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@@ -5,7 +5,6 @@ using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using System.Linq;
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using UnityEngine.AddressableAssets;
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using BITKit;
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using BITKit.UX;
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namespace BITKit.Editors
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@@ -24,18 +23,18 @@ namespace BITKit.Editors
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}
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public void CreateGUI()
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{
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root = Addressables.LoadAssetAsync<VisualTreeAsset>(nameof(ReferenceEditor)).WaitForCompletion().CloneTree();
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rootVisualElement.Add(root);
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listView = root.Q<ListView>(UXConstant.ContextListView);
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var allList = AssetDatabase
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.FindAssets($"t:{nameof(ReferenceSO)}")
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.Select(x => AssetDatabase.GUIDToAssetPath(x))
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.Select(x => AssetDatabase.LoadAssetAtPath<ReferenceSO>(x))
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.ToList();
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listView.itemsSource = allList;
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// root = Addressables.LoadAssetAsync<VisualTreeAsset>(nameof(ReferenceEditor)).WaitForCompletion().CloneTree();
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// rootVisualElement.Add(root);
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//
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// listView = root.Q<ListView>(UXConstant.ContextListView);
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//
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// var allList = AssetDatabase
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// .FindAssets($"t:{nameof(ReferenceSO)}")
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// .Select(x => AssetDatabase.GUIDToAssetPath(x))
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// .Select(x => AssetDatabase.LoadAssetAtPath<ReferenceSO>(x))
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// .ToList();
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//
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// listView.itemsSource = allList;
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}
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}
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}
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