1
This commit is contained in:
@@ -5,5 +5,6 @@ using UnityEngine;
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public class AnimationProperty : MonoBehaviour
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{
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public static implicit operator float(AnimationProperty self) => self.value;
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public float value;
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[SerializeField]private float value;
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public float Value => value;
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}
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@@ -130,6 +130,7 @@ namespace BITKit
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private void Update()
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{
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BITApp.Time.ElapsedTime = Time.time;
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BITApp.Time.DeltaTime = Time.deltaTime;
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BITApp.Time.TimeAsDouble = Time.timeAsDouble;
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}
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class PhysicsDoor : MonoBehaviour, IAction
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public class PhysicsDoor : MonoBehaviour, IAction,IDescription
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{
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public enum State
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{
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@@ -12,7 +12,7 @@ namespace BITKit
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HalfOpen,
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Locked,
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}
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[SerializeField] private string description;
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[SerializeField] private bool allowPhysics = true;
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[SerializeField] private Rigidbody root;
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[SerializeField] private Vector3 openEuler;
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@@ -69,5 +69,6 @@ namespace BITKit
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};
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Set(isClosed);
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}
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public string Name => description;
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}
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}
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@@ -1,12 +1,14 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using BITKit.Animations;
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namespace BITKit.Entities
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{
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public sealed class EntityAnimator : EntityComponent
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public sealed class EntityAnimator : EntityBehavior
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{
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[SerializeField] private Animator[] animators;
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[SerializeField] private UnityAnimator[] animators;
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[SerializeReference, SubclassSelector] private References[] animationKeyWords;
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[SerializeReference, SubclassSelector] private References _rootVelocity;
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[SerializeReference, SubclassSelector] private References[] boolParameters;
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@@ -18,18 +20,18 @@ namespace BITKit.Entities
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}
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public override void OnStart()
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{
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entity.AddListener<string>(Constant.Animation.Play, Play);
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UnityEntity.AddListener<string>(Constant.Animation.Play, Play);
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}
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private void Play(string animationName)
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{
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if (enabled is false) return;
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if (animationKeyWords.Length is 0 || keyWords.Contains(animationName))
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{
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animators.ForEach(x =>
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{
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if (!x.isActiveAndEnabled) return;
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animationName = animationName.Replace(".", "_");
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x.SetTrigger(animationName);
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x.Play(animationName);
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});
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}
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}
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@@ -40,7 +42,7 @@ namespace BITKit.Entities
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animators.ForEach(x =>
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{
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if (x.isActiveAndEnabled)
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x.SetBool(boolPar, entity.Get<bool>(boolPar));
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x.animator.SetBool(boolPar, UnityEntity.Get<bool>(boolPar));
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});
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}
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foreach (var floatPar in floatParameters)
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@@ -48,18 +50,22 @@ namespace BITKit.Entities
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animators.ForEach(x =>
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{
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if (x.isActiveAndEnabled)
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x.SetFloat(floatPar, entity.Get<float>(floatPar));
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x.animator.SetFloat(floatPar, UnityEntity.Get<float>(floatPar));
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});
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}
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}
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private void OnAnimatorMove()
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{
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entity.Set(_rootVelocity, animators[0].velocity);
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if (enabled is false) return;
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if (_rootVelocity is not null && UnityEntity is not null)
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UnityEntity.Set(_rootVelocity, animators[0].animator.velocity);
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}
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// ReSharper disable once UnusedMember.Local
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private void AnimationEvent(string eventName)
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{
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entity.Invoke(Constant.Animation.OnEvent, eventName);
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UnityEntity.Invoke(Constant.Animation.OnEvent, eventName);
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}
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}
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}
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@@ -4,12 +4,12 @@ using UnityEngine;
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using BITKit.Sensors;
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namespace BITKit.Entities
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{
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public class EntityAudioObject : EntityComponent, IAudioObject
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public class EntityAudioObject : EntityBehavior, IAudioObject
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{
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float volume;
