This commit is contained in:
CortexCore
2025-02-24 23:02:43 +08:00
parent 41715e4413
commit 8261a458e2
105 changed files with 2934 additions and 696 deletions

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@@ -18,7 +18,9 @@
"GUID:517785bb4600a5140b47eac5fa49b8fc",
"GUID:838d3286f0973344ab6e99d3951012f7",
"GUID:a11ff146d38b27a44af87b4b4d9c4ecb",
"GUID:e4d11af1289097a4d9d8987f332a2ae8"
"GUID:e4d11af1289097a4d9d8987f332a2ae8",
"GUID:3abaaefa7af558d44ba20cea1c43d602",
"GUID:d8b63aba1907145bea998dd612889d6b"
],
"includePlatforms": [],
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@@ -0,0 +1,8 @@
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@@ -59,9 +59,10 @@ namespace BITKit.UX
GUILayout.BeginVertical();
//颜色更改为黑色
GUI.color = textColor;
GUILayout.Label(_logBuilder.ToString(),style);
GUILayout.Label(string.Join("\n",_logBuilder.ToString().Split("\n").Reverse()),style);
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
}

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@@ -8,7 +8,8 @@
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:517785bb4600a5140b47eac5fa49b8fc"
"GUID:517785bb4600a5140b47eac5fa49b8fc",
"GUID:d8b63aba1907145bea998dd612889d6b"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -0,0 +1,115 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class OnScreenButton : OnScreenControl
{
public new class UxmlTraits : VisualElement.UxmlTraits
{
private readonly UxmlFloatAttributeDescription m_PressedValueAttribute = new ()
{
name = "PressedValue",
defaultValue = 1f,
};
private readonly UxmlBoolAttributeDescription m_ReleasePressAttribute = new()
{
name = "ReleasePress"
};
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
var table = (OnScreenButton)ve;
table.PressedValue = m_PressedValueAttribute.GetValueFromBag(bag, cc);
table.ReleasePress = m_ReleasePressAttribute.GetValueFromBag(bag, cc);
}
}
public new class UxmlFactory : UxmlFactory<OnScreenButton, UxmlTraits> { }
public float PressedValue { get; set; }= 1f;
public bool ReleasePress { get; set; }
private bool _isPressed;
private int _pointerId=-1;
private Label _label;
private readonly ValidHandle _isTriggered = new();
public OnScreenButton()
{
RegisterCallback<PointerUpEvent>(OnPointerUp);
RegisterCallback<PointerDownEvent>(OnPointerDown);
RegisterCallback<PointerMoveEvent>(OnPointerMove);
this.AddManipulator(new Clickable(OnClick));
_label = this.Create<Label>();
_isTriggered.AddListener(x =>
{
if (x)
{
AddToClassList("selected");
}
else
{
RemoveFromClassList("selected");
}
var value = x?PressedValue : 0f;
SendValueToControl( value);
});
}
private void OnClick()
{
}
private void OnPointerMove(PointerMoveEvent evt)
{
if(_pointerId!=evt.pointerId)return;
if (ReleasePress)
{
_isPressed = true;
return;
}
if (_isPressed is false)
{
_isTriggered.AddElement(0);
_isPressed = true;
;
}
}
private void OnPointerDown(PointerDownEvent evt)
{
if(_pointerId is not -1)return;
_pointerId = evt.pointerId;
_isPressed = true;
_isTriggered.AddElement(0);
}
private void OnPointerUp(PointerUpEvent evt)
{
if(_pointerId!=evt.pointerId)return;
if (ReleasePress && _isPressed)
{
_isTriggered.AddElement(0);
_pointerId = -1;
return;
}
_pointerId = -1;
_isTriggered.RemoveElement(0);
}
protected override string ControlPathInternal { get; set; }
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,330 @@
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public abstract class OnScreenControl:VisualElement
{
public new class UxmlTraits : VisualElement.UxmlTraits
{
private readonly UxmlStringAttributeDescription m_ControlPathAttribute = new ()
{
name = "ControlPath"
};
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
var table = (OnScreenControl)ve;
table.ControlPath = m_ControlPathAttribute.GetValueFromBag(bag, cc);
}
}
protected OnScreenControl()
{
RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
RegisterCallback<AttachToPanelEvent>(OnAttachToPanel);
RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanel);
IsEnabled.AddDisableElements(this);
IsEnabled.AddListener(x =>
{
if (x)
OnEnable();
else OnDisable();
});
}
private void OnDetachFromPanel(DetachFromPanelEvent evt)
{
IsEnabled.AddDisableElements(32);
}
private void OnAttachToPanel(AttachToPanelEvent evt)
{
IsEnabled.RemoveDisableElements(32);
}
private void OnGeometryChanged(GeometryChangedEvent evt)
{
IsEnabled.SetDisableElements(this, !visible);
}
protected readonly ValidHandle IsEnabled = new();
/// <summary>
/// The control path (see <see cref="InputControlPath"/>) for the control that the on-screen
/// control will feed input into.
