This commit is contained in:
CortexCore
2023-11-06 01:17:23 +08:00
parent bd40165ade
commit 5446067f91
114 changed files with 2023 additions and 414 deletions

View File

@@ -0,0 +1,40 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using BITKit.Entities;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace BITKit.Entities
{
/// <summary>Entity接口用于复杂实体</summary>
public interface IUnityEntity :Entities.IEntity,IGenericEvent<string>, IDatabase
{
void AddService<T>(T service);
void AddService(object service);
void AddService(Type type, object service);
}
public class IEntityReader : NetMessageReader<IUnityEntity>
{
public override IUnityEntity ReadBinary(BinaryReader reader)
{
var id = reader.ReadInt32();
var path = reader.ReadString();
var entity = DI.Get<IEntitiesService>().Entities[id];
return (IUnityEntity)entity;
}
public override void WriteBinary(BinaryWriter writer, IUnityEntity value)
{
writer.Write(value.Id);
writer.Write(value.Id);
}
private IUnityEntity Create(int id, string path)
{
var entity = Addressables
.LoadAssetAsync<GameObject>(path)
.WaitForCompletion()
.GetComponent<IUnityEntity>();
return entity;
}
}
}