struct OnScreenDeviceInfo
|
||||
{
|
||||
public InputEventPtr EventPtr;
|
||||
public NativeArray<byte> Buffer;
|
||||
public InputDevice Device;
|
||||
public OnScreenControl FirstControl;
|
||||
|
||||
public OnScreenDeviceInfo AddControl(OnScreenControl control)
|
||||
{
|
||||
control._mNextControlOnDevice = FirstControl;
|
||||
FirstControl = control;
|
||||
return this;
|
||||
}
|
||||
|
||||
public OnScreenDeviceInfo RemoveControl(OnScreenControl control)
|
||||
{
|
||||
if (FirstControl == control)
|
||||
FirstControl = control._mNextControlOnDevice;
|
||||
else
|
||||
{
|
||||
for (OnScreenControl current = FirstControl._mNextControlOnDevice, previous = FirstControl;
|
||||
current != null; previous = current, current = current._mNextControlOnDevice)
|
||||
{
|
||||
if (current != control)
|
||||
continue;
|
||||
|
||||
previous._mNextControlOnDevice = current._mNextControlOnDevice;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
control._mNextControlOnDevice = null;
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (Buffer.IsCreated)
|
||||
Buffer.Dispose();
|
||||
if (Device != null)
|
||||
InputSystem.RemoveDevice(Device);
|
||||
Device = null;
|
||||
Buffer = new NativeArray<byte>();
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<OnScreenDeviceInfo> OnScreenDevices=new ();
|
||||
|
||||
internal string GetWarningMessage()
|
||||
{
|
||||
return $"{GetType()} needs to be attached as a child to a UI Canvas and have a RectTransform component to function properly.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Src/Unity/Scripts/UX/Input/OnScreenControl.cs.meta
Normal file
11
Src/Unity/Scripts/UX/Input/OnScreenControl.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d6822f32ddff3b4f9fd962009912a81
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
92
Src/Unity/Scripts/UX/Input/OnScreenGamepad.cs
Normal file
92
Src/Unity/Scripts/UX/Input/OnScreenGamepad.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.UX
|
||||
{
|
||||
public class OnScreenGamepad : OnScreenControl
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<OnScreenGamepad, UxmlTraits> { }
|
||||
protected override string ControlPathInternal { get; set; }
|
||||
private readonly Dictionary<Vector2Int, VisualElement> _buttonMap = new();
|
||||
public OnScreenGamepad()
|
||||
{
|
||||
IsEnabled.AddListener(OnActive);
|
||||
for (var y = 1; y >=-1; y--)
|
||||
{
|
||||
var row = this.Create<VisualElement>();
|
||||
row.style.flexGrow = 1;
|
||||
row.style.flexDirection = FlexDirection.Row;
|
||||
for (var x = -1; x <= 1; x++)
|
||||
{
|
||||
var dir = (x, y) switch
|
||||
{
|
||||
(-1, 1) => "NW", // 西北
|
||||
(0, 1) => "N", // 北
|
||||
(1, 1) => "NE", // 东北
|
||||
(-1, 0) => "W", // 西
|
||||
(0, 0) => "C", // 中心
|
||||
(1, 0) => "E", // 东
|
||||
(-1, -1) => "SW", // 西南
|
||||
(0, -1) => "S", // 南
|
||||
(1, -1) => "SE", // 东南
|
||||
_ => "NULL" // 其他无效位置
|
||||
};
|
||||
var value = (x, y) switch
|
||||
{
|
||||
(-1, -1) => new float2(-0.707f, -0.707f), // NW 西北
|
||||
(0, -1) =>new float2 (0f, -1f), // N 北
|
||||
(1, -1) =>new float2 (0.707f, -0.707f), // NE 东北
|
||||
(-1, 0) => new float2(-1f, 0f), // W 西
|
||||
(0, 0) =>new float2 (0f, 0f), // C 中心
|
||||
(1, 0) =>new float2 (1f, 0f), // E 东
|
||||
(-1, 1) => new float2(-0.707f, 0.707f), // SW 西南
|
||||
(0, 1) =>new float2 (0f, 1f), // S 南
|
||||
(1, 1) => new float2(0.707f, 0.707f), // SE 东南
|
||||
_ => new float2(0f, 0f) // 默认返回 (0, 0) 无效位置
|
||||
};
|
||||
|
||||
var button = row.Create<VisualElement>();
|
||||
|
||||
|
||||
_buttonMap.TryAdd(new Vector2Int(x, y), button);
|
||||
|
||||
button.style.flexGrow = 1;
|
||||
|
||||
button.AddToClassList("gamepad-button");
|
||||
button.AddToClassList($"gamepad-button--{dir.ToLower()}");
|
||||
|
||||
button.AddManipulator(new Clickable(()=>{}));
|
||||
|
||||