/// </summary>
/// <remarks>
/// A device will be created from the device layout referenced by the control path (see
/// <see cref="InputControlPath.TryGetDeviceLayout"/>). The path is then used to look up
/// <see cref="Control"/> on the device. The resulting control will be fed values from
/// the on-screen control.
///
/// Multiple on-screen controls sharing the same device layout will together create a single
/// virtual device. If, for example, one component uses <c>"&lt;Gamepad&gt;/buttonSouth"</c>
/// and another uses <c>"&lt;Gamepad&gt;/leftStick"</c> as the control path, a single
/// <see cref="Gamepad"/> will be created and the first component will feed data to
/// <see cref="Gamepad.buttonSouth"/> and the second component will feed data to
/// <see cref="Gamepad.leftStick"/>.
/// </remarks>
/// <seealso cref="InputControlPath"/>
public string ControlPath
{
get => ControlPathInternal;
set
{
IsEnabled.SetElements(1, string.IsNullOrEmpty(value) is false);
ControlPathInternal = value;
IsEnabled.AddDisableElements("Force");
IsEnabled.RemoveDisableElements("Force");
}
}
/// <summary>
/// The actual control that is fed input from the on-screen control.
/// </summary>
/// <remarks>
/// This is only valid while the on-screen control is enabled. Otherwise, it is <c>null</c>. Also,
/// if no <see cref="ControlPath"/> has been set, this will remain <c>null</c> even if the component is enabled.
/// </remarks>
public InputControl Control => _mControl;
private InputControl _mControl;
private OnScreenControl _mNextControlOnDevice;
private InputEventPtr _mInputEventPtr;
/// <summary>
/// Accessor for the <see cref="ControlPath"/> of the component. Must be implemented by subclasses.
/// </summary>
/// <remarks>
/// Moving the definition of how the control path is stored into subclasses allows them to
/// apply their own <see cref="InputControlAttribute"/> attributes to them and thus set their
/// own layout filters.
/// </remarks>
protected abstract string ControlPathInternal { get; set; }
private void SetupInputControl()
{
Debug.Assert(_mControl == null, "InputControl already initialized");
Debug.Assert(_mNextControlOnDevice == null, "Previous InputControl has not been properly uninitialized (m_NextControlOnDevice still set)");
Debug.Assert(!_mInputEventPtr.valid, "Previous InputControl has not been properly uninitialized (m_InputEventPtr still set)");
// Nothing to do if we don't have a control path.
var path = ControlPathInternal;
if (string.IsNullOrEmpty(path))
return;
// Determine what type of device to work with.
var layoutName = InputControlPath.TryGetDeviceLayout(path);
if (layoutName == null)
{
Debug.LogError(
$"Cannot determine device layout to use based on control path '{path}' used in {GetType().Name} component with {name}");
return;
}
// Try to find existing on-screen device that matches.
var internedLayoutName = new InternedString(layoutName);
var deviceInfoIndex = -1;
for (var i = 0; i < OnScreenDevices.Count; ++i)
{
////FIXME: this does not take things such as different device usages into account
if (OnScreenDevices[i].Device.layout != internedLayoutName) continue;
deviceInfoIndex = i;
break;
}
// If we don't have a matching one, create a new one.
InputDevice device;
if (deviceInfoIndex == -1)
{
// Try to create device.
try
{
device = InputSystem.AddDevice(layoutName);
}
catch (Exception exception)
{
Debug.LogError(
$"Could not create device with layout '{layoutName}' used in '{GetType().Name}' component");
Debug.LogException(exception);
return;
}
InputSystem.AddDeviceUsage(device, "OnScreen");
// Create event buffer.
var buffer = StateEvent.From(device, out var eventPtr, Allocator.Persistent);
// Add to list.
deviceInfoIndex = OnScreenDevices.Count;
OnScreenDevices.Add(new OnScreenDeviceInfo
{
EventPtr = eventPtr,
Buffer = buffer,
Device = device,
});
}
else
{
device = OnScreenDevices[deviceInfoIndex].Device;
}
// Try to find control on device.
_mControl = InputControlPath.TryFindControl(device, path);
if (_mControl == null)
{
Debug.LogError(
$"Cannot find control with path '{path}' on device of type '{layoutName}' referenced by component '{GetType().Name}' with {name}");
// Remove the device, if we just created one.
if (OnScreenDevices[deviceInfoIndex].FirstControl == null)
{
OnScreenDevices[deviceInfoIndex].Destroy();
OnScreenDevices.RemoveAt(deviceInfoIndex);
}
return;
}
_mInputEventPtr = OnScreenDevices[deviceInfoIndex].EventPtr;
// We have all we need. Permanently add us.
OnScreenDevices[deviceInfoIndex] =
OnScreenDevices[deviceInfoIndex].AddControl(this);
}
protected void SendValueToControl<TValue>(TValue value)
where TValue : struct
{
if (_mControl == null)
return;
if (!(_mControl is InputControl<TValue> control))
throw new ArgumentException(
$"The control path {ControlPath} yields a control of type {_mControl.GetType().Name} which is not an InputControl with value type {typeof(TValue).Name}", nameof(value));
////FIXME: this gives us a one-frame lag (use InputState.Change instead?)
