This commit is contained in:
CortexCore
2025-02-24 23:02:43 +08:00
parent 41715e4413
commit 8261a458e2
105 changed files with 2934 additions and 696 deletions

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@@ -44,11 +45,16 @@ namespace BITKit.StateMachine
UniTask OnStateExitAsync(IState old, IState newState);
}
public interface IStateMachine<T> where T:IState
public interface IMicroStateMachine<T>
{
T CurrentState { get; }
event Action<T, T> OnStateChanged;
T TransitionState<TState>() where TState : T;
T TransitionState(T state);
}
public interface IStateMachine<T>:IMicroStateMachine<T> where T:IState
{
bool Enabled { get; set; }
T CurrentState { get; }
event Action<T,T> OnStateChanged;
event Action<T> OnStateRegistered;
event Action<T> OnStateUnRegistered;
@@ -56,13 +62,72 @@ namespace BITKit.StateMachine
void Initialize();
void UpdateState(float deltaTime);
void DisposeState();
T TransitionState<TState>() where TState : T;
T TransitionState(T state);
void Register(T newState) => throw new NotImplementedException("未实现的接口");
void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
void InvokeOnStateRegistered(T state){}
void InvokeOnStateUnRegistered(T state){}
}
public class MicroStateMachine<T> : IMicroStateMachine<T>
{
public T CurrentState { get; private set; }
public event Action<T, T> OnStateChanged;
private readonly ConcurrentDictionary<Type,T> _stateDictionary=new();
public T TransitionState<TState>() where TState : T
{
var state = _stateDictionary.GetOrAdd(typeof(TState), Activator.CreateInstance<TState>());
return TransitionState(state);
}
public T TransitionState(T state)
{
_stateDictionary.TryAdd(state.GetType(), state);
if (Equals(state, CurrentState)) return default;
var currentState = CurrentState;
CurrentState = state;
OnStateChanged?.Invoke(currentState, state);
return state;
}
}
public abstract class StateAsync:IStateAsync
{
public virtual bool Enabled { get; set; }
public virtual void Initialize()
{
}
public virtual void OnStateEntry(IState old)
{
}
public virtual void OnStateUpdate(float deltaTime)
{
}
public virtual void OnStateExit(IState old, IState newState)
{
}
public virtual int Identifier { get; set; }
public virtual UniTask InitializeAsync()
{
return UniTask.CompletedTask;
}
public virtual UniTask OnStateEntryAsync(IState old)
{ return UniTask.CompletedTask;
}
public virtual UniTask OnStateUpdateAsync(float deltaTime)
{ return UniTask.CompletedTask;
}
public virtual UniTask OnStateExitAsync(IState old, IState newState)
{ return UniTask.CompletedTask;
}
}
public static class StateMachineUtils
{
public static void Register<T>(this IStateMachine<T> stateMachine, T newState) where T : IState