This commit is contained in:
CortexCore
2023-09-01 14:35:05 +08:00
parent a71288cf2d
commit 5561f5c3cc
136 changed files with 69284 additions and 66121 deletions

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{
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities.Physics
{
/// <summary>
/// 实体物理接口
/// </summary>
public interface IEntityPhysics
{
Vector3 Center { get; }
bool IsPhysics { get; }
Vector3 Velocity { get; set; }
Action<bool> OnSetPhysics { get; set; }
void AddForce(Vector3 force, ForceMode mode = ForceMode.Force);
void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force);
}
}

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@@ -1,32 +1,74 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using BITKit.Entities.Physics;
using UnityEngine;
namespace BITKit.Entities
{
public class EntityPhysics : EntityComponent, IHealthCallback
[CustomType(typeof(IEntityPhysics))]
public class EntityPhysics : EntityComponent,IEntityPhysics, IHealthCallback
{
public Animator animator;
public Rigidbody[] rigidbodies;
public Collider[] ragdollColliders;
public override void OnStart()
[SerializeField] private Animator animator;
[SerializeField] private Rigidbody[] rigidbodies;
[SerializeField] private Collider[] ragdollColliders;
[SerializeField] private new Rigidbody rigidbody;
private CancellationToken _cancellationToken;
public override void OnAwake()
{
entity.RegisterCallback<IHealthCallback>(this);
_cancellationToken = entity.Get<CancellationToken>();
}
void IHealthCallback.OnSetAlive(bool alive)
async void IHealthCallback.OnSetAlive(bool alive)
{
if(animator)
animator.enabled = alive;
rigidbodies.ForEach(x =>
IsPhysics = !alive;
if (animator)
animator.enabled = alive;
try
{
x.isKinematic = alive;
});
ragdollColliders.ForEach(x =>
await Task.Delay(10, _cancellationToken);
rigidbodies.ForEach(x => { x.isKinematic = alive; });
ragdollColliders.ForEach(x => { x.enabled = !alive; });
OnSetPhysics?.Invoke(!alive);
}
catch (OperationCanceledException)
{
x.enabled = !alive;
});
}
}
public void OnSetHP(int hp)
{
}
public Vector3 Center => rigidbody.worldCenterOfMass;
public bool IsPhysics { get; private set; }
public Vector3 Velocity
{
get=>rigidbody.velocity;
set
{
foreach (var x in rigidbodies)
{
x.velocity = value;
}
}
}
public Action<bool> OnSetPhysics { get; set; }
public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force)
{
foreach (var x in rigidbodies)
{
x.AddForce(force, mode);
}
}
public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force)
{
foreach (var x in rigidbodies)
{
x.AddTorque(torque, mode);
}
}
}
}