This commit is contained in:
parent
936a94c84b
commit
75889ec34f
|
@ -12,7 +12,8 @@
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"GUID:d8b63aba1907145bea998dd612889d6b",
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"GUID:be17a8778dbfe454890ed8279279e153",
|
||||
"GUID:9e24947de15b9834991c9d8411ea37cf",
|
||||
"GUID:84651a3751eca9349aac36a66bba901b"
|
||||
"GUID:84651a3751eca9349aac36a66bba901b",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e"
|
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],
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||||
"includePlatforms": [],
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"excludePlatforms": [],
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|
|
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@ -0,0 +1,8 @@
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namespace BITKit
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{
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public interface IEnableRequest
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{
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bool Enable { get; set; }
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object Sender { get; set; }
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 6d4d7ddcd2c941a2b2ebb06541c0b4f1
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timeCreated: 1689956335
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|
@ -77,6 +77,7 @@ namespace BITKit
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public void Execute()
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{
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//path = string.IsNullOrEmpty(path) ? Environment.CurrentDirectory : path.Replace(@"/", @"\");
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var path = Environment.ExpandEnvironmentVariables(this.path);
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path = string.IsNullOrEmpty(path) ? Environment.CurrentDirectory : System.IO.Path.Combine(Environment.CurrentDirectory, path);
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BIT4Log.Log<OpenPath>($"正在打开文件夹:{path}");
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try
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@ -217,7 +218,7 @@ namespace BITKit
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CancellationTokenSource = default;
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State = InitializationState.None;
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BIT4Log.Log<BITApp>($"已停止{nameof(BITApp)}");
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BIT4Log.Log<BITApp>("----------------------------------------");
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BIT4Log.Log<BITApp>("Exit Code:0");
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}
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public static void Run(string path, string WorkingDirectory = "")
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{
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|
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@ -8,4 +8,6 @@ namespace BITKit
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public class ExcuteOnStartAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Method)]
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public class ExcuteOnStopAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Property|AttributeTargets.Field)]
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public class ReadOnlyAttribute : Attribute { }
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}
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|
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@ -4,27 +4,24 @@ namespace BITKit
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{
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public static class BIT4Log
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{
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const string _debugLevel = "DebugLevel";
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#if UNITY_EDITOR
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[UnityEngine.RuntimeInitializeOnLoadMethod]
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private static void Reload()
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{
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OnLog = null;
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OnException = null;
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OnWarning = null;
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OnSetConsoleColor = null;
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OnNextLine = null;
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}
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#endif
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public static event Action<string> OnLog;
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public static event Action<Exception> OnException;
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public static event Action<string> OnWarning;
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public static event Action<ConsoleColor> OnSetConsoleColor;
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public static event Action OnNextLine;
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private static bool LogTime;
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static Type currentType;
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[ExcuteOnAwake]
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public static void Start()
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{
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}
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[ExcuteOnStop]
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public static void Stop()
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{
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OnLog = null;
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OnException = null;
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OnWarning = null;
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OnNextLine = null;
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}
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private static Type currentType;
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[BITCommand]
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public static void UseLogTime()
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{
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@ -1,5 +1,5 @@
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using System.Threading;
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using System;