_mInputEventPtr.time = InputState.currentTime;
control.WriteValueIntoEvent(value, _mInputEventPtr);
InputSystem.QueueEvent(_mInputEventPtr);
}
protected void SentDefaultValueToControl()
{
if (_mControl == null)
return;
////FIXME: this gives us a one-frame lag (use InputState.Change instead?)
_mInputEventPtr.time = InputState.currentTime;
_mControl.ResetToDefaultStateInEvent(_mInputEventPtr);
InputSystem.QueueEvent(_mInputEventPtr);
}
protected virtual void OnEnable()
{
SetupInputControl();
}
protected virtual void OnDisable()
{
if (_mControl == null)
return;
var device = _mControl.device;
for (var i = 0; i < OnScreenDevices.Count; ++i)
{
if (OnScreenDevices[i].Device != device)
continue;
var deviceInfo = OnScreenDevices[i].RemoveControl(this);
if (deviceInfo.FirstControl == null)
{
// We're the last on-screen control on this device. Remove the device.
OnScreenDevices[i].Destroy();
OnScreenDevices.RemoveAt(i);
}
else
{
OnScreenDevices[i] = deviceInfo;
// We're keeping the device , but we're disabling the on-screen representation
// for one of its controls. If the control isn't in default state, reset it
// to that now. This is what ensures that if, for example, OnScreenButton is
// disabled after OnPointerDown, we reset its button control to zero even
// though we will not see an OnPointerUp.
if (!_mControl.CheckStateIsAtDefault())
SentDefaultValueToControl();
}
_mControl = null;
_mInputEventPtr = new InputEventPtr();
Debug.Assert(_mNextControlOnDevice == null);
break;
}
}
private struct OnScreenDeviceInfo
{
public InputEventPtr EventPtr;
public NativeArray<byte> Buffer;
public InputDevice Device;
public OnScreenControl FirstControl;
public OnScreenDeviceInfo AddControl(OnScreenControl control)
{
control._mNextControlOnDevice = FirstControl;
FirstControl = control;
return this;
}
public OnScreenDeviceInfo RemoveControl(OnScreenControl control)
{
if (FirstControl == control)
FirstControl = control._mNextControlOnDevice;
else
{
for (OnScreenControl current = FirstControl._mNextControlOnDevice, previous = FirstControl;
current != null; previous = current, current = current._mNextControlOnDevice)
{
if (current != control)
continue;
previous._mNextControlOnDevice = current._mNextControlOnDevice;
break;
}
}
control._mNextControlOnDevice = null;
return this;
}
public void Destroy()
{
if (Buffer.IsCreated)
Buffer.Dispose();
if (Device != null)
InputSystem.RemoveDevice(Device);
Device = null;
Buffer = new NativeArray<byte>();
}
}
private static readonly List<OnScreenDeviceInfo> OnScreenDevices=new ();
internal string GetWarningMessage()
{
return $"{GetType()} needs to be attached as a child to a UI Canvas and have a RectTransform component to function properly.";
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,92 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class OnScreenGamepad : OnScreenControl
{
public new class UxmlFactory : UxmlFactory<OnScreenGamepad, UxmlTraits> { }
protected override string ControlPathInternal { get; set; }
private readonly Dictionary<Vector2Int, VisualElement> _buttonMap = new();
public OnScreenGamepad()
{
IsEnabled.AddListener(OnActive);
for (var y = 1; y >=-1; y--)
{
var row = this.Create<VisualElement>();
row.style.flexGrow = 1;
row.style.flexDirection = FlexDirection.Row;
for (var x = -1; x <= 1; x++)
{
var dir = (x, y) switch
{
(-1, 1) => "NW", // 西北
(0, 1) => "N", // 北
(1, 1) => "NE", // 东北
(-1, 0) => "W", // 西
(0, 0) => "C", // 中心
(1, 0) => "E", // 东
(-1, -1) => "SW", // 西南
(0, -1) => "S", // 南
(1, -1) => "SE", // 东南
_ => "NULL" // 其他无效位置
};
var value = (x, y) switch
{
(-1, -1) => new float2(-0.707f, -0.707f), // NW 西北
(0, -1) =>new float2 (0f, -1f), // N 北
(1, -1) =>new float2 (0.707f, -0.707f), // NE 东北
(-1, 0) => new float2(-1f, 0f), // W 西
(0, 0) =>new float2 (0f, 0f), // C 中心
(1, 0) =>new float2 (1f, 0f), // E 东
(-1, 1) => new float2(-0.707f, 0.707f), // SW 西南
(0, 1) =>new float2 (0f, 1f), // S 南
(1, 1) => new float2(0.707f, 0.707f), // SE 东南
_ => new float2(0f, 0f) // 默认返回 (0, 0) 无效位置
};
var button = row.Create<VisualElement>();
_buttonMap.TryAdd(new Vector2Int(x, y), button);
button.style.flexGrow = 1;
button.AddToClassList("gamepad-button");
button.AddToClassList($"gamepad-button--{dir.ToLower()}");
button.AddManipulator(new Clickable(()=>{}));
button.RegisterCallback<PointerOverEvent>(_ =>