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public override void OnStart()
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{
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entity.AddListener<AudioSO>(OnAuioSO);
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UnityEntity.AddListener<AudioSO>(OnAuioSO);
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}
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public override void OnFixedUpdate(float deltaTime)
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{
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@@ -2,7 +2,7 @@ using BITKit.Entities.Player;
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using UnityEngine;
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namespace BITKit.Entities
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{
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public class EntityCamera : EntityPlayerComponent
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public class EntityCamera : EntityPlayerBehavior
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{
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[Header(Constant.Header.Components)]
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public Behaviour aliveCamera;
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@@ -11,7 +11,7 @@ namespace BITKit.Entities
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[SerializeReference, SubclassSelector] public IReference _onSetAlive;
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public override void OnAwake()
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{
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var heal = entity.Get<IHealth>();
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var heal = UnityEntity.Get<IHealth>();
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heal.OnSetAlive += OnSetAlive;
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}
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private void OnSetAlive(bool alive)
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@@ -4,7 +4,7 @@ using UnityEngine;
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using UnityEngine.Rendering;
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namespace BITKit.Entities.Player.Character
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{
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public class EntityCharacter : EntityPlayerComponent
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public class EntityCharacter : EntityPlayerBehavior
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{
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[Header(Constant.Header.Components)]
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[SerializeField] private Renderer[] fpvRenderer = Array.Empty<Renderer>();
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@@ -13,7 +13,7 @@ namespace BITKit.Entities.Player.Character
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[SerializeReference, SubclassSelector] public References _getDamage;
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public override void OnStart()
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{
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var heal = entity.Get<IHealth>();
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var heal = UnityEntity.Get<IHealth>();
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heal.OnSetAlive += OnSetAlive;
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heal.OnSetHealthPoint += OnSetHP;
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}
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@@ -33,7 +33,7 @@ namespace BITKit.Entities.Player.Character
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}
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private void OnSetHP(int hp)
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{
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entity.Invoke<string>(Constant.Animation.Play, _getDamage);
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UnityEntity.Invoke<string>(Constant.Animation.Play, _getDamage);
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}
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private void SetFPV(bool isFpv)
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{
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@@ -6,7 +6,7 @@ using UnityEngine.InputSystem;
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namespace BITKit
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{
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public class NavAgentMovement: StateBasedComponent<IEntityMovementState>,IEntityMovement
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public class NavAgentMovement: StateBasedBehavior<IEntityMovementState>,IEntityMovement
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{
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#region 属性
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[SerializeField] private NavMeshAgent agent;
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@@ -67,8 +67,8 @@ namespace BITKit
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GroundVelocity = _groundVelocity;
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IsGrounded = agent.isOnOffMeshLink is false;
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entity.Set<bool>("IsMoving",Velocity.sqrMagnitude>=0.16f);
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entity.Set<float>("SqrMagnitude",Velocity.sqrMagnitude);
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UnityEntity.Set<bool>("IsMoving",Velocity.sqrMagnitude>=0.16f);
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UnityEntity.Set<float>("SqrMagnitude",Velocity.sqrMagnitude);
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if (!isDead) return;
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@@ -6,7 +6,7 @@ using UnityEngine.InputSystem;
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namespace BITKit.Entities.Movement
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{
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public class RigidbodyBasedMovement : StateBasedComponent<IEntityMovementState>,IEntityMovement
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public class RigidbodyBasedMovement : StateBasedBehavior<IEntityMovementState>,IEntityMovement
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{
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[SerializeField] private new Rigidbody rigidbody;
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[SerializeField] private Animator animator;
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@@ -20,6 +20,11 @@ namespace BITKit.Entities.Movement
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public Vector3 GroundVelocity { get; }
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public Vector3 AngularVelocity { get; }
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public bool IsGrounded { get; }
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[Inject(true)]
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private IHealth health;
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public void SyncMovement(Vector3 velocity, Vector3 position, Quaternion rotation, bool isGrounded)
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{
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}
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@@ -37,6 +42,20 @@ namespace BITKit.Entities.Movement
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}
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public event Action<object> OnCommand;
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public override void OnAwake()
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{
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base.OnAwake();
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if (health is not null)
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{
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health.OnSetAlive += OnSetAlive;
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}
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}
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private void OnSetAlive(bool obj)
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{
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rigidbody.isKinematic = !obj;
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}
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public override void OnFixedUpdate(float deltaTime)
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{
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rigidbody.MovePosition(rigidbody.position + Velocity * deltaTime