button.RegisterCallback<PointerOverEvent>(_ =>
|
||||
{
|
||||
SendValueToControl((Vector2)value);
|
||||
});
|
||||
button.RegisterCallback<PointerUpEvent>(_ =>
|
||||
{
|
||||
SendValueToControl((Vector2)default);
|
||||
});
|
||||
|
||||
// var label = button.Create<Label>();
|
||||
// label.style.flexGrow = 1;
|
||||
//
|
||||
// label.text = $"{value.x},{value.y}";
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnActive(bool obj)
|
||||
{
|
||||
if (obj is false)
|
||||
{
|
||||
SendValueToControl((Vector2)default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
11
Src/Unity/Scripts/UX/Input/OnScreenGamepad.cs.meta
Normal file
11
Src/Unity/Scripts/UX/Input/OnScreenGamepad.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bf58213910164e4d8cab38b29830a7b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
80
Src/Unity/Scripts/UX/Input/OnScreenStick.cs
Normal file
80
Src/Unity/Scripts/UX/Input/OnScreenStick.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.UX
|
||||
{
|
||||
public class OnScreenStick:OnScreenControl
|
||||
{
|
||||
public new class UxmlTraits : OnScreenControl.UxmlTraits
|
||||
{
|
||||
private readonly UxmlBoolAttributeDescription m_IsDelteaAttribute = new ()
|
||||
{
|
||||
name = "IsDelta"
|
||||
};
|
||||
|
||||
private readonly UxmlFloatAttributeDescription m_MoveRangeAttribute = new()
|
||||
{
|
||||
name = "MoveRange",defaultValue = 32,
|
||||
};
|
||||
|
||||
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
|
||||
{
|
||||
base.Init(ve, bag, cc);
|
||||
var table = (OnScreenStick)ve;
|
||||
table.IsDelta = m_IsDelteaAttribute.GetValueFromBag(bag, cc);
|
||||
table.MoveRange=m_MoveRangeAttribute.GetValueFromBag(bag, cc);
|
||||
}
|
||||
}
|
||||
public new class UxmlFactory : UxmlFactory<OnScreenStick, UxmlTraits> { }
|
||||
public bool IsDelta { get; set; }
|
||||
public float MoveRange { get; set; } = 32;
|
||||
protected override string ControlPathInternal { get; set; }
|
||||
private int _ignoreFrame=1;
|
||||
private Vector2 _startPosition;
|
||||
public OnScreenStick()
|
||||
{
|
||||
RegisterCallback<PointerDownEvent>(OnPointerDown);
|
||||
RegisterCallback<PointerMoveEvent>(OnPointerMove);
|
||||
RegisterCallback<PointerUpEvent>(OnPointerUp);
|
||||
}
|
||||
|
||||
private void OnPointerUp(PointerUpEvent evt)
|
||||
{
|
||||
SendValueToControl(Vector2.zero);
|
||||
_startPosition = evt.position;
|
||||
_ignoreFrame = 1;
|
||||
}
|
||||
|
||||
private void OnPointerDown(PointerDownEvent evt)
|
||||
{
|
||||
_ignoreFrame = 1;
|
||||
_startPosition = evt.position;
|
||||
}
|
||||
|
||||
private void OnPointerMove(PointerMoveEvent evt)
|
||||
{
|
||||
if (_ignoreFrame-- > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Vector2.Distance(evt.deltaPosition, default) > Vector2.Distance(_startPosition, evt.position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var pos = evt.deltaPosition;
|
||||
if (IsDelta)
|
||||
{
|
||||
var newPos = evt.position;
|
||||
pos = new Vector2(newPos.x, newPos.y) - _startPosition;
|
||||
|
||||
pos /= MoveRange;
|
||||
}
|
||||
SendValueToControl(new Vector2(pos.x, -pos.y));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Src/Unity/Scripts/UX/Input/OnScreenStick.cs.meta
Normal file
11
Src/Unity/Scripts/UX/Input/OnScreenStick.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e068da31183a7244198cbd23b00ebdbf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -11,9 +11,9 @@ namespace BITKit.UX
|
||||
{
|
||||
public UXInputAction(VisualElement visualElement,string controlPathInternal)
|
||||
{
|
||||
this.controlPathInternal = controlPathInternal;
|
||||
this.ControlPathInternal = controlPathInternal;
|
||||
}
|
||||
protected sealed override string controlPathInternal { get; set; }
|
||||
protected sealed override string ControlPathInternal { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user