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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.Physics
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{
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[ExecuteAlways]
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public class GetClosePointFromColliderDebugger : MonoBehaviour
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{
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private GetClosePointFromCollider _getClosePointFromCollider;
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[SerializeField] private LayerMask layerMask;
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private void OnEnable()
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{
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_getClosePointFromCollider = new GetClosePointFromCollider(transform);
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}
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private void Update()
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{
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_getClosePointFromCollider.LayerMask = layerMask;
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if (_getClosePointFromCollider.TryGetValue(out Vector3 vector3, out var collider1))
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{
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var offset = Vector3.up * -0.01f;
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Debug.DrawLine(transform.position+offset,vector3+offset,Color.cyan);
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}
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.DrawWireSphere(transform.position,_getClosePointFromCollider.Distance);
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}
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}
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}
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