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@@ -6,7 +6,6 @@ using System.IO;
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using BITKit.IO;
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using BITKit.UX;
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using Cysharp.Threading.Tasks;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Rendering;
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@@ -26,9 +25,11 @@ namespace BITKit
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private static void Reload()
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{
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Stopwatch = new Stopwatch();
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#if UNITY_EDITOR
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#else
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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#endif
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}
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