Removed Many Things
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@@ -10,10 +10,6 @@ using UnityEditor;
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#endif
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namespace BITKit
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{
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public abstract class VisualBehaviour:MonoBehaviour
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{
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}
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public abstract class MonoBehaviourSingleton<T> : MonoBehaviour
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{
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public static T Singleton { get; private set; }
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@@ -22,40 +18,4 @@ namespace BITKit
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if (this is T t) Singleton = t;
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}
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}
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public abstract class BITBehavior : MonoBehaviour
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{
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public VisualTreeAsset customTreeAsset;
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public virtual void OnAwake() { }
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public virtual void OnStart() { }
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public virtual void OnStop() { }
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public virtual void OnUpdate(float deltaTime) { }
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public virtual void OnFixedUpdate(float deltaTime) { }
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public virtual void OnLateUpdate(float deltaTime) { }
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public virtual void OnDestroyComponent() { }
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public virtual void SetActive(bool active) { }
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public virtual Transform GetTransform() => transform;
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public void Toggle()
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{
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enabled = !enabled;
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}
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public virtual string GetName()
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{
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return gameObject.name;
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}
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public virtual object GetDiagnostics()
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{
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throw new System.NotImplementedException();
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}
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public VisualElement GetVisualElement()
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{
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return customTreeAsset ? customTreeAsset.CloneTree() : null;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(VisualBehaviour),true)]
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public class VisualBehaviourInspector:BITInspector<VisualBehaviour>
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{
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}
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#endif
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}
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