This commit is contained in:
CortexCore
2023-11-15 23:55:06 +08:00
parent 5446067f91
commit 70247f0242
82 changed files with 3271 additions and 579 deletions

View File

@@ -6,6 +6,8 @@ using System.Linq;
using Cysharp.Threading.Tasks;
using UnityEngine.Jobs;
using UnityEngine.Pool;
using UnityEngine.Profiling;
namespace BITKit.Sensors
{
public class RangeSensor : Sensor
@@ -21,11 +23,20 @@ namespace BITKit.Sensors
private FrameUpdate frameUpdater;
private readonly Collider[] colliders = new Collider[32];
private RaycastHit[] hits;
public override IEnumerable<Transform> Get() => detected;
public override IEnumerable<Transform> Get()
{
if (!_detectedDoubleBuffer.TryGetRelease(out var newRelease)) return _detectedBuffer;
Profiler.BeginSample("Release Detected Buffer");
_detectedBuffer = newRelease;
Profiler.EndSample();
return _detectedBuffer;
}
private readonly DoubleBuffer<IEnumerable<Transform>> _detectedDoubleBuffer=new();
private IEnumerable<Transform> _detectedBuffer;
private void Update()
{
if (autoUpdate)
if (autoUpdate && SensorGlobalSettings.Enabled)
{
Execute().Forget();
}
@@ -35,14 +46,11 @@ namespace BITKit.Sensors
if (frameUpdater.Allow is false) return UniTask.CompletedTask;
var location = new Location(transform);
var length = Physics.OverlapSphereNonAlloc(location, radius, colliders, detectLayer);
var list = new List<Transform>();
list.AddRange(from x in colliders.Take(length) where IsValid(x) select x.transform);
detected = list.ToArray();
list.Clear();
// detected = colliders
// .Take(length)
// .Select(x => x.transform)
// .ToArray();
Profiler.BeginSample("Filter Detected Colliders");
var _newDetected = from x in colliders.Take(length) where IsValid(x) select x.transform;
Profiler.EndSample();
//detected = _newDetected.ToArray();
_detectedDoubleBuffer.Release(_newDetected);
return UniTask.CompletedTask;
}
@@ -81,15 +89,24 @@ namespace BITKit.Sensors
Vector3.Distance(location, position),
blockLayer
);
if (length > 0)
switch (length)
{
if (hits[0].collider == _collider)
{
case 0:
return true;
}
case 1:
if (hits[0].collider == _collider)
{
return true;
}
break;
default:
if (hits.Take(length).Any(x => ignoreColliders.Contains(x.collider) is false))
{
return false;
}
break;
}
else return true;
return false;
return true;
}
}
}