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|
@@ -6,7 +6,7 @@ using UnityEngine;
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namespace BITKit
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{
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public class AutoHealComponent : EntityComponent,IDamageCallback
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public class AutoHealBehavior : EntityBehavior,IDamageCallback
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{
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[SerializeField] private IntervalUpdate healDelayInterval;
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[SerializeField] private IntervalUpdate healInterval;
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@@ -14,17 +14,12 @@ namespace BITKit
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private readonly ValidHandle allowHeal = new();
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[Inject]
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private IHealth _health;
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public override void Initialize(IEntity _entity)
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{
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base.Initialize(_entity);
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_health.OnSetAlive += OnSetAlive;
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_health.OnSetHealthPoint += OnSetHP;
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_entity.RegisterCallback<IDamageCallback>(this);
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}
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public override void OnStart()
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{
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_health = entity.Get<IHealth>();
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_health = UnityEntity.Get<IHealth>();
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_health.OnSetAlive += OnSetAlive;
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_health.OnSetHealthPoint += OnSetHP;
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}
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private void Update()
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@@ -1,53 +1,50 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using BITKit.Entities;
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using UnityEngine;
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namespace BITKit
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{
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public class AutoRespawnComponent : EntityComponent,IAction
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public class AutoRespawnBehavior : EntityBehavior,IAction
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{
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[SerializeField] private IntervalUpdate respawnInterval;
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private bool requestRespawn;
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[Inject] private IHealth _health;
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private int _initialHp;
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private CancellationTokenSource _cancellationTokenSource;
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public override void OnAwake()
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{
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_initialHp=_health.HealthPoint;
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_health.OnSetAlive += OnSetAlive;
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_health.OnSetHealthPoint += OnSetHP;
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}
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public override void OnUpdate(float deltaTime)
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{
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if (requestRespawn && respawnInterval.AllowUpdate)
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{
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requestRespawn = false;
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Execute();
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}
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}
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public void OnSetAlive(bool alive)
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private async void OnSetAlive(bool alive)
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{
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if (alive)
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{
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requestRespawn = false;
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_cancellationTokenSource?.Cancel();
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}
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else
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{
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respawnInterval.Reset();
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requestRespawn = true;
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource = new CancellationTokenSource();
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try
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{
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await Task.Delay(TimeSpan.FromSeconds(respawnInterval.Interval), _cancellationTokenSource.Token);
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destroyCancellationToken.ThrowIfCancellationRequested();
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Execute();
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}
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catch(MissingReferenceException){}
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catch (OperationCanceledException){}
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||||
}
|
||||
}
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public void OnSetHP(int hp)
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{
|
||||
|
||||
}
|
||||
|
||||
public void Execute()
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{
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if (TryGetComponent<IHealth>(out var health))
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{
|
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health.HealthPoint = 100;
|
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}
|
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if (_health.IsAlive is false)
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_health.HealthPoint = _initialHp;
|
||||
}
|
||||
}
|
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|
||||
|
@@ -61,8 +61,8 @@ namespace BITKit.Entities
|
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}
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public record DamageMessage
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{
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public IEntity Initiator;
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public IEntity Target;
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||||
public IUnityEntity Initiator;
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||||
public IUnityEntity Target;
|
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public bool RawDamage;
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public int Damage;
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public IDamagable Hit;
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@@ -75,7 +75,7 @@ namespace BITKit.Entities
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}
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public interface IDamagable
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{
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IEntity Entity { get; }
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IUnityEntity UnityEntity { get; }
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Rigidbody Rigidbody { get; }
|
||||
void GiveDamage(DamageMessage message);
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}
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@@ -99,11 +99,6 @@ namespace BITKit.Entities
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||||
damageMessage.Initiator?.Invoke(damageMessage);
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damageMessage.Target?.Invoke(damageMessage);
|
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|
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foreach (var x in damageMessage.Target?.GetCallbacks<IDamageCallback>()!)
