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Packages/Runtime/Utility/UtilityHelper.cs
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15
Packages/Runtime/Utility/UtilityHelper.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace BITKit
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{
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public static class UtilityHelper
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{
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public static bool isPlaying => BehaviourHelper.Actived;
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public static bool isValid => BehaviourHelper.Actived;
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}
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}
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