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namespace BITKit.Core.Entites
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{
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/// <summary>
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@ -21,6 +21,7 @@ namespace BITKit.Core.Entites
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/// </summary>
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public interface IEntityComponent:IAwake,IStart
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{
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Type BaseType { get; }
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IEntity Entity { get; set; }
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}
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/// <summary>
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@ -28,6 +29,14 @@ namespace BITKit.Core.Entites
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/// </summary>
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public interface IEntitiesService
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{
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/// <summary>
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/// 当添加Entity时
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/// </summary>
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public event Action<IEntity> OnAdd;
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/// <summary>
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/// 当移除Entity时
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/// </summary>
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public event Action<IEntity> OnRemove;
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/// <summary>
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/// 所有Entity
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/// </summary>
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|
@ -45,11 +54,38 @@ namespace BITKit.Core.Entites
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/// <returns></returns>
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bool UnRegister(IEntity entity);
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CancellationToken CancellationToken { get; }
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|
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/// <summary>
|
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/// 通过Id获取Entity
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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IEntity Get(ulong id);
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/// <summary>
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/// 查询Entity,例如
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/// </summary>
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/// <para>var rotationEntities=EntitiesService.Query<RotationComponent></para>
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IEntity[] Query<T>() where T : IEntityComponent;
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/// <summary>
|
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/// 查询1个组件
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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T[] QueryComponents<T>() where T : IEntityComponent;
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/// <summary>
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/// 查询2个组件
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T1"></typeparam>
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/// <returns></returns>
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ValueTuple<T,T1>[] QueryComponents<T,T1>()where T : IEntityComponent where T1 : IEntityComponent;
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/// <summary>
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/// 查询3个组件
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T1"></typeparam>
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/// <typeparam name="T2"></typeparam>
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/// <returns></returns>
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ValueTuple<T,T1,T2>[] QueryComponents<T,T1,T2>() where T : IEntityComponent where T1 : IEntityComponent where T2 : IEntityComponent;
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}
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}
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@ -14,14 +14,15 @@ namespace BITKit.StateMachine
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public interface IStateMachine<T> where T : IState
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{
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T CurrentState { get; set; }
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IDictionary<Type, T> StateDictonary { get; }
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IDictionary<Type, T> StateDictionary { get; }
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void TransitionState<State>() where State : T
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{
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var nextState = StateDictonary.GetOrCreate(typeof(State));
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var nextState = StateDictionary.GetOrCreate(typeof(State));
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TransitionState(nextState);
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}
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void TransitionState<State>(State nextState) where State : T
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||||
{
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if (nextState.Equals(CurrentState)) return;
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var currentState = CurrentState;
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currentState?.OnStateExit(currentState, nextState);
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nextState?.OnStateEnter(currentState);
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|
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@ -29,9 +29,9 @@ namespace BITKit.Net
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client.Disconnect();
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OnDisconnected?.Invoke();
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}
|
||||
|
||||
public async UniTask<bool> Connect(string address = "localhost", ushort port = 27014)
|
||||
{
|
||||
OnStartConnect?.Invoke();
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await UniTask.SwitchToThreadPool();
|
||||
try
|
||||
{
|
||||
|
@ -50,11 +50,11 @@ namespace BITKit.Net
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|||
