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Packages/Runtime/Entity/Core/EntityInputComponent.cs
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34
Packages/Runtime/Entity/Core/EntityInputComponent.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using BITKit.UniversalInputSystem;
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namespace BITKit.Entities
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{
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public class EntityInputComponent : EntityComponent, BITController.IGameplayActions
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{
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public virtual void OnMovement(InputAction.CallbackContext context) { }
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public virtual void OnView(InputAction.CallbackContext context) { }
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public virtual void OnJump(InputAction.CallbackContext context) { }
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public virtual void OnCrouch(InputAction.CallbackContext context) { }
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public virtual void OnHoldCrouch(InputAction.CallbackContext context) { }
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public virtual void OnFire(InputAction.CallbackContext context) { }
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public virtual void OnAim(InputAction.CallbackContext context) { }
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public virtual void OnInteractive(InputAction.CallbackContext context) { }
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public virtual void OnAbility(InputAction.CallbackContext context) { }
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public virtual void OnMelee(InputAction.CallbackContext context) { }
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public virtual void OnRun(InputAction.CallbackContext context) { }
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public virtual void OnRunHold(InputAction.CallbackContext context) { }
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public virtual void OnReload(InputAction.CallbackContext context) { }
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public virtual void OnPrimary(InputAction.CallbackContext context) { }
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public virtual void OnSecondary(InputAction.CallbackContext context) { }
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public virtual void OnTertiary(InputAction.CallbackContext context) { }
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public virtual void OnQuaternary(InputAction.CallbackContext context) { }
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public virtual void OnQuinary(InputAction.CallbackContext context) { }
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public virtual void OnSenary(InputAction.CallbackContext context) { }
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public virtual void OnSeptenary(InputAction.CallbackContext context) { }
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public virtual void OnOctonary(InputAction.CallbackContext context) { }
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public virtual void OnNonary(InputAction.CallbackContext context) { }
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public virtual void OnDenary(InputAction.CallbackContext context) { }
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}
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}
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