{
SendValueToControl((Vector2)value);
});
button.RegisterCallback<PointerUpEvent>(_ =>
{
SendValueToControl((Vector2)default);
});
// var label = button.Create<Label>();
// label.style.flexGrow = 1;
//
// label.text = $"{value.x},{value.y}";
}
}
}
private void OnActive(bool obj)
{
if (obj is false)
{
SendValueToControl((Vector2)default);
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,80 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class OnScreenStick:OnScreenControl
{
public new class UxmlTraits : OnScreenControl.UxmlTraits
{
private readonly UxmlBoolAttributeDescription m_IsDelteaAttribute = new ()
{
name = "IsDelta"
};
private readonly UxmlFloatAttributeDescription m_MoveRangeAttribute = new()
{
name = "MoveRange",defaultValue = 32,
};
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
var table = (OnScreenStick)ve;
table.IsDelta = m_IsDelteaAttribute.GetValueFromBag(bag, cc);
table.MoveRange=m_MoveRangeAttribute.GetValueFromBag(bag, cc);
}
}
public new class UxmlFactory : UxmlFactory<OnScreenStick, UxmlTraits> { }
public bool IsDelta { get; set; }
public float MoveRange { get; set; } = 32;
protected override string ControlPathInternal { get; set; }
private int _ignoreFrame=1;
private Vector2 _startPosition;
public OnScreenStick()
{
RegisterCallback<PointerDownEvent>(OnPointerDown);
RegisterCallback<PointerMoveEvent>(OnPointerMove);
RegisterCallback<PointerUpEvent>(OnPointerUp);
}
private void OnPointerUp(PointerUpEvent evt)
{
SendValueToControl(Vector2.zero);
_startPosition = evt.position;
_ignoreFrame = 1;
}
private void OnPointerDown(PointerDownEvent evt)
{
_ignoreFrame = 1;
_startPosition = evt.position;
}
private void OnPointerMove(PointerMoveEvent evt)
{
if (_ignoreFrame-- > 0)
{
return;
}
if (Vector2.Distance(evt.deltaPosition, default) > Vector2.Distance(_startPosition, evt.position))
{
return;
}
var pos = evt.deltaPosition;
if (IsDelta)
{
var newPos = evt.position;
pos = new Vector2(newPos.x, newPos.y) - _startPosition;
pos /= MoveRange;
}
SendValueToControl(new Vector2(pos.x, -pos.y));
}
}
}

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@@ -0,0 +1,11 @@
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@@ -11,9 +11,9 @@ namespace BITKit.UX
{
public UXInputAction(VisualElement visualElement,string controlPathInternal)
{
this.controlPathInternal = controlPathInternal;
this.ControlPathInternal = controlPathInternal;
}
protected sealed override string controlPathInternal { get; set; }
protected sealed override string ControlPathInternal { get; set; }
}
}

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@@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class CellContainer : VisualElement
{
public new class UxmlFactory : UxmlFactory<CellContainer, UxmlTraits> { }
public int CellSize { get; set; } = 64;
public CellContainer()
{
RegisterCallback<CustomStyleResolvedEvent>(x =>
{
MarkDirtyRepaint();
});
generateVisualContent += GenerateVisualContent;
}
private void GenerateVisualContent(MeshGenerationContext obj)
{
if(contentRect.height<=0 || contentRect.width<=0)return;
var painter = obj.painter2D;
painter.lineWidth = resolvedStyle.borderTopWidth;
painter.strokeColor = resolvedStyle.borderTopColor;
var yCount = contentRect.height / CellSize;
var xCount = contentRect.width / CellSize;
for (var x = 1; x < xCount; x++)
{
painter.BeginPath();
painter.MoveTo(new Vector2(x * CellSize, 0));
painter.LineTo(new Vector2(x * CellSize, contentRect.height));
painter.Stroke();
}
for (var y = 1; y < yCount; y++)
{
painter.BeginPath();
painter.MoveTo(new Vector2(0, y * CellSize));
painter.LineTo(new Vector2(contentRect.width, y * CellSize));
painter.Stroke();
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
#if UNITY_5_3_OR_NEWER && UNITY_WINDOW
@@ -11,11 +12,13 @@ using AnotherFileBrowser.Windows;
using BITKit.Mod;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using Pointer = UnityEngine.InputSystem.Pointer;
namespace BITKit.UX
{
public class UXModService:UIToolKitPanel,IDisposable
public class UXModService:UIToolKitPanel
{
protected override string DocumentPath => "ux_mod_Service";
private const string TemplatePath = "ux_mod_service_template";
@@ -37,8 +40,7 @@ namespace BITKit.UX
private Label _modDescriptionLabel;
[UXBindPath("reload-mod-button",true)]
private Button _reloadModButton;