private void OnData(ArraySegment<byte> bytes, KcpChannel channel)
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||||
{
|
||||
var command = BITBinary.ReadAsValue(bytes.ToArray());
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||||
BIT4Log.Log<KCPNetServer>($"已收到指令:command");
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||||
BIT4Log.Log<KCPNetServer>($"已收到指令:{command}");
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||||
}
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||||
private void OnConnectedInternal()
|
||||
{
|
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OnConnected?.Invoke();;
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OnConnected?.Invoke();
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BIT4Log.Log<KcpNetClient>("已连接");
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}
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private void OnDisconnectInternal()
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@ -126,7 +126,7 @@ namespace BITKit.Net
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{
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||||
var bytes = BinaryBuilder
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.Create()
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.Write((byte)NetCommandType.TargetCommand)
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.Write((byte)commandType)
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.Write(values)
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.Build();
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client.Send(bytes, KcpChannel.Reliable);
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||||
|
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@ -18,9 +18,9 @@ namespace BITKit
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|||
[System.Serializable]
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||||
public record LogModel:ILog
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||||
{
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#if UNITY
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||||
#if NET5_0_OR_GREATER
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[Key]
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#else
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[Key]
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||||
#endif
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public int Id { get; set; }
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||||
public string EntityName { get; set; }
|
||||
|
|
|
@ -1,7 +1,14 @@
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using System;
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namespace BITKit
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{
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||||
public interface ICondition
|
||||
{
|
||||
bool OnCheck();
|
||||
}
|
||||
[Serializable]
|
||||
public struct AllowCondition : ICondition
|
||||
{
|
||||
public bool OnCheck() => true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
using System;
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using System.Collections.Generic;
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||||
|
||||
namespace BITKit
|
||||
{
|
||||
/// <summary>
|
||||
/// 持久化数据服务
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||||
/// </summary>
|
||||
public interface IPersistentDataService
|
||||
{
|
||||
public void Register(IPersistentCallback callback);
|
||||
public void Unregister(IPersistentCallback callback);
|
||||
public void ManualSave();
|
||||
public void ManualLoad();
|
||||
public void ManualLoad(string json);
|
||||
}
|
||||
|
||||
public interface IPersistentCallback
|
||||
{
|
||||
string Name { get; }
|
||||
void Load(string json);
|
||||
string Save();
|
||||
}
|
||||
|
||||
public class PersistentDataService : IPersistentDataService
|
||||
{
|
||||
private readonly List<IPersistentCallback> callbacks = new();
|
||||
public void Register(IPersistentCallback callback) => callbacks.Add(callback);
|
||||
public void Unregister(IPersistentCallback callback) => callbacks.Remove(callback);
|
||||
|
||||
public void ManualSave()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ManualLoad()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ManualLoad(string json)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a049dc42834a5df4888162837502f4b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cda7b281b9e9db24ab6536844dafa651
|
||||
guid: 2f1e118cfd267c74abc0e9464f5088ea
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -0,0 +1,42 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace BITKit{
|
||||
/// <summary>
|
||||
/// 主要加工器,用于多个加工器顺序加工
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public interface IMainProcessor<T>
|
||||
{
|
||||
void AddProcessor(IProcessor<T> processor);
|
||||
void RemoveProcessor(IProcessor<T> processor);
|
||||
T Process(T source);
|
||||
}
|
||||
/// <summary>
|
||||
/// 加工器,用于加工数据 <see cref="MainProcessor{T}"/> 会调用 <see cref="IProcessor{T}.Process"/> 方法
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public interface IProcessor<T>
|
||||
{
|
||||
T Process(T source, T current);
|
||||
}
|
||||
/// <summary>
|
||||
/// 带参数的加工集合器,用于多个加工器顺序加工
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="T0"></typeparam>
|
||||
public interface IMainProcessor<T, T0>
|
||||
{
|
||||
void AddProcessor(IProcessor<T, T0> processor);
|
||||
void RemoveProcessor(IProcessor<T, T0> processor);
|
||||
T Process(T source, T0 arg);
|
||||
}
|
||||
/// <summary>
|
||||
/// 带参数的加工器,用于加工数据 <see cref="MainProcessor{T,T0}"/> 会调用 <see cref="IProcessor{T,T0}.Process"/> 方法
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="T0"></typeparam>
|
||||
public interface IProcessor<T, in T0>
|
||||
{
|
||||
T Process(T source, T current, T0 arg);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a0f903f9947de3b4090905d782b56a41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,39 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Permissions;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
|
||||
public class MainProcessor<T> : IMainProcessor<T>
|
||||
{
|
||||
private readonly List<IProcessor<T>> _processors = new();
|
||||
public void AddProcessor(IProcessor<T> processor) => _processors.Add(processor);
|
||||
public void RemoveProcessor(IProcessor<T> processor) => _processors.Remove(processor);
|
||||
|
||||
public T Process(T source)
|
||||
{
|
||||
return _processors.Aggregate(source, (current1, processor) => processor.Process(source, current1));
|
||||
}
|
||||
}
|
||||
|
||||
public class Processor<T> : IProcessor<T>
|
||||
{
|
||||
public T Process(T source, T current)
|
||||
{
|
