This commit is contained in:
CortexCore
2023-09-01 14:35:05 +08:00
parent a71288cf2d
commit 5561f5c3cc
136 changed files with 69284 additions and 66121 deletions

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@@ -0,0 +1,21 @@
{
"name": "BITKit.Entities.Player.Camera",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:a45ea9d98164db34f9c3c360d07b4ab2",
"GUID:f822dbf6fdfd4a5469cccaa2e4eed3b6",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:7efac18f239530141802fb139776f333"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 638f6e16b87ad5c4b8898803586edd2f
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -1,3 +1,4 @@
using BITKit.Entities.Player;
using UnityEngine;
namespace BITKit.Entities
{
@@ -8,14 +9,10 @@ namespace BITKit.Entities
public Behaviour deathCamera;
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public IReference _onSetAlive;
public override void OnPlayerInitialized()
public override void OnAwake()
{
OnSetAlive(true);
}
public override void OnPlayerDispose()
{
aliveCamera.enabled = deathCamera.enabled = false;
var heal = entity.Get<IHealth>();
heal.OnSetAlive += OnSetAlive;
}
private void OnSetAlive(bool alive)
{

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@@ -0,0 +1,22 @@
{
"name": "BITKit.Entities.Player.Character",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:f822dbf6fdfd4a5469cccaa2e4eed3b6",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:7efac18f239530141802fb139776f333"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 05850b7e403af6d48bc240ab3c2bc8f4
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -1,26 +1,25 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace BITKit.Entities
namespace BITKit.Entities.Player.Character
{
public class EntityCharacter : EntityPlayerComponent
{
[Header(Constant.Header.Components)]
public List<Renderer> fpvRenderer = new();
public List<Renderer> tpvRenderer = new();
[SerializeField] private Renderer[] fpvRenderer = Array.Empty<Renderer>();
[SerializeField] private Renderer[] tpvRenderer = Array.Empty<Renderer>();
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public References _isAlive;
[SerializeReference, SubclassSelector] public References _getDamage;
public override void OnStart()
{
entity.AddListener<bool>(nameof(OnSetAlive), OnSetAlive);
entity.AddListener<int>(nameof(OnSetHP), OnSetHP);
var heal = entity.Get<IHealth>();
heal.OnSetAlive += OnSetAlive;
heal.OnSetHealthPoint += OnSetHP;
}
public override void OnPlayerInitialized()
{
OnSetAlive(true);
}

View File

@@ -62,6 +62,18 @@ namespace BITKit.Entities
/// </summary>
public interface IEntityMovement:IStateMachine<IEntityMovementState>
{
/// <summary>
/// 视角中心,通常是摄像机的位置
/// </summary>
Vector3 ViewCenter { get; }
/// <summary>
/// 视角旋转,通常是摄像机的旋转
/// </summary>
Quaternion ViewRotation { get; }
/// <summary>
/// 基于运动的速度,是相对于标准化移动速度的相对速度
/// </summary>
Vector3 LocomotionBasedVelocity { get; }
/// <summary>
/// 世界空间的速度
/// </summary>
@@ -71,6 +83,10 @@ namespace BITKit.Entities
/// </summary>
Vector3 GroundVelocity { get; }
/// <summary>
/// 旋转速度
/// </summary>
Vector3 AngularVelocity { get; }
/// <summary>
/// 是否在地面上
/// </summary>
bool IsGrounded { get; }
@@ -92,8 +108,16 @@ namespace BITKit.Entities
/// </summary>
/// <param name="context"></param>
void Movement(InputAction.CallbackContext context);
/// <summary>
/// 执行命令
/// </summary>
/// <param name="command"></param>
/// <typeparam name="T"></typeparam>
void ExecuteCommand<T>(T command=default);
/// <summary>
/// 执行命令的回调
/// </summary>
event Action<object> OnCommand;
}
public interface IEntityMovementState:IState
{
@@ -103,79 +127,4 @@ namespace BITKit.Entities
void AfterUpdateMovement(float deltaTime);
void ExecuteCommand<T>(T command);
}
public interface IPlayerMovementCommand{}
[Serializable]
public class MonoMovementProxy:IEntityMovement
{
[SerializeField] private MonoBehaviour monoBehaviour;
private IEntityMovement _entityMovementImplementation=>monoBehaviour as IEntityMovement;
public Vector3 Velocity => _entityMovementImplementation.Velocity;
public Vector3 GroundVelocity => _entityMovementImplementation.GroundVelocity;
public bool IsGrounded => _entityMovementImplementation.IsGrounded;
public void SyncMovement(Vector3 velocity, Vector3 position, Quaternion rotation, bool isGrounded)
{
_entityMovementImplementation.SyncMovement(velocity, position, rotation, isGrounded);
}
public void Movement(Vector3 relativeVector)
{
_entityMovementImplementation.Movement(relativeVector);
}
public void Movement(InputAction.CallbackContext context)
{
_entityMovementImplementation.Movement(context);
}
public void ExecuteCommand<T>(T command)=>_entityMovementImplementation.ExecuteCommand(command);
public bool Enabled
{
get => _entityMovementImplementation.Enabled;
set => _entityMovementImplementation.Enabled = value;
}
public IEntityMovementState CurrentState
{
get => _entityMovementImplementation.CurrentState;
set => _entityMovementImplementation.CurrentState = value;
}
public event Action<IEntityMovementState, IEntityMovementState> OnStateChanged
{
add => _entityMovementImplementation.OnStateChanged += value;
remove => _entityMovementImplementation.OnStateChanged -= value;
}
public IDictionary<Type, IEntityMovementState> StateDictionary => _entityMovementImplementation.StateDictionary;
public void Initialize()
{
_entityMovementImplementation.Initialize();
}
public void UpdateState()
{
_entityMovementImplementation.UpdateState();
}
public void DisposeState()
{
_entityMovementImplementation.DisposeState();
}
public void TransitionState<State>() where State : IEntityMovementState
{
_entityMovementImplementation.TransitionState<State>();
}
public void TransitionState(IEntityMovementState state)
{
_entityMovementImplementation.TransitionState(state);
}
}
}

