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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.Steamwork
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{
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public sealed class ScriptableInventoryItemDef: ScriptableObject,ISteamInventoryItemDef
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{
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[SerializeField] private string addressablePath;
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[SerializeField] private ulong id;
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[SerializeField] private int defId;
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[SerializeField] private string type;
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public string AddressablePath => addressablePath;
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public ulong Id => id;
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public int DefId => defId;
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public string Type => type;
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}
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}
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