||||
return current;
|
||||
}
|
||||
}
|
||||
|
||||
public class MainProcessor<T, T1> : IMainProcessor<T, T1>
|
||||
{
|
||||
private readonly List<IProcessor<T, T1>> _processors = new();
|
||||
public void AddProcessor(IProcessor<T, T1> processor) => _processors.Add(processor);
|
||||
public void RemoveProcessor(IProcessor<T, T1> processor) => _processors.Remove(processor);
|
||||
|
||||
public T Process(T source, T1 arg)
|
||||
{
|
||||
return _processors.Aggregate(source, (current, processor) => processor.Process(source, current, arg));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: df874eb2d37ad7b4b97b65c9150fae1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fa6cfb3d13e54aac9b6a09e2bd2c1b4f
|
||||
timeCreated: 1689955775
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
|
||||
namespace BITKit.Core.Tuple
|
||||
{
|
||||
[Serializable]
|
||||
public struct UnityTuple<T,T1>
|
||||
{
|
||||
public T Item1;
|
||||
public T1 Item2;
|
||||
}
|
||||
[Serializable]
|
||||
public struct UnityTuple<T,T1,T2>
|
||||
{
|
||||
public T Item1;
|
||||
public T1 Item2;
|
||||
public T2 Item3;
|
||||
}
|
||||
[Serializable]
|
||||
public struct UnityTuple<T,T1,T2,T3>
|
||||
{
|
||||
public T Item1;
|
||||
public T1 Item2;
|
||||
public T2 Item3;
|
||||
public T3 Item4;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e5fb7905f66742abaf5ab05e77f98d98
|
||||
timeCreated: 1689955805
|
|
@ -2,7 +2,9 @@
|
|||
{
|
||||
public interface IProvider
|
||||
{
|
||||
void Get<T>() { }
|
||||
T Get<T>()
|
||||
{
|
||||
return default;}
|
||||
void Set<T>(T t) { }
|
||||
}
|
||||
public interface IProvider<T> : IProvider
|
||||
|
|
|
@ -20,14 +20,17 @@ namespace BITKit
|
|||
{
|
||||
return validHandle.enableHandle;
|
||||
}
|
||||
|
||||
public bool Allow => this;
|
||||
|
||||
private bool enableHandle;
|
||||
private int enableElementCount;
|
||||
private int disableElementCount;
|
||||
List<object> objs = new List<object>();
|
||||
List<object> disableObjs = new List<object>();
|
||||
[System.NonSerialized]
|
||||
bool tempEnable;
|
||||
public Action<bool> EventOnEnableChanged;
|
||||
private readonly List<object> objs = new List<object>();
|
||||
private readonly List<object> disableObjs = new List<object>();
|
||||
private bool tempEnable;
|
||||
private Action<bool> EventOnEnableChanged;
|
||||
|
||||
public virtual void AddElement(object obj)
|
||||
{
|
||||
if (objs.Contains(obj))
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 252c5c1cb272ffe45897ebccd1f879f5
|
||||
guid: 429ce01eb2ea7ac4b99ea7adc32c2c71
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
/// <summary>
|
||||
/// 有效性验证接口定义
|
||||
/// <para>传值进去,检测是否有效</para>
|
||||
/// </summary>
|
||||
public interface IValidityProvider
|
||||
{
|
||||
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using BITKit.Animations;
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using Unity.Mathematics;
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using UnityEngine;
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namespace BITKit
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{
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{
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||||
public void Play(string name, int index = 0, float normalizedTimeOffset = 0)
|
||||
{
|
||||
_animatorImplementation.Play(name, index, normalizedTimeOffset);
|
||||
}
|
||||
|
||||
public void CrossFade(string name, float duration, int index = 0, float normalizedTimeOffset = 0)
|
||||
{
|
||||
_animatorImplementation.CrossFade(name, duration, index, normalizedTimeOffset);
|
||||
}
|
||||
|
||||
public void OnStateEnter(int index, string name)
|
||||
{
|
||||
_animatorImplementation.OnStateEnter(index, name);
|
||||
}
|
||||
|
||||
public void OnStateExit(int index, string name)
|
||||
{
|
||||
_animatorImplementation.OnStateExit(index, name);
|
||||
}
|
||||
|
||||
public float3 GetRootVelocity()
|
||||
{
|
||||
return _animatorImplementation.GetRootVelocity();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ec5e9dfed974baf9ce327cdc717ac6c
|
||||
timeCreated: 1689957890
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1815d31ae02e0764db94af8722c1dcde
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public class SetTargetFrameRate : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private SerializedDictionary<string, int> frameRateDictionary;
|
||||
[SerializeField] private int startFrameRate;
|
||||
private int currentFrameRate;
|
||||
private void Start()
|
||||
{
|
||||
currentFrameRate = Application.targetFrameRate;
|
||||
}
|
||||
public void SetFrameRate(string key)
|
||||
{
|
||||
if (frameRateDictionary.TryGetValue(key, out var frameRate))
|
||||
{
|
||||
SetFrameRate(frameRate);
|
||||
}else if (int.TryParse(key, out frameRate))
|
||||
{
|
||||
SetFrameRate(frameRate);
|
||||
}
|
||||
}
|
||||
public void SetFrameRate(int frameRate)
|
||||
{
|
||||
Application.targetFrameRate =currentFrameRate = frameRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: abf7a0c09f983f0409351183f34dff83
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -41,10 +41,14 @@ namespace BITKit
|
|||
public static void ThrowIfWindowNotFocus()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (UnityEditor.EditorWindow.mouseOverWindow.ToString() is not " (UnityEditor.GameView)")
|
||||
var window = UnityEditor.EditorWindow.focusedWindow;
|
||||
var windowName = window is not null ? window.ToString() : string.Empty;
|
||||
switch (windowName)
|
||||
{
|
||||
//Debug.Log(UnityEditor.EditorWindow.mouseOverWindow);
|
||||
throw new MouseNotOverGameViewException();
|
||||
case " (UnityEditor.GameView)":
|
||||
return;
|
||||
default:
|
||||
throw new MouseNotOverGameViewException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3c38b4ce8b1a37d42b74530e976b1072
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 38cc9d14a87ac7d44a174a011663463d
|
||||
guid: e5f0d56c30edaf94d93f2bf63d1baf04
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -3,8 +3,12 @@
|
|||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:be17a8778dbfe454890ed8279279e153",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23"
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||
"GUID:517785bb4600a5140b47eac5fa49b8fc"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
|
@ -4,7 +4,6 @@ using System.Linq;
|
|||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Windows.WebCam;
|
||||
|
||||
namespace BITKit
|
||||
{
|
|
@ -1,16 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Cinemachine;
|
||||
using Cinemachine.Utility;
|
||||
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
||||
using UnityEngine.InputSystem.EnhancedTouch;
|
||||
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