|
||||
{
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x.OnGetDamage(damageMessage);
|
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}
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OnEntityDamaged?.Invoke(damageMessage);
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if (heal.IsAlive is false)
|
||||
{
|
||||
|
@@ -26,7 +26,7 @@ namespace BITKit.Entities
|
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bool IsAlive { get; }
|
||||
}
|
||||
[CustomType(typeof(IHealth))]
|
||||
public class EntityHealth : EntityComponent, IHealth
|
||||
public class EntityHealth : EntityBehavior, IHealth
|
||||
{
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeField] private int healthPoint = 100;
|
||||
@@ -49,7 +49,7 @@ namespace BITKit.Entities
|
||||
public bool IsAlive { get; private set; }
|
||||
public override void OnAwake()
|
||||
{
|
||||
entity.AddListener<DamageMessage>(OnGetDamage);
|
||||
UnityEntity.AddListener<DamageMessage>(OnGetDamage);
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
@@ -83,7 +83,7 @@ namespace BITKit.Entities
|
||||
|
||||
private void OnGetDamage(DamageMessage damageMessage)
|
||||
{
|
||||
if (damageMessage.Target != entity) return;
|
||||
if (damageMessage.Target != UnityEntity) return;
|
||||
if (IsAlive is false) return;
|
||||
var damage = damageMessage.Damage;
|
||||
foreach (var x in OnDamageFactory.CastAsFunc().Reverse())
|
||||
|
@@ -9,7 +9,7 @@ using UnityEngine.Events;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class GetDamageComponent : EntityComponent
|
||||
public class GetDamageBehavior : EntityBehavior
|
||||
{
|
||||
private readonly Queue<DamageMessage> DamageMessages = new();
|
||||
[SerializeField] private UnityEvent<DamageMessage> onGetDamage;
|
||||
@@ -17,11 +17,11 @@ namespace BITKit.Entities
|
||||
private IDamageCallback[] callbacks;
|
||||
public override void OnAwake()
|
||||
{
|
||||
entity.AddListener<DamageMessage>(OnGetDamage);
|
||||
UnityEntity.AddListener<DamageMessage>(OnGetDamage);
|
||||
}
|
||||
private void OnGetDamage(DamageMessage obj)
|
||||
{
|
||||
if (obj.Target != entity) return;
|
||||
if (obj.Target != UnityEntity) return;
|
||||
DamageMessages.Enqueue(obj);
|
||||
onGetDamage?.Invoke(obj);
|
||||
foreach (var x in callbacks)
|
||||
|
@@ -4,13 +4,13 @@ using UnityEngine;
|
||||
using BITKit;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class EntityHitbox : EntityComponent,IDamagable
|
||||
public class EntityHitbox : EntityBehavior,IDamagable
|
||||
{
|
||||
IEntity IDamagable.Entity => entity;
|
||||
IUnityEntity IDamagable.UnityEntity => UnityEntity;
|
||||
public Rigidbody Rigidbody => m_rigidbody;
|
||||
public void GiveDamage(DamageMessage message)
|
||||
{
|
||||
entity.Invoke(message);
|
||||
UnityEntity.Invoke(message);
|
||||
}
|
||||
[SerializeField]private Rigidbody m_rigidbody;
|
||||
|
||||
|
8
Src/Unity/Scripts/Entity/Components/InputSystem.meta
Normal file
8
Src/Unity/Scripts/Entity/Components/InputSystem.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6a1d9b4067d2d84da86a7e043b40806
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "BITKit.Entities.InputSystem",
|
||||
"references":[ "GUID:14fe60d984bf9f84eac55c6ea033a8f4", "GUID:f6155d9ae143f3949ac54e8355593d6c", "GUID:7efac18f239530141802fb139776f333", "GUID:709caf8d7fb6ef24bbba0ab9962a3ad0" ]
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fa5fe8aad740144c9ddda741d067c44
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,68 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.Entities.InputSystem
|
||||
{
|
||||
public class EntityInputSystem : EntityBehavior
|
||||
{
|
||||
protected readonly InputActionGroup inputActionGroup = new()
|
||||
{
|
||||
allowGlobalActivation = true
|
||||
};
|
||||
[Inject(true)]
|
||||
private IHealth _health;
|
||||
[Inject(true)]
|
||||
private IEntityOverride _override;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[SerializeField,HideInInspector] internal bool Allow;
|
||||
#endif
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
UnityEntity.AddService(inputActionGroup);
|
||||
}
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
inputActionGroup.allowInput.AddListener(x=>Allow=x);
|
||||
if (_health is not null)
|
||||
{
|
||||
_health.OnSetAlive += x =>
|
||||
{
|
||||