[UXBindPath("install-roslyn-fill")]
private VisualElement _installRoslynFill;
private readonly ConcurrentDictionary<string,VisualElement> _modContainers=new();
public UXModService(IUXService uxService) : base(uxService)
@@ -54,8 +56,6 @@ namespace BITKit.UX
private async UniTask InitializeAsync()
{
_installRoslynFill.style.width = 0;
_modTemplate =await ModService.LoadAsset<VisualTreeAsset>(TemplatePath);
UXUtils.Inject(this);
@@ -134,6 +134,7 @@ namespace BITKit.UX
private VisualElement Create(IMod mod)
{
var container =_modsContainer.Create(_modTemplate);
container.Get<Toggle>().SetValueWithoutNotify(ModService.Mods.Contains(mod));
container.Get<Toggle>().RegisterValueChangedCallback(evt =>
{
if (evt.newValue)
@@ -145,6 +146,7 @@ namespace BITKit.UX
ModService.UnLoad(mod);
}
});
container.Get<Label>().text = mod.Name +"@"+mod.PackageName;
container.tooltip = mod.Name+"\n"+mod.Description;
container.Get<Button>().clicked += () =>
@@ -155,8 +157,9 @@ namespace BITKit.UX
return container;
}
public void Dispose()
public override void Dispose()
{
base.Dispose();
ModService.OnModInstalled-=OnModInstalled;
ModService.OnModUnInstalled-=OnModUnInstalled;
ModService.OnModLoaded-=OnModLoaded;

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@@ -0,0 +1,8 @@
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@@ -0,0 +1,111 @@
using System;
using System.Linq;
using BITKit.Mod;
using BITKit.UX.Hotkey;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class UXRadialMenu : UIToolKitPanel
{
protected override string DocumentPath => "ui_radial_menu";
public override bool CloseWhenClickOutside => true;
public override bool AllowCursor => true;
private VisualTreeAsset _template;
[UXBindPath("radialMenu-container")]
private VisualElement _container;
[UXBindPath("info-label")]
private Label _infoLabel;
public IHotkeyCollection HotkeyCollection { get; set; }
public UXRadialMenu(IUXService uxService) : base(uxService)
{
OnInitiatedAsync += InitiatedAsync;
}
private async UniTask InitiatedAsync()
{
_container.Clear();
_template =await ModService.LoadAsset<VisualTreeAsset>("ui_radial_menu-template");
RootVisualElement.RegisterCallback<PointerDownEvent>(x =>
{
UXService.Return();
});
}
protected override void OnPanelEntry()
{
base.OnPanelEntry();
_infoLabel.text = "选择快速动作";
if (HotkeyCollection is null)
{
_infoLabel.text = "<color=yellow>没有快速动作</color>";
return;
}
var count = HotkeyCollection.Hotkeys.Count();
if (count is 0)
{
_infoLabel.text = "<color=yellow>目前没有快速动作</color>";
}
for (var i = 0; i < count; i++)
{
var hotkey = HotkeyCollection.Hotkeys.ElementAt(i);
var angle = 360 / count * i;
var pos = Quaternion.Euler(0, 0, angle) * Vector3.up * 384;
pos.y *= 0.64f;
var container = _container.Create<VisualElement>(_template.CloneTree);
var button = container.Get<Button>();
button.text = hotkey.Name;
button.focusable = false;
button.clickable = hotkey.HoldDuration is 0 ? new Clickable(OnClick) : null;
container.style.position = Position.Absolute;
container.transform.position = pos;
container.SetEnabled(hotkey.Enabled);
container.RegisterCallback<PointerOverEvent>(OnMouseOver);
continue;
void OnClick()
{
if (!hotkey.Enabled) return;
if (hotkey.OnPerform is not null)
{
try
{
hotkey.OnPerform();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
UXService.Return();
}
void OnMouseOver(PointerOverEvent evt)
{
_infoLabel.text = hotkey.Description;
}
}
}
protected override void OnPanelExit()
{
base.OnPanelExit();
_container.Clear();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 961781fb0b2f7004dbb5f7956301c4fc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -40,7 +40,6 @@ namespace BITKit.UX
uxService.Register(this);
InitializeAsync().Forget();
}
private async UniTask InitializeAsync()
{
await _isBusy;
@@ -89,20 +88,20 @@ namespace BITKit.UX
UXUtils.Inject(this,RootVisualElement);
OnInitiated?.Invoke();
RootVisualElement.SetActive(false);
await OnInitiatedAsync.UniTaskFunc();
WaitUtilInitialized.TrySetResult();
RootVisualElement.RegisterCallback<TransitionRunEvent>(OnTransitionRun);
RootVisualElement.RegisterCallback<TransitionStartEvent>(OnTransitionStart);
RootVisualElement.RegisterCallback<TransitionStartEvent>(OnTransitionStart);
RootVisualElement.RegisterCallback<TransitionEndEvent>(OnTransitionEnd);