|
||||
using BITKit.IO;
|
||||
using Newtonsoft.Json;
|
||||
using System.IO;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public class SimpleCameraLook : MonoBehaviour
|
||||
|
@ -41,6 +38,8 @@ namespace BITKit
|
|||
public AnimationCurve moveCurve = new();
|
||||
public AnimationCurve touchMoveCurve = new();
|
||||
public Vector2 cameraDistanceLimit = new(1, 64);
|
||||
[Header(Constant.Header.Providers)]
|
||||
[SerializeField,SerializeReference,SubclassSelector] private ICondition allowInput;
|
||||
[Header(Constant.Header.Debug)]
|
||||
public int touchesCount;
|
||||
public bool isParallelVector;
|
||||
|
@ -55,6 +54,12 @@ namespace BITKit
|
|||
private float savedDistance;
|
||||
private float startDistance;
|
||||
private CinemachineBrain _brain;
|
||||
|
||||
public Vector3 Position
|
||||
{
|
||||
get=>cameraRoot.position;
|
||||
set=>cameraRoot.position = value;
|
||||
}
|
||||
public void Reset()
|
||||
{
|
||||
lookInput = MathV.TransientRotationAxis(startLocation.position);
|
||||
|
@ -73,6 +78,13 @@ namespace BITKit
|
|||
{
|
||||
touchMode = mode;
|
||||
}
|
||||
|
||||
public void SetViewScale(float value)
|
||||
{
|
||||
tpv.CameraDistance = value;
|
||||
}
|
||||
|
||||
public float GetViewScale() => tpv.CameraDistance;
|
||||
public void Align(Transform target)
|
||||
{
|
||||
if (target.TryGetComponent<SimpleCameraLook>(out var x))
|
||||
|
@ -100,6 +112,7 @@ namespace BITKit
|
|||
lookInput = MathV.TransientRotationAxis(target.eulerAngles);
|
||||
}
|
||||
}
|
||||
public void Align(Vector3 position)=>cameraRoot.position= position;
|
||||
public void SaveLocation()
|
||||
{
|
||||
savedLocation = new(cameraRoot);
|
||||
|
@ -155,7 +168,8 @@ namespace BITKit
|
|||
|
||||
freeLooking.RemoveDisableElements(this);
|
||||
|
||||
virtualCamera.enabled = true;
|
||||
if (virtualCamera is not null)
|
||||
virtualCamera.enabled = true;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
@ -163,7 +177,8 @@ namespace BITKit
|
|||
SetEnabled(false);
|
||||
freeLooking.AddDisableElements(this);
|
||||
|
||||
virtualCamera.enabled = false;
|
||||
if (virtualCamera is not null)
|
||||
virtualCamera.enabled = false;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -213,6 +228,7 @@ namespace BITKit
|
|||
|
||||
private void OnView(InputAction.CallbackContext context)
|
||||
{
|
||||
if (allowInput.OnCheck() is false) return;
|
||||
var playerConfig = PlayerConfig.singleton;
|
||||
var sensitivity = playerConfig.sensitivity * playerConfig.m_yaw;
|
||||
var delta = context.ReadValue<Vector2>();
|
||||
|
@ -226,8 +242,6 @@ namespace BITKit
|
|||
}
|
||||
break;
|
||||
case Touchscreen touchscreen:
|
||||
/* lookInput.x -= delta.y * sensitivity;
|
||||
lookInput.y += delta.x * sensitivity; */
|
||||
switch (touchMode)
|
||||
{
|
||||
case TransformMode.Move:
|
||||
|
@ -279,12 +293,6 @@ namespace BITKit
|
|||
{
|
||||
|
||||
}
|
||||
catch (System.Exception)
|
||||
{
|
||||
|
||||
throw;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnAds(float delta)
|
|
@ -3,19 +3,20 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
namespace BITKit
|
||||
{
|
||||
public class ShowProfiler : BITBehavior, IDiagnostics
|
||||
public class ShowProfiler : BITBehavior
|
||||
{
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SubclassSelector, SerializeReference] public References pingAddress;
|
||||
[Header(Constant.Header.Output)]
|
||||
public Provider fpsOutput;
|
||||
public Provider pingOutput;
|
||||
DeltaTimer timer = new();
|
||||
Ping ping;
|
||||
[SerializeField,SerializeReference,SubclassSelector] private IProvider fpsOutput;
|
||||
[SerializeField,SerializeReference,SubclassSelector] private IProvider pingOutput;
|
||||
[SerializeField,SerializeReference,SubclassSelector] private IProvider resolutionOutput;
|
||||
[SerializeField,SerializeReference,SubclassSelector] private IProvider frameRateOutput;
|
||||
private readonly DeltaTimer timer = new();
|
||||
private Ping ping;
|
||||
[Header(Constant.Header.InternalVariables)]
|
||||
public int frameRate;
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
private int frameRate;
|
||||
private void Update()
|
||||
{
|
||||
timer.Update();
|
||||
frameRate = timer;
|
||||
|
@ -26,20 +27,14 @@ namespace BITKit
|
|||
{
|
||||
pingOutput.Set(ping.time.ToString());
|
||||
}
|
||||
ping = new(pingAddress);
|
||||
ping = new Ping(pingAddress);
|
||||
}
|
||||
resolutionOutput?.Set(Screen.currentResolution.ToString());
|
||||
frameRateOutput?.Set(Application.targetFrameRate is -1 or 0 ? "Unlimited" : Application.targetFrameRate.ToString());
|
||||
}
|
||||
public override string GetName()
|
||||
{
|
||||
return nameof(ShowProfiler);
|
||||
}
|
||||
public override object GetDiagnostics()
|
||||
{
|
||||
Dictionary<string, string> dictioanry = new();
|
||||
dictioanry.Add(nameof(fpsOutput), fpsOutput ? "有效" : "未定义");
|
||||
dictioanry.Add(nameof(pingOutput), pingOutput ? "有效" : "未定义");
|
||||
dictioanry.Add("FPS", timer);
|
||||
return dictioanry;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,8 +6,8 @@ namespace BITKit
|
|||
{
|
||||
public class ShowVersion : MonoBehaviour
|
||||
{
|
||||
public Provider output;
|
||||
void Start()
|
||||
[SerializeField,SerializeReference,SubclassSelector] private IProvider output;
|
||||
private void Start()
|
||||
{
|
||||
output?.Set(Application.version);
|
||||
}
|
||||
|
|
|
@ -9,20 +9,32 @@ namespace BITKit
|
|||
public class WorldToScreenPoint : MonoBehaviour
|
||||
{
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeField] Transform root;
|
||||
[SerializeField] Vector3 offset;
|
||||
[SerializeField] Optional<float> activeDistance;
|
||||
[SerializeField] private Transform root;
|
||||
[SerializeField] private Optional<Vector3> localOffset;
|
||||
[SerializeField] private Optional<Vector3> worldOffset;
|
||||
[SerializeField] private Optional<float> activeDistance;
|
||||
|
||||
[Header(Constant.Header.Events)]
|
||||
[SerializeField] private UnityEvent<bool> setHeaderEnabled;
|
||||
[SerializeField] private UnityEvent<Vector3> setHeaderPosition;
|
||||
Transform cameraTrans;
|
||||
void Start()
|
||||
|
||||
private Transform cameraTrans;
|
||||
private void Start()
|
||||
{
|
||||
if (Camera.main != null) cameraTrans = Camera.main.transform;
|
||||
}
|
||||
void Update()
|
||||
private void Update()
|
||||
{
|
||||
var position = root.position + root.rotation * offset;
|
||||
var position = root.position;
|
||||
if (localOffset.Allow)
|
||||
{
|
||||
position += root.rotation * localOffset;
|
||||
}
|
||||
|
||||
if (worldOffset.Allow)
|
||||
{
|
||||
position+=worldOffset;
|
||||
}
|
||||
|
||||
setHeaderPosition.Invoke(position);
|
||||
|
||||
|
|
|
@ -3,16 +3,15 @@
|
