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Src/Unity/Scripts/Sensor/Editor/SensorEditorWIndow.cs
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29
Src/Unity/Scripts/Sensor/Editor/SensorEditorWIndow.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITKit.Sensors
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{
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public class SensorEditorWindow : EditorWindow
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{
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private Toggle _toggle;
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[MenuItem("Tools/Sensor/EditorWindow")]
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public static void ShowWindow()
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{
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GetWindow<SensorEditorWindow>("SensorEditorWindow");
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}
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private void CreateGUI()
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{
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_toggle = rootVisualElement.Create<Toggle>("Enable Sensor");
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_toggle.label = "Enable Sensor";
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_toggle.value = SensorGlobalSettings.Enabled;
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}
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private void Update()
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{
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SensorGlobalSettings.Enabled = _toggle.value;
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}
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}
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}
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Src/Unity/Scripts/Sensor/Editor/SensorEditorWIndow.cs.meta
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11
Src/Unity/Scripts/Sensor/Editor/SensorEditorWIndow.cs.meta
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guid: b0ad25384d3d5d74a95d99ceed99ec8d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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