This commit is contained in:
CortexCore
2025-02-24 23:02:43 +08:00
parent 41715e4413
commit 8261a458e2
105 changed files with 2934 additions and 696 deletions

View File

@@ -25,8 +25,8 @@ namespace BITKit.StateMachine
public bool Enabled { get; set; } = true;
public T CurrentState { get;private set; }
public T NextOrCurrentState => _nextTargetState.IfNotAllow(CurrentState);
private T _nextState;
public event Action<T, T> OnStateChanging;
public event Func<T, T, UniTask> OnStateChangeAsync;
public event Action<T, T> OnStateChanged;
public event Action<T> OnStateRegistered;
public IReadOnlyDictionary<int, T> Dictionary => _dictionary;
@@ -53,21 +53,18 @@ namespace BITKit.StateMachine
{
if (CurrentState is null) return;
using var _ = IsBusy.GetHandle();
await CurrentState.OnStateUpdateAsync(deltaTime);
CurrentState.OnStateUpdate(deltaTime);
await CurrentState.OnStateUpdateAsync(deltaTime);
}
public async void DisposeState()
{
await IsBusy;
if(_cancellationTokenSource.IsCancellationRequested)return;
if (_cancellationTokenSource.IsCancellationRequested) return;
if (CurrentState is null) return;
using var _ = IsBusy.GetHandle();
if (CurrentState is not null)
{
CurrentState.Enabled = false;
}
CurrentState.Enabled = false;
await CurrentState.OnStateExitAsync(CurrentState, null);
CurrentState.OnStateExit(CurrentState, null);
CurrentState = null;
@@ -108,10 +105,15 @@ namespace BITKit.StateMachine
}
_nextTargetState.SetValueThenAllow(nextState);
await IsBusy;
if(CurrentState==nextState)return;
if(_cancellationTokenSource.IsCancellationRequested)return;
using var _ = IsBusy.GetHandle();
OnStateChanging?.Invoke(CurrentState,nextState);
if (_dictionary.TryAdd(nextState.Identifier, nextState))
await OnStateChangeAsync.UniTaskFunc(CurrentState,nextState);
if (nextState is not null && _dictionary.TryAdd(nextState.Identifier, nextState))
{
await nextState.InitializeAsync();
if(_cancellationTokenSource.IsCancellationRequested)return;
@@ -125,6 +127,11 @@ namespace BITKit.StateMachine
CurrentState.OnStateExit(CurrentState,nextState);
}
if (_nextTargetState.Allow && _nextTargetState.Value != nextState)
{
return;
}
var tempState = CurrentState;
CurrentState = _nextTargetState.Value;
_nextTargetState.Clear();

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@@ -44,11 +45,16 @@ namespace BITKit.StateMachine
UniTask OnStateExitAsync(IState old, IState newState);
}
public interface IStateMachine<T> where T:IState
public interface IMicroStateMachine<T>
{
T CurrentState { get; }
event Action<T, T> OnStateChanged;
T TransitionState<TState>() where TState : T;
T TransitionState(T state);
}
public interface IStateMachine<T>:IMicroStateMachine<T> where T:IState
{
bool Enabled { get; set; }
T CurrentState { get; }
event Action<T,T> OnStateChanged;
event Action<T> OnStateRegistered;
event Action<T> OnStateUnRegistered;
@@ -56,13 +62,72 @@ namespace BITKit.StateMachine
void Initialize();
void UpdateState(float deltaTime);
void DisposeState();
T TransitionState<TState>() where TState : T;
T TransitionState(T state);
void Register(T newState) => throw new NotImplementedException("未实现的接口");
void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
void InvokeOnStateRegistered(T state){}
void InvokeOnStateUnRegistered(T state){}
}
public class MicroStateMachine<T> : IMicroStateMachine<T>
{
public T CurrentState { get; private set; }
public event Action<T, T> OnStateChanged;
private readonly ConcurrentDictionary<Type,T> _stateDictionary=new();
public T TransitionState<TState>() where TState : T
{
var state = _stateDictionary.GetOrAdd(typeof(TState), Activator.CreateInstance<TState>());
return TransitionState(state);
}
public T TransitionState(T state)
{
_stateDictionary.TryAdd(state.GetType(), state);
if (Equals(state, CurrentState)) return default;
var currentState = CurrentState;
CurrentState = state;
OnStateChanged?.Invoke(currentState, state);
return state;
}
}
public abstract class StateAsync:IStateAsync
{
public virtual bool Enabled { get; set; }
public virtual void Initialize()
{
}
public virtual void OnStateEntry(IState old)
{
}
public virtual void OnStateUpdate(float deltaTime)
{
}
public virtual void OnStateExit(IState old, IState newState)
{
}
public virtual int Identifier { get; set; }
public virtual UniTask InitializeAsync()
{
return UniTask.CompletedTask;
}
public virtual UniTask OnStateEntryAsync(IState old)
{ return UniTask.CompletedTask;
}
public virtual UniTask OnStateUpdateAsync(float deltaTime)
{ return UniTask.CompletedTask;
}
public virtual UniTask OnStateExitAsync(IState old, IState newState)
{ return UniTask.CompletedTask;
}
}
public static class StateMachineUtils
{
public static void Register<T>(this IStateMachine<T> stateMachine, T newState) where T : IState