View File

@@ -13,8 +13,13 @@ namespace BITKit
[SerializeField] private new Rigidbody rigidbody;
#endregion
#region
public Vector3 ViewCenter { get; set; }
public Quaternion ViewRotation { get; set; }
public Vector3 LocomotionBasedVelocity { get; private set; }
public Vector3 Velocity { get; private set; }
public Vector3 GroundVelocity { get; private set; }
public Vector3 AngularVelocity { get; private set; }
public bool IsGrounded { get; private set; }
private bool isDead;
private Vector3 recordPosition;
@@ -53,6 +58,8 @@ namespace BITKit
throw new NotImplementedException();
}
public event Action<object> OnCommand;
public void OnSetAlive(bool alive)
{
switch (alive)

View File

@@ -27,7 +27,9 @@ namespace BITKit.Entities
public virtual void OnAwake() {Initialize();}
public virtual void OnStart() { }
public virtual void OnUpdate(float deltaTime) { }
public virtual void PlayAudio(string name) { }
public virtual void PlayAudio(string eventName) { }
public virtual void EquipEvent(string eventName){}
public virtual void AnimationEvent(string eventName){}
}
public class EntityEquipment : EntityComponent
{

View File

@@ -43,7 +43,7 @@ namespace BITKit.Entities
int MaxHealthPoint { get; set; }
bool IsAlive { get; }
}
[CustomType(typeof(IHealth))]
public class EntityHealth : EntityComponent, IHealth
{
[Header(Constant.Header.Settings)]
@@ -70,14 +70,6 @@ namespace BITKit.Entities
set => maxHealthPoint = value;
}
public bool IsAlive { get; private set; }
public override void Initialize(IEntity _entity)
{
base.Initialize(_entity);
_entity.Set<IHealth>(this);
_entity.Set(this);
}
public override void OnAwake()
{
entity.AddListener<DamageMessage>(OnDamage);
@@ -98,9 +90,6 @@ namespace BITKit.Entities
{
OnSetAliveInternal(IsAlive = _isAlive);
}
//entity.Invoke<int>(_onSetHP, newHP);
//entity.Set<int>("HP", newHP);
foreach (var x in entity.GetCallbacks<IHealthCallback>())
{
x.OnSetHP(newHP);
@@ -116,20 +105,17 @@ namespace BITKit.Entities
private void OnSetAliveInternal(bool alive)
{
IsAlive = alive;
foreach (var x in entity.GetCallbacks<IHealthCallback>())
{
x.OnSetAlive(alive);
}
foreach (var x in additiveCallback)
{
x.OnSetAlive(alive);
}
//entity.Invoke<bool>(_onSetAlive, alive);
//entity.Set<bool>(_isAlive, alive);
onSetAlive.Invoke(alive);
OnSetAlive?.Invoke(alive);
onSetAlive.Invoke(alive);
}
private void AddHP(int hp)

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@@ -0,0 +1,20 @@
{
"name": "BITKit.Entities.Player.Interactive",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:f822dbf6fdfd4a5469cccaa2e4eed3b6",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:75469ad4d38634e559750d17036d5f7c"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0e144f3bb79485843b0a2df56bef0900
AssemblyDefinitionImporter:
externalObjects: {}
userData:
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@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
namespace BITKit.Entities
namespace BITKit.Entities.Player
{
public class EntityInteractive : EntityPlayerComponent
{
@@ -21,7 +21,7 @@ namespace BITKit.Entities
private IntervalUpdate cd = new(0.08f);
public override void OnUpdate(float deltaTime)
{
if (Physics.Raycast(cameraTransform.position,cameraTransform.forward, out var raycastHit, distance, layerMask))
if (Physics.Raycast(cameraTransform.position,cameraTransform.forward, out var raycastHit, distance, layerMask,QueryTriggerInteraction.Collide))
{
if (raycastHit.transform.TryGetComponentAny<ISelectable>(out var _detected))
{
@@ -68,7 +68,7 @@ namespace BITKit.Entities
}
public void Interactive(InputAction.CallbackContext context)
{
if (context.interaction is not TapInteraction || !context.performed) return;
if (context.interaction is not PressInteraction || !context.performed) return;
var _selected = selected;
if (_selected is not MonoBehaviour monoBehaviour) return;
if (monoBehaviour.TryGetComponentAny<IAction>(out var action))

