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@@ -22,12 +22,12 @@ namespace BITKit.Entities.Player
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/// <summary>
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/// 注册玩家
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/// </summary>
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/// <param name="entity">玩家实体</param>
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void Register(Entity entity);
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/// <param name="unityEntity">玩家实体</param>
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void Register(Entity unityEntity);
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/// <summary>
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/// 注销玩家
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/// </summary>
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/// <param name="entity">玩家实体</param>
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void UnRegister(Entity entity);
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/// <param name="unityEntity">玩家实体</param>
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void UnRegister(Entity unityEntity);
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}
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}
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@@ -10,7 +10,7 @@ namespace BITKit.Entities.Player
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/// <summary>
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/// 玩家组件的基本实现
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/// </summary>
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public abstract class EntityPlayerComponent : EntityComponent, IEntityPlayerComponent
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public abstract class EntityPlayerBehavior : EntityBehavior, IEntityPlayerComponent
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{
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public virtual void OnPlayerInitialize()
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{
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@@ -6,9 +6,8 @@ using UnityEngine;
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namespace BITKit.Entities.Player
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{
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public class LocalPlayerComponent : EntityComponent
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public class LocalPlayerBehavior : EntityBehavior
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{
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public override Type BaseType => typeof(LocalPlayerComponent);
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private IEntityPlayerComponent[] playerComponents;
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private CancellationTokenSource initializeCancellationTokenSource;
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private CancellationTokenSource disposeCancellationTokenSource;
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@@ -31,7 +30,7 @@ namespace BITKit.Entities.Player
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{
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x.OnPlayerInitialized();
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}
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UnityPlayerServiceService.Register((Entity)entity);
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UnityPlayerServiceService.Register((Entity)UnityEntity);
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}
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public override async void OnDestroyComponent()
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{
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@@ -50,7 +49,7 @@ namespace BITKit.Entities.Player
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x.OnPlayerDisposed();
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}
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disposeCancellationTokenSource.Dispose();
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UnityPlayerServiceService.UnRegister((Entity)entity);
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UnityPlayerServiceService.UnRegister((Entity)UnityEntity);
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace BITKit.Entities.Player
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/// 基于状态机的玩家组件
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/// </summary>
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/// <typeparam name="T">状态,继承于<see cref="IState"/></typeparam>
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public abstract class StateBasedPlayerComponent<T> : EntityPlayerComponent,IStateMachine<T> where T : IState
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public abstract class StateBasedPlayerBehavior<T> : EntityPlayerBehavior,IStateMachine<T> where T : IState
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{
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[SerializeField] private MonoStateMachine<T> stateMachine;
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public override void OnAwake()
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@@ -14,14 +14,14 @@ namespace BITKit.Entities.Player
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public static event Action<Entity> OnPlayerInitialized;
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public static event Action<Entity> OnPlayerDisposed;
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public static Entity LocalPlayer { get;private set; }
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public static void Register(Entity entity)
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public static void Register(Entity unityEntity)
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{
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OnPlayerInitialized?.Invoke(entity);
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LocalPlayer = entity;
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OnPlayerInitialized?.Invoke(unityEntity);
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LocalPlayer = unityEntity;
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}
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public static void UnRegister(Entity entity)
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public static void UnRegister(Entity unityEntity)
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{
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OnPlayerDisposed?.Invoke(entity);
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OnPlayerDisposed?.Invoke(unityEntity);
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LocalPlayer = null;
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}
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Entity IPlayerService.LocalPlayer=>LocalPlayer;
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@@ -35,8 +35,8 @@ namespace BITKit.Entities.Player
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add => OnPlayerDisposed += value;
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remove => OnPlayerDisposed -= value;
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}
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void IPlayerService.Register(Entity entity)=>Register(entity);
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void IPlayerService.UnRegister(Entity entity)=>UnRegister(entity);
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void IPlayerService.Register(Entity unityEntity)=>Register(unityEntity);
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void IPlayerService.UnRegister(Entity unityEntity)=>UnRegister(unityEntity);
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}
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}
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