|||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:a209c53514018594f9f482516f2a6781",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||
"GUID:66d2ae14764cc7d49aad4b16930747c0",
|
||||
"GUID:fd4f76a9ea9701445bfd4d132912acab",
|
||||
"GUID:21b0c8d1703a94250bfac916590cea4f",
|
||||
"GUID:be17a8778dbfe454890ed8279279e153",
|
||||
"GUID:9e24947de15b9834991c9d8411ea37cf",
|
||||
"GUID:84651a3751eca9349aac36a66bba901b",
|
||||
"GUID:9400d40641bab5b4a9702f65bf5c6eb5",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23"
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:517785bb4600a5140b47eac5fa49b8fc",
|
||||
"GUID:be17a8778dbfe454890ed8279279e153"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
{
|
||||
"name": "Entity.Component",
|
||||
"name": "BITKit.Entities.Component",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:a209c53514018594f9f482516f2a6781",
|
||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
|
||||
"GUID:677cd05ca06c46b4395470200b1acdad",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||
|
@ -12,11 +11,10 @@
|
|||
"GUID:99a47d73d3ad3374b9d12c982228df71",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:274d4ecae4648e94c8b2cee7218378a0",
|
||||
"GUID:1491147abca9d7d4bb7105af628b223e",
|
||||
"GUID:28c2d6a6727d47442a24a353f0d37846",
|
||||
"GUID:be17a8778dbfe454890ed8279279e153",
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:9400d40641bab5b4a9702f65bf5c6eb5"
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:be17a8778dbfe454890ed8279279e153"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BITKit.Entities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public class AutoHealComponent : EntityComponent,IHealthCallback,IDamageCallback
|
||||
{
|
||||
[SerializeField] private IntervalUpdate healDelayInterval;
|
||||
[SerializeField] private IntervalUpdate healInterval;
|
||||
[SerializeField] private int healIncrement;
|
||||
private readonly ValidHandle allowHeal = new();
|
||||
private IHealth _health;
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
_entity.RegisterCallback<IHealthCallback>(this);
|
||||
_entity.RegisterCallback<IDamageCallback>(this);
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_health = entity.Get<IHealth>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!allowHeal.Allow || !healDelayInterval.AllowUpdateWithoutReset || !healInterval.AllowUpdate) return;
|
||||
_health.HealthPoint= Mathf.Clamp(_health.HealthPoint+healIncrement,0,_health.MaxHealthPoint);
|
||||
if (_health.HealthPoint == _health.MaxHealthPoint)
|
||||
{
|
||||
allowHeal.RemoveElement(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSetAlive(bool alive)
|
||||
{
|
||||
allowHeal.SetDisableElements(this,alive is false);
|
||||
}
|
||||
|
||||
public void OnSetHP(int hp)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnGetDamage(DamageMessage message)
|
||||
{
|
||||
allowHeal.AddElement(this);
|
||||
healDelayInterval.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1b0288b0c82e40746913ea5780b420a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,130 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using BITKit;
|
||||
using BITKit.SubSystems;
|
||||
using BITKit.Entities;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
|
||||
public interface IDamageType { }
|
||||
|
||||
public interface IDamageService
|
||||
{
|
||||
public event Action<DamageMessage> OnEntityDamaged;
|
||||
public event Action<DamageMessage> OnEntityKilled;
|
||||
void Execute(DamageMessage damageMessage);
|
||||
ValidHandle AllowDamageHandle { get; }
|
||||
}
|
||||
[Serializable]
|
||||
public class DamageServiceSingleton:IDamageService
|
||||
{
|
||||
private IDamageService _damageServiceImplementation => DamageService.Singleton;
|
||||
public event Action<DamageMessage> OnEntityDamaged
|
||||
{
|
||||
add => _damageServiceImplementation.OnEntityDamaged += value;
|
||||
remove => _damageServiceImplementation.OnEntityDamaged -= value;
|
||||
}
|
||||
|
||||
public event Action<DamageMessage> OnEntityKilled
|
||||
{
|
||||
add => _damageServiceImplementation.OnEntityKilled += value;
|
||||
remove => _damageServiceImplementation.OnEntityKilled -= value;
|
||||
}
|
||||
|
||||
public void Execute(DamageMessage damageMessage)
|
||||
{
|
||||
_damageServiceImplementation.Execute(damageMessage);
|
||||
}
|
||||
public ValidHandle AllowDamageHandle => _damageServiceImplementation.AllowDamageHandle;
|
||||
}
|
||||
[Serializable]
|
||||
public class DamageServiceMonoProxy:IDamageService
|
||||
{
|
||||
[SerializeField] private MonoBehaviour monoBehaviour;
|
||||
private IDamageService _damageServiceImplementation=>monoBehaviour as IDamageService;
|
||||
public event Action<DamageMessage> OnEntityDamaged
|
||||
{
|
||||
add => _damageServiceImplementation.OnEntityDamaged += value;
|
||||
remove => _damageServiceImplementation.OnEntityDamaged -= value;
|
||||
}
|
||||
|
||||
public event Action<DamageMessage> OnEntityKilled
|
||||
{
|
||||
add => _damageServiceImplementation.OnEntityKilled += value;
|
||||
remove => _damageServiceImplementation.OnEntityKilled -= value;
|
||||
}
|
||||
|
||||
public void Execute(DamageMessage damageMessage)
|
||||
{
|
||||
_damageServiceImplementation.Execute(damageMessage);
|
||||
}
|
||||
|
||||
public ValidHandle AllowDamageHandle => _damageServiceImplementation.AllowDamageHandle;
|
||||
}
|
||||
public record DamageMessage
|
||||
{
|
||||
public IEntity initiator;
|
||||
public IEntity target;
|
||||
public int damage;
|
||||
public IDamagable hit;
|
||||
public Location location;
|
||||
public IDamageType damageType;
|
||||
}
|
||||
public interface IDamageCallback
|
||||
{
|
||||
void OnGetDamage(DamageMessage message);
|
||||
}
|
||||
public interface IDamagable
|
||||
{
|
||||
IEntity Entity { get; }
|
||||
Rigidbody Rigidbody { get; }
|
||||
void GiveDamage(DamageMessage message);
|
||||
}
|
||||
public class DamageService:MonoBehaviour,IDamageService
|
||||
{
|
||||
internal static IDamageService Singleton { get; set; }
|
||||
public ValidHandle AllowDamageHandle { get; }= new();
|
||||
private readonly Queue<DamageMessage> Messages = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Singleton = this;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (AllowDamageHandle.Allow is false)
|
||||
{
|
||||
Messages.Clear();
|
||||
return;
|
||||
}
|
||||
while (Messages.TryDequeue(out var damageMessage))
|
||||
{
|
||||
var unityEntity = (Entity)damageMessage.target;
|
||||
if (unityEntity is null || !unityEntity.TryGetComponent<IHealth>(out var heal) || !heal.IsAlive) continue;
|
||||
|
||||
damageMessage.initiator?.Invoke(damageMessage);
|
||||
damageMessage.target?.Invoke(damageMessage);
|
||||
|
||||
foreach (var x in damageMessage.target?.GetCallbacks<IDamageCallback>()!)