RootVisualElement.RegisterCallback<TransitionCancelEvent>(OnTransitionEnd);
WaitUtilTransitionCompleted.TrySetResult();
WaitUtilInitialized.TrySetResult();
OnInitiated?.Invoke();
}
}
@@ -127,6 +126,7 @@ namespace BITKit.UX
public virtual bool AllowReload { get; }
public virtual bool AllowCursor { get; }
public virtual bool AllowInput { get; }
public object Root => RootVisualElement;
public virtual string[] InitialUssClasses { get; } = Array.Empty<string>();
public bool IsDisposed { get; private set; }
@@ -152,6 +152,11 @@ namespace BITKit.UX
RootVisualElement.SetActive(true);
//await UniTask.NextFrame();
if (IsWindow)
{
RootVisualElement.BringToFront();
}
RootVisualElement.AddToClassList(USSEntry);
@@ -174,9 +179,19 @@ namespace BITKit.UX
{
BIT4Log.LogException(e);
}
await WaitUtilTransitionCompleted.Task;
try
{
var cts = new CancellationTokenSource();
cts.CancelAfter(1000);
await WaitUtilTransitionCompleted.Task.AttachExternalCancellation(cts.Token);
}
catch (OperationCanceledException)
{
}
await UniTask.SwitchToMainThread();
RootVisualElement.AddToClassList(USSEntered);
}
private void OnTransitionEnd<TChangeEvent>(TChangeEvent evt)
@@ -218,8 +233,17 @@ namespace BITKit.UX
await UniTask.NextFrame();
await OnExitAsync.UniTaskFunc();
try
{
var cts = new CancellationTokenSource();
cts.CancelAfter(1000);
await WaitUtilTransitionCompleted.Task.AttachExternalCancellation(cts.Token);
}
catch (OperationCanceledException)
{
}
await WaitUtilTransitionCompleted.Task;
}
void IEntryElement.Exited()
{
@@ -249,7 +273,7 @@ namespace BITKit.UX
{
}
public void Dispose()
public virtual void Dispose()
{
RootVisualElement?.RemoveFromHierarchy();
IsDisposed = true;

View File

@@ -0,0 +1,141 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class UIToolkitSubPanel<T> :IUXPanel where T : IUXPanel
{
private readonly IServiceProvider _serviceProvider;
protected readonly T Panel;
protected readonly ValidHandle IsVisible=new();
private readonly ValidHandle _busy = new();
public UIToolkitSubPanel(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
Panel = serviceProvider.GetRequiredService<T>();
Panel.OnInitiated += OnInitiated;
Panel.OnInitiatedAsync += OnInitiatedAsync;
if (Panel is UIToolKitPanel uiToolKitPanel)
{
if (uiToolKitPanel.WaitUtilInitialized.Task.Status is UniTaskStatus.Succeeded)
{
OnInitiatedAsync().Forget();
OnInitiated();
}
}
Panel.OnEntry +=()=> IsVisible.RemoveDisableElements(this);
Panel.OnExit +=()=> IsVisible.AddDisableElements(this);
IsVisible.AddListener(IsVisibleCallback);
}
private async void IsVisibleCallback(bool x)
{
await _busy;
using var busy = _busy.GetHandle();
if (x)
{
OnEntry?.Invoke();
OnEntryAsync?.Invoke();
OnEntryCompleted?.Invoke();
}
else
{
OnExit?.Invoke();
OnExitAsync?.Invoke();
OnExitCompleted?.Invoke();
}
}
protected virtual UniTask OnInitiatedAsync()
{
UXUtils.Inject(this,Panel.Root as VisualElement);
return UniTask.CompletedTask;
}
protected virtual void OnInitiated()
{ UXUtils.Inject(this,Panel.Root as VisualElement);
}
bool IEntryElement.IsEntered
{
get => Panel.IsEntered;
set => Panel.IsEntered = value;
}
void IEntryElement.Entry()
{
Panel.Entry();
}
UniTask IEntryElement.EntryAsync()
{
return Panel.EntryAsync();
}
void IEntryElement.Entered()
{
Panel.Entered();
}
void IEntryElement.Exit()
{
Panel.Exit();
}
UniTask IEntryElement.ExitAsync()
{
return Panel.ExitAsync();
}
void IEntryElement.Exited()
{
Panel.Exited();
}
bool IUXPanel.IsWindow => Panel.IsWindow;
string IUXPanel.Index => Panel.Index;
bool IUXPanel.AllowCursor => Panel.AllowCursor;
bool IUXPanel.AllowInput => Panel.AllowInput;
object IUXPanel.Root => Panel.Root;
public event Action OnEntry;
public event Func<UniTask> OnEntryAsync;
public event Action OnEntryCompleted;
public event Action OnExit;
public event Func<UniTask> OnExitAsync;
public event Action OnExitCompleted;
event Action IUXPanel.OnInitiated
{
add => Panel.OnInitiated += value;
remove => Panel.OnInitiated -= value;
}
event Func<UniTask> IUXPanel.OnInitiatedAsync
{
add => Panel.OnInitiatedAsync += value;
remove => Panel.OnInitiatedAsync -= value;
}
void IUXPanel.OnTick(float deltaTime)
{
Panel.OnTick(deltaTime);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3b6d7b7e48316f04f9130c5301091ee7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,7 +5,10 @@ using System.Threading;