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@@ -0,0 +1,20 @@
{
"name": "BITKit.Entities.Physics.Runtime",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:a3de65b07192e7d49bad7b4032d681de",
"GUID:7efac18f239530141802fb139776f333"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1b5481cf34bf4a145898ac81e58abf8f
folderAsset: yes
DefaultImporter:
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userData:
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@@ -0,0 +1,3 @@
{
"name": "BITKit.Entities.Physics"
}

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@@ -0,0 +1,7 @@
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@@ -0,0 +1,21 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities.Physics
{
/// <summary>
/// 实体物理接口
/// </summary>
public interface IEntityPhysics
{
Vector3 Center { get; }
bool IsPhysics { get; }
Vector3 Velocity { get; set; }
Action<bool> OnSetPhysics { get; set; }
void AddForce(Vector3 force, ForceMode mode = ForceMode.Force);
void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force);
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ecf777fa24b00f5428d1e768c080b324
guid: 3d2b4cbe319042c42a1d9c2b825a499e
MonoImporter:
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serializedVersion: 2

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@@ -1,32 +1,74 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using BITKit.Entities.Physics;
using UnityEngine;
namespace BITKit.Entities
{
public class EntityPhysics : EntityComponent, IHealthCallback
[CustomType(typeof(IEntityPhysics))]
public class EntityPhysics : EntityComponent,IEntityPhysics, IHealthCallback
{
public Animator animator;
public Rigidbody[] rigidbodies;
public Collider[] ragdollColliders;
public override void OnStart()
[SerializeField] private Animator animator;
[SerializeField] private Rigidbody[] rigidbodies;
[SerializeField] private Collider[] ragdollColliders;
[SerializeField] private new Rigidbody rigidbody;
private CancellationToken _cancellationToken;
public override void OnAwake()
{
entity.RegisterCallback<IHealthCallback>(this);
_cancellationToken = entity.Get<CancellationToken>();
}
void IHealthCallback.OnSetAlive(bool alive)
async void IHealthCallback.OnSetAlive(bool alive)
{
if(animator)
animator.enabled = alive;
rigidbodies.ForEach(x =>
IsPhysics = !alive;
if (animator)
animator.enabled = alive;
try
{
x.isKinematic = alive;
});
ragdollColliders.ForEach(x =>
await Task.Delay(10, _cancellationToken);
rigidbodies.ForEach(x => { x.isKinematic = alive; });
ragdollColliders.ForEach(x => { x.enabled = !alive; });
OnSetPhysics?.Invoke(!alive);
}
catch (OperationCanceledException)
{
x.enabled = !alive;
});
}
}
public void OnSetHP(int hp)
{
}
public Vector3 Center => rigidbody.worldCenterOfMass;
public bool IsPhysics { get; private set; }
public Vector3 Velocity
{
get=>rigidbody.velocity;
set
{
foreach (var x in rigidbodies)
{
x.velocity = value;
}
}
}
public Action<bool> OnSetPhysics { get; set; }
public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force)
{
foreach (var x in rigidbodies)
{
x.AddForce(force, mode);
}
}
public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force)
{
foreach (var x in rigidbodies)
{
x.AddTorque(torque, mode);
}
}
}
}

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@@ -1,56 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace BITKit.Entities
{
public class LocalPlayerComponent : EntityComponent
{
public override Type BaseType => typeof(LocalPlayerComponent);
private IEntityPlayerComponent[] playerComponents;
private CancellationTokenSource initializeCancellationTokenSource;
private CancellationTokenSource disposeCancellationTokenSource;
public override async void OnStart()
{
initializeCancellationTokenSource = new CancellationTokenSource();
disposeCancellationTokenSource = new CancellationTokenSource();
playerComponents = GetComponentsInChildren<IEntityPlayerComponent>(true);
IEntity.OnPlayerInitializedLocalPlayer.Invoke(entity);
foreach (var x in playerComponents)
{
x.OnPlayerInitialize();
}
foreach (var x in playerComponents)
{
initializeCancellationTokenSource.Token.ThrowIfCancellationRequested();
await x.OnPlayerInitializedAsync(initializeCancellationTokenSource.Token);
}
foreach (var x in playerComponents)
{
x.OnPlayerInitialized();
}
}
public override async void OnDestroyComponent()
{
initializeCancellationTokenSource?.Cancel();
foreach (var x in playerComponents)
{
x.OnPlayerDispose();
}
foreach (var x in playerComponents)
{
disposeCancellationTokenSource.Token.ThrowIfCancellationRequested();
await x.OnPlayerDisposeAsync(disposeCancellationTokenSource.Token);
}
foreach (var x in playerComponents)
{
x.OnPlayerDisposed();
}
disposeCancellationTokenSource.Dispose();
}
}
}