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Src/Core/WorldNode/UnityNode.cs
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39
Src/Core/WorldNode/UnityNode.cs
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#if UNITY_5_3_OR_NEWER
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.WorldNode
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{
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public sealed class UnityNode : MonoBehaviour,IWorldNode
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{
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[SerializeReference, SubclassSelector] private IWorldNodeService worldNodeService = new WorldNodeService();
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[SerializeReference, SubclassSelector] private IWorldNode worldNode;
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public int Id { get; set; }
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public IWorldNode WorldNode => worldNode;
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public object WorldObject
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{
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get => gameObject;
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set=>throw new InvalidOperationException("Cannot set WorldObject");
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}
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private void Start()
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{
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if (worldNode is null)
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{
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Debug.LogWarning("WorldNode is null");
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return;
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}
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Id = gameObject.GetInstanceID();
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worldNode.Id = Id;
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worldNode.WorldObject = gameObject;
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worldNode.Initialize();
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worldNodeService.RegisterNode(worldNode);
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Destroy(this);
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}
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}
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}
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#endif
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