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Packages/Common~/Extensions/Netcode/EntityNet.cs
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70
Packages/Common~/Extensions/Netcode/EntityNet.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.VisualScripting;
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using UnityEngine.Events;
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using System.Linq;
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using Unity.Netcode;
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namespace BITKit.Entities
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{
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public class EntityNet : NetworkBehaviour, IEntity
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{
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GenericEvent genericEvent = new();
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Processor processor = new();
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public IEntityComponent[] entityComponents { get; set; }
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protected virtual void Awake()
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{
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entityComponents = GetComponentsInChildren<IEntityComponent>(true);
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entityComponents.ForEach(x => x.Initialize(this));
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}
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protected virtual void Start()
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{
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entityComponents.ForEach(x => x.OnAwake());
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entityComponents.ForEach(x => x.OnStart());
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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entityComponents.ForEach(x => x.OnDestroyComponent());
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}
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protected virtual void Update()
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{
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entityComponents.ForEach(x => x.OnUpdate(Time.deltaTime));
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}
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protected virtual void FixedUpdate()
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{
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entityComponents.ForEach(x => x.OnFixedUpdate(Time.fixedDeltaTime));
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}
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protected virtual void LateUpdate()
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{
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entityComponents.ForEach(x => x.OnLateUpdate(Time.deltaTime));
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}
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public override void OnNetworkSpawn()
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{
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Set<bool>(nameof(EntityComponent.isLocalPlayer), IsLocalPlayer);
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IEntity.LocalPlayer = this;
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entityComponents.ForEach(x => x.OnSpawn());
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}
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public override void OnNetworkDespawn()
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{
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entityComponents.ForEach(x => x.OnDespawn());
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IEntity.LocalPlayer = null;
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}
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public void AddListener<T>(Action<T> action) => genericEvent.AddListener<T>(action);
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public void Invoke<T>(T value) => genericEvent.Invoke<T>(value);
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public void RemoveListener<T>(Action<T> action) => genericEvent.RemoveListener<T>(action);
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public void AddListener<T>(string key, Action<T> action) => genericEvent.AddListener<T>(key, action);
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public void Invoke<T>(string key, T value) => genericEvent.Invoke<T>(key, value);
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public void RemoveListener<T>(string key, Action<T> action) => genericEvent.RemoveListener<T>(key, action);
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public T Get<T>(string key = default) => genericEvent.Get<T>(key) ?? GetComponent<T>();
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public void Set<T>(T value) => genericEvent.Set<T>(value);
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public void Set<T>(string key, T value) => genericEvent.Set<T>(key, value);
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public T GetContext<T>(T value = default) => processor.GetContext<T>(value);
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public void AddProcessor<T>(Func<T, T> func) => processor.AddProcessor<T>(func);
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public void RemoveProcessor<T>(Func<T, T> func) => processor.RemoveProcessor<T>(func);
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public T GetContext<T>(string key, T value) => processor.GetContext<T>(value);
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public void AddProcessor<T>(string key, Func<T, T> func) => processor.AddProcessor<T>(key, func);
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public void RemoveProcessor<T>(string key, Func<T, T> func) => processor.RemoveProcessor<T>(key, func);
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}
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}
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