using BITKit.Mod;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
@@ -25,9 +28,26 @@ namespace BITKit.UX
_serviceProvider = serviceProvider;
_cancellationTokenSource = cancellationTokenSource;
_entryGroup.OnEntry += OnEntry;
_windowEntryGroup.OnEntry += OnWindowEntry;
_windowEntryGroup.OnExit += OnWindowExit;
_ticker.Add(OnTick);
}
private void OnWindowExit(IUXPanel obj)
{
BITAppForUnity.AllowCursor.RemoveElement(_windowEntryGroup);
if (obj.AllowInput is false)
BITInputSystem.AllowInput.RemoveDisableElements(_windowEntryGroup);
}
private void OnWindowEntry(IUXPanel obj)
{
BITAppForUnity.AllowCursor.SetElements(_windowEntryGroup, obj.AllowCursor);
if (obj.AllowInput is false)
BITInputSystem.AllowInput.AddDisableElements(_windowEntryGroup);
}
private readonly EntryGroup<IUXPanel> _entryGroup = new();
private readonly EntryGroup<IUXPanel> _windowEntryGroup = new();
/// <summary>
@@ -73,9 +93,9 @@ namespace BITKit.UX
public string SettingsPath { get; set; } = "ux_panel_settings";
public object Root { get; private set; }
public static VisualElement RootVisualElement { get; private set; }
public async UniTask InitializeAsync()
{
var gameObject = new GameObject("UXService");
Object.DontDestroyOnLoad(gameObject);
@@ -87,6 +107,11 @@ Object.Destroy(gameObject);
var document = gameObject.AddComponent<UIDocument>();
try
{
if (Touchscreen.current is not null && SettingsPath == "ux_panel_settings")
{
SettingsPath = "ux_panel_settings_mobile";
}
var panelSettings =await ModService.LoadAsset<PanelSettings>(SettingsPath);
document.panelSettings = panelSettings;
}
@@ -96,8 +121,12 @@ Object.Destroy(gameObject);
throw;
}
Root = document.rootVisualElement;
Root = RootVisualElement= document.rootVisualElement;
if (Touchscreen.current is not null)
{
RootVisualElement.AddToClassList("mobile");
}
}
public void Register(IUXPanel panel) => _registryQueue.Enqueue(panel);
@@ -115,6 +144,22 @@ Object.Destroy(gameObject);
public void Entry(string panelName) => _entryQueueByName.TryAdd(panelName);
public IUXPanel CurrentPanel => _currentPanel;
public event Action<IUXPanel, IUXPanel> OnPanelChanged;
public bool TryPick(float2 position, out object obj)
{
obj = null;
if (!EventSystem.current.IsPointerOverGameObject())
{
return false;
}
position.y = Screen.height - position.y;
var ve = RootVisualElement.panel.Pick(RuntimePanelUtils.ScreenToPanel(RootVisualElement.panel, position));
obj = ve;
return obj is not null;
}
public void Return()
{
@@ -143,6 +188,7 @@ Object.Destroy(gameObject);
{
try
{
while (_registryQueue.TryDequeue(out var result))
{
if (result is null) continue;
@@ -201,6 +247,13 @@ Object.Destroy(gameObject);
public async void Dispose()
{
foreach (var panelsValue in _panels.Values)
{
if (panelsValue is IDisposable disposable)
{
disposable.Dispose();
}
}
_ticker.Remove(OnTick);
await UniTask.SwitchToMainThread();
if (_currentPanel is not null)

View File

@@ -3,6 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Newtonsoft.Json;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.UIElements;
#if UNITY_EDITOR
@@ -10,103 +12,106 @@ using Types = FullscreenEditor.Types;
#endif
namespace BITKit.UX.Settings
{
public class UXSettings : MonoBehaviour
public interface IUXSettings:IUXPanel{}
public class UXSettings<T,TValue> : UIToolkitSubPanel<T>,IUXSettings where T: IUXPanel
{
[SerializeField] private UIDocument document;
[UXBindPath("resolution-dropdown")]
private DropdownField _resolutionDropdown;
[UXBindPath("sensitivity-slider")]
private Slider _sensitivitySlider;
[UXBindPath("fullscreen-toggle")]
private Toggle _fullscreenToggle;
private void Start()
private readonly TValue _value;
private readonly IWrapper<TValue> _valueWrapper;
public UXSettings(IServiceProvider serviceProvider, IWrapper<TValue> valueWrapper) : base(serviceProvider)
{
UXUtils.Inject(this);
_resolutionDropdown.choices = Screen.resolutions.Select(x => x.ToString()).ToList();
_resolutionDropdown.SetValueWithoutNotify(Screen.currentResolution.ToString());
_resolutionDropdown.RegisterValueChangedCallback(x =>
{
Data.Set(Constant.Environment.mat_setvideomode, x.newValue);
});
_fullscreenToggle.SetValueWithoutNotify(Screen.fullScreen);
_fullscreenToggle.RegisterValueChangedCallback(x =>
{
Data.Set(Constant.Environment.fullscreen, x.newValue);
});
//_sensitivitySlider.SetValueWithoutNotify(PlayerConfig.Singleton.Sensitivity);