|
||||
{
|
||||
x.OnGetDamage(damageMessage);
|
||||
}
|
||||
|
||||
OnEntityDamaged?.Invoke(damageMessage);
|
||||
if (heal.IsAlive is false)
|
||||
{
|
||||
OnEntityKilled?.Invoke(damageMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public event Action<DamageMessage> OnEntityDamaged;
|
||||
public event Action<DamageMessage> OnEntityKilled;
|
||||
public void Execute(DamageMessage damageMessage)=>Messages.Enqueue(damageMessage);
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Remoting.Contexts;
|
||||
|
@ -10,33 +11,72 @@ namespace BITKit.Entities
|
|||
void OnSetAlive(bool alive);
|
||||
void OnSetHP(int hp);
|
||||
}
|
||||
[Serializable]
|
||||
public class UnityEventHealthCallback : IHealthCallback
|
||||
{
|
||||
[SerializeField] private UnityEvent<int> onSetHP;
|
||||
[SerializeField] private UnityEvent onSetAlive;
|
||||
[SerializeField] private UnityEvent onSetDead;
|
||||
public void OnSetAlive(bool alive)
|
||||
{
|
||||
if (alive)
|
||||
{
|
||||
onSetAlive.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
onSetDead.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSetHP(int hp)
|
||||
{
|
||||
onSetHP.Invoke(hp);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IHealth
|
||||
{
|
||||
public event Action<int> OnSetHealthPoint;
|
||||
public event Action<bool> OnSetAlive;
|
||||
int HealthPoint { get; set; }
|
||||
int MaxHealthPoint { get; set; }
|
||||
bool IsAlive { get; }
|
||||
}
|
||||
|
||||
public class EntityHealth : EntityComponent, IHealth
|
||||
{
|
||||
[Header(Constant.Header.Settings)] [SerializeField]
|
||||
private int healthPoint = 100;
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeField] private int healthPoint = 100;
|
||||
[SerializeField] private int maxHealthPoint = 100;
|
||||
|
||||
[Header(Constant.Header.Events)] public UnityEvent<bool> onSetAlive = new();
|
||||
[Header(Constant.Header.Events)]
|
||||
[SerializeField] private UnityEvent<bool> onSetAlive = new();
|
||||
|
||||
[Header(Constant.Header.Providers)] [SerializeField, SerializeReference, SubclassSelector]
|
||||
private IHealthCallback[] additiveCallback;
|
||||
|
||||
[Header(Constant.Header.InternalVariables)]
|
||||
bool isAlive;
|
||||
public event Action<int> OnSetHealthPoint;
|
||||
public event Action<bool> OnSetAlive;
|
||||
|
||||
public int HealthPoint
|
||||
{
|
||||
get => healthPoint;
|
||||
set => OnHealthPointChanged(healthPoint, value);
|
||||
set => OnHealthPointChangedInternal(healthPoint, value);
|
||||
}
|
||||
public int MaxHealthPoint
|
||||
{
|
||||
get => maxHealthPoint;
|
||||
set => maxHealthPoint = value;
|
||||
}
|
||||
public bool IsAlive { get; private set; }
|
||||
|
||||
bool IHealth.IsAlive => isAlive;
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
_entity.Set<IHealth>(this);
|
||||
_entity.Set(this);
|
||||
}
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
|
@ -45,18 +85,18 @@ namespace BITKit.Entities
|
|||
|
||||
public override void OnStart()
|
||||
{
|
||||
isAlive = healthPoint >= 0;
|
||||
OnSetAlive(isAlive);
|
||||
OnHealthPointChanged(0, healthPoint);
|
||||
IsAlive = healthPoint >= 0;
|
||||
OnSetAliveInternal(IsAlive);
|
||||
OnHealthPointChangedInternal(0, healthPoint);
|
||||
}
|
||||
|
||||
private void OnHealthPointChanged(int old, int newHP)
|
||||
private void OnHealthPointChangedInternal(int old, int newHP)
|
||||
{
|
||||
healthPoint = newHP;
|
||||
var _isAlive = newHP >= 0;
|
||||
if (_isAlive != isAlive)
|
||||
if (_isAlive != IsAlive)
|
||||
{
|
||||
OnSetAlive(isAlive = _isAlive);
|
||||
OnSetAliveInternal(IsAlive = _isAlive);
|
||||
}
|
||||
|
||||
//entity.Invoke<int>(_onSetHP, newHP);
|
||||
|
@ -70,9 +110,11 @@ namespace BITKit.Entities
|
|||
{
|
||||
x.OnSetHP(newHP);
|
||||
}
|
||||
|
||||
OnSetHealthPoint?.Invoke(newHP);
|
||||
}
|
||||
|
||||
private void OnSetAlive(bool alive)
|
||||
private void OnSetAliveInternal(bool alive)
|
||||
{
|
||||
foreach (var x in entity.GetCallbacks<IHealthCallback>())
|
||||
{
|
||||
|
@ -87,11 +129,12 @@ namespace BITKit.Entities
|
|||
//entity.Invoke<bool>(_onSetAlive, alive);
|
||||
//entity.Set<bool>(_isAlive, alive);
|
||||
onSetAlive.Invoke(alive);
|
||||
OnSetAlive?.Invoke(alive);
|
||||
}
|
||||
|
||||
private void AddHP(int hp)
|
||||
{
|
||||
OnHealthPointChanged(healthPoint, healthPoint += hp);
|
||||
OnHealthPointChangedInternal(healthPoint, healthPoint += hp);
|
||||
}
|
||||
|
||||
private void OnDamage(DamageMessage damageMessage)
|
||||
|
@ -104,14 +147,14 @@ namespace BITKit.Entities
|
|||
public void SetAlive()
|
||||
{
|
||||
BITAppForUnity.ThrowIfNotPlaying();
|
||||
OnHealthPointChanged(-1, 100);
|
||||
OnHealthPointChangedInternal(-1, 100);
|
||||
}
|
||||
|
||||
[BIT]
|
||||
public void SetDead()
|
||||
{
|
||||
BITAppForUnity.ThrowIfNotPlaying();
|
||||
OnHealthPointChanged(100, -1);
|
||||
OnHealthPointChangedInternal(100, -1);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using BITKit.Entities;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class GetDamageComponent : EntityComponent
