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Packages/Runtime/Utility/ScriptableObjectHelper.cs
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26
Packages/Runtime/Utility/ScriptableObjectHelper.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace BITKit
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{
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public static class ScriptableObjectHelper
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{
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public static T Get<T>() where T : ScriptableObject
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{
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string name = typeof(T).Name;
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T so = Resources.Load<T>(name);
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#if UNITY_EDITOR
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if (so is null)
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{
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so = ScriptableObject.CreateInstance<T>();
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AssetDatabase.CreateAsset(so, $"Assets/Resources/{name}.asset");
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AssetDatabase.SaveAssets();
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}
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#endif
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return so;
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}
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}
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}
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