_sensitivitySlider.RegisterValueChangedCallback(x =>
{
Data.Set(Constant.Environment.sensitivity, x.newValue);
});
Data.AddListener<string>(Constant.Environment.mat_setvideomode, OnResolutionChanged);
Data.AddListener<bool>(Constant.Environment.fullscreen,OnFullScreenChanged);
Data.AddListener<float>(Constant.Environment.sensitivity,OnSensitivityChanged);
destroyCancellationToken.Register(() =>
{
Data.RemoveListender<string>(Constant.Environment.mat_setvideomode, OnResolutionChanged);
Data.RemoveListender<bool>(Constant.Environment.fullscreen,OnFullScreenChanged);
Data.RemoveListender<float>(Constant.Environment.sensitivity,OnSensitivityChanged);
PlayerPrefs.Save();
});
if(PlayerPrefs.HasKey(Constant.Environment.fullscreen))
Data.Set(Constant.Environment.fullscreen, PlayerPrefs.GetInt(Constant.Environment.fullscreen) == 1);
if(PlayerPrefs.HasKey(Constant.Environment.sensitivity))
Data.Set(Constant.Environment.sensitivity, PlayerPrefs.GetFloat(Constant.Environment.sensitivity));
_valueWrapper = valueWrapper;
_value = _valueWrapper.Value;
}
private async void OnSensitivityChanged(float obj)
{
await UniTask.SwitchToMainThread(destroyCancellationToken);
_sensitivitySlider.SetValueWithoutNotify(obj);
PlayerPrefs.SetFloat(Constant.Environment.sensitivity,obj);
}
private async void OnFullScreenChanged(bool obj)
{
await UniTask.SwitchToMainThread(destroyCancellationToken);
_fullscreenToggle.SetValueWithoutNotify(obj);
[UXBindPath("settings-container")]
private VisualElement _settingsContainer;
#if UNITY_EDITOR
if (obj)
private void Save()
{
_valueWrapper.Value = _value;
}
protected override void OnInitiated()
{
base.OnInitiated();
_settingsContainer.Clear();
foreach (var propertyInfo in typeof(TValue).GetProperties())
{
FullscreenEditor.Fullscreen.MakeFullscreen(Types.GameView);
}
else
{
foreach (var x in FullscreenEditor.Fullscreen.GetAllFullscreen())
var name = propertyInfo.GetDisplayName();
var value = propertyInfo.GetValue(_valueWrapper.Value);
switch (propertyInfo.PropertyType)
{
x.Close();
case var type when type == typeof(bool):
{
var checkBox = _settingsContainer.Create<Toggle>();
checkBox.label = name;
checkBox.SetValueWithoutNotify(value.As<bool>());
checkBox.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type == typeof(float):
{
var slider = _settingsContainer.Create<Slider>();
slider.label = name;
slider.showInputField = true;
slider.showMixedValue = true;
slider.lowValue = 1;
slider.highValue = 100;
slider.SetValueWithoutNotify(value.As<float>());
slider.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type == typeof(int):
{
var slider = _settingsContainer.Create<SliderInt>();
slider.label = name;
slider.showInputField = true;
slider.showMixedValue = true;
slider.lowValue = 1;
slider.highValue = 100;
slider.SetValueWithoutNotify(value.As<int>());
slider.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type == typeof(string):
{
var textField = _settingsContainer.Create<TextField>();
textField.label = name;
textField.SetValueWithoutNotify(value.As<string>());
textField.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type.IsEnum:
{
var enumField = _settingsContainer.Create<EnumField>();
enumField.label = name;
enumField.Init(value as Enum);
enumField.SetValueWithoutNotify(value as Enum);
enumField.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
}
}
#else
Screen.fullScreen = obj;
#endif
PlayerPrefs.SetInt(Constant.Environment.fullscreen, obj ? 1 : 0);
}
private async void OnResolutionChanged(string newResolution)
{
await UniTask.SwitchToMainThread(destroyCancellationToken);
_resolutionDropdown.SetValueWithoutNotify(newResolution);
var resolution = Screen.resolutions.Single(x => x.ToString() == newResolution);
Screen.SetResolution(resolution.width,resolution.height,Data.Get<bool>(Constant.Environment.fullscreen));
}
}

View File

@@ -84,7 +84,18 @@ namespace BITKit.UX
return "";
}
var screenPosition = Mouse.current.position.ReadValue();
var screenPosition = Vector2.zero;
if (Mouse.current is not null)
{
screenPosition= Mouse.current.position.ReadValue();
}
if (Touchscreen.current is not null)
{
screenPosition = Touchscreen.current.position.ReadValue();
}
screenPosition.y = Screen.height - screenPosition.y;
VisualElement ve = panel.Pick(RuntimePanelUtils.ScreenToPanel(panel, screenPosition));