|
||||
{
|
||||
private readonly Queue<DamageMessage> DamageMessages = new();
|
||||
[SerializeField] private UnityEvent<DamageMessage> onGetDamage;
|
||||
[SerializeField, SerializeReference, SubclassSelector]
|
||||
private IDamageCallback[] callbacks;
|
||||
public override void OnAwake()
|
||||
{
|
||||
entity.AddListener<DamageMessage>(OnGetDamage);
|
||||
}
|
||||
private void OnGetDamage(DamageMessage obj)
|
||||
{
|
||||
if (obj.target != entity) return;
|
||||
DamageMessages.Enqueue(obj);
|
||||
onGetDamage?.Invoke(obj);
|
||||
foreach (var x in callbacks)
|
||||
{
|
||||
x.OnGetDamage(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ca71093573b5a784e8d109ef07261988
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,8 +6,7 @@ namespace BITKit.Entities
|
|||
{
|
||||
public class EntityHitbox : EntityComponent,IDamagable
|
||||
{
|
||||
public IEntity Entity => entity;
|
||||
|
||||
IEntity IDamagable.Entity => entity;
|
||||
public Rigidbody Rigidbody => m_rigidbody;
|
||||
public void GiveDamage(DamageMessage message)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3009c115b0004ef42a50bd52af03b95d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class LocalPlayerComponent : EntityComponent
|
||||
{
|
||||
public override Type BaseType => typeof(LocalPlayerComponent);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ecf777fa24b00f5428d1e768c080b324
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a91aca0febdab7b4bafef7649dbc307f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class SlotComponent : EntityComponent
|
||||
{
|
||||
public SerializedDictionary<string,Transform> slots;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f1f249c4180f25a42a1477fef167aa39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,46 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using BITKit;
|
||||
using BITKit.SubSystems;
|
||||
using BITKit.Entities;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
|
||||
public interface IDamageType { }
|
||||
public record DamageMessage
|
||||
{
|
||||
public IEntity initiator;
|
||||
public IEntity target;
|
||||
public int damage;
|
||||
public IDamagable hit;
|
||||
public Location location;
|
||||
public IDamageType damageType;
|
||||
}
|
||||
public interface IDamageCallback
|
||||
{
|
||||
void OnGetDamage(DamageMessage message);
|
||||
}
|
||||
public interface IDamagable
|
||||
{
|
||||
IEntity Entity { get; }
|
||||
Rigidbody Rigidbody { get; }
|
||||
void GiveDamage(DamageMessage message);
|
||||
}
|
||||
public class DamageService:MonoBehaviour
|
||||
{
|
||||
static Queue<DamageMessage> Messages = new();
|
||||
public static void Excute(DamageMessage damageMessage)
|
||||
{
|
||||
Messages.Enqueue(damageMessage);
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
while (Messages.TryDequeue(out var damageMessage))
|
||||
{
|
||||
damageMessage.hit?.GiveDamage(damageMessage);
|
||||
damageMessage.initiator?.Invoke(damageMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_EDITOR
|
||||
|
@ -7,13 +8,13 @@ using UnityEngine;
|
|||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public interface IEntityComponent
|
||||
public interface IEntityComponent:BITKit.Core.Entites.IEntityComponent
|
||||
{
|
||||
bool isLocalPlayer { get; }
|
||||
IEntity entity { get; }
|
||||
void Initialize(IEntity entity);
|
||||
void OnAwake();
|
||||
void OnStart();
|
||||
void Initialize(IEntity _entity);
|
||||
//void OnAwake();
|
||||
//void OnStart();
|
||||
void OnUpdate(float deltaTime);
|
||||
void OnFixedUpdate(float deltaTime);
|
||||
void OnLateUpdate(float deltaTime);
|
||||
|
@ -30,7 +31,7 @@ namespace BITKit.Entities
|
|||
public bool isLocalPlayer => entity.Get<bool>(nameof(isLocalPlayer));
|
||||
public bool isSpawned=> entity.Get<bool>(nameof(isSpawned));
|
||||
private IEntity mEntity;
|
||||
public virtual void Initialize(IEntity entity) { this.entity = entity; }
|
||||
public virtual void Initialize(IEntity _entity) { this.entity = _entity; }
|
||||
public virtual void OnAwake() { }
|
||||
public virtual void OnStart() { }
|
||||
public virtual void OnUpdate(float deltaTime) { }
|
||||
|
@ -42,6 +43,8 @@ namespace BITKit.Entities
|
|||
public virtual void UnRegisterCallback() { }
|
||||
public virtual void OnSpawn() { }
|
||||
public virtual void OnDespawn() { }
|
||||
public virtual Type BaseType => GetType();
|
||||
public Core.Entites.IEntity Entity { get; set; }
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class EntityIdComponent : EntityComponent
|
||||
{
|
||||
public ulong Id;
|
||||
public string Name;
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
if (Id is 0) Id = (ulong)Guid.NewGuid().GetHashCode();
|
||||
base.Initialize(_entity);
|
||||
_entity.Set(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5ca4ab5daca5d054caf8c917c9ca6aa7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue