This commit is contained in:
CortexCore
2023-11-06 01:17:23 +08:00
parent bd40165ade
commit 5446067f91
114 changed files with 2023 additions and 414 deletions

View File

@@ -16,22 +16,47 @@ namespace BITKit
{
pool = new ObjectPool<T>(Spawn, OnGet, OnReturn, OnDestroy, maxSize: 16);
}
[Header(Constant.Header.Settings)]
[SerializeField] private int defaultCapacity = 16;
[Header(Constant.Header.Prefabs)]
public T prefab;
[SerializeField] private T prefab;
[Header(Constant.Header.Gameobjects)]
public Transform root;
[SerializeField] private Transform root;
private ObjectPool<T> pool;
private readonly List<T> _list=new();
public T Get(T element = null, Transform _root = null)
{
if (_list.Count == defaultCapacity)
{
var next = _list[0];
next.gameObject.SetActive(false);
_list.RemoveAt(0);
_list.Add(next);
next.gameObject.SetActive(true);
return next;
}
if (element is not null)
prefab = element;
if (_root is not null)
root = _root;
return pool.Get();
var instance = pool.Get();
_list.Add(instance);
return instance;
}
public void Return(T element)
{
pool.Release(element);
_list.Remove(element);
}
public void Return(T element) => pool.Release(element);
private T Spawn() => Object.Instantiate(prefab, root);
private void OnGet(T element) => element.gameObject.SetActive(true);
private void OnReturn(T element) => element.gameObject.SetActive(false);