inputActionGroup.allowInput.SetElements(_health,x);
|
||||
};
|
||||
}
|
||||
if (_override is not null)
|
||||
{
|
||||
_override.OnOverride += x =>
|
||||
{
|
||||
inputActionGroup.allowInput.SetDisableElements(_override,x);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(EntityInputSystem))]
|
||||
public sealed class EntityInputSystemInspector : BITInspector<EntityInputSystem>
|
||||
{
|
||||
public override VisualElement CreateInspectorGUI()
|
||||
{
|
||||
FillDefaultInspector();
|
||||
var checkBox = root.Create<Toggle>();
|
||||
checkBox.label = "Allow Input";
|
||||
checkBox.SetEnabled(false);
|
||||
|
||||
checkBox.BindProperty(serializedObject.FindProperty(nameof(EntityInputSystem.Allow)));
|
||||
|
||||
return root;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ca4ab5daca5d054caf8c917c9ca6aa7
|
||||
guid: 34b176396debf404d9190a6fbde6ff77
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -7,7 +7,7 @@ using UnityEngine.InputSystem.Interactions;
|
||||
namespace BITKit.Entities.Player
|
||||
{
|
||||
[CustomType(typeof(ISelector))]
|
||||
public class EntityInteractive : EntityPlayerComponent,ISelector
|
||||
public class EntityInteractive : EntityPlayerBehavior,ISelector
|
||||
{
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeReference, SubclassSelector] private ISensor sensor;
|
||||
@@ -17,8 +17,6 @@ namespace BITKit.Entities.Player
|
||||
private IntervalUpdate cd = new(0.08f);
|
||||
[Inject]
|
||||
private IHealth _health;
|
||||
[Inject]
|
||||
private InputActionGroup _inputActionReference;
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
@@ -82,6 +80,10 @@ namespace BITKit.Entities.Player
|
||||
if (monoBehaviour.TryGetComponentAny<IAction>(out var action))
|
||||
{
|
||||
action.Execute();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
selected.SetSelectionState(SelectionState.Active);
|
||||
OnActive?.Invoke(selected);
|
||||
|
@@ -6,7 +6,7 @@ using UnityEngine.Events;
|
||||
using Cysharp.Threading.Tasks;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class EntityLocomotion : EntityComponent
|
||||
public class EntityLocomotion : EntityBehavior
|
||||
{
|
||||
[Header(Constant.Header.Settings)]
|
||||
|
||||
|
@@ -8,23 +8,45 @@ using UnityEngine;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
[CustomType(typeof(IEntityPhysics))]
|
||||
public class EntityPhysics : EntityComponent,IEntityPhysics
|
||||
public class EntityPhysics : EntityBehavior,IEntityPhysics
|
||||
{
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private Rigidbody[] rigidbodies;
|
||||
[SerializeField] private Collider[] ragdollColliders;
|
||||
[SerializeField] private Joint joint;
|
||||
[SerializeField] private Joint[] joints;
|
||||
[SerializeField] private new Rigidbody rigidbody;
|
||||
private CancellationToken _cancellationToken;
|
||||
[Inject]
|
||||
private IHealth _health;
|
||||
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointXMotions=new();
|
||||
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointYMotions=new();
|
||||
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointZMotions=new();
|
||||
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularXMotions=new();
|
||||
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularYMotions=new();
|
||||
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularZMotions=new();
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
_health.OnSetAlive += OnSetAlive;
|
||||
_health.OnSetHealthPoint += OnSetHP;
|
||||
_cancellationToken = entity.Get<CancellationToken>();
|
||||
_cancellationToken = UnityEntity.Get<CancellationToken>();
|
||||
foreach (var x in joints)
|
||||
{
|
||||
switch (x)
|
||||
{
|
||||
case ConfigurableJoint configurableJoint:
|
||||
_jointXMotions.Add(configurableJoint,configurableJoint.xMotion);
|
||||
_jointYMotions.Add(configurableJoint,configurableJoint.yMotion);
|
||||
_jointZMotions.Add(configurableJoint,configurableJoint.zMotion);
|
||||
_jointAngularXMotions.Add(configurableJoint,configurableJoint.angularXMotion);
|
||||
_jointAngularYMotions.Add(configurableJoint,configurableJoint.angularYMotion);
|
||||
_jointAngularZMotions.Add(configurableJoint,configurableJoint.angularZMotion);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private async void OnSetAlive(bool alive)
|
||||
|
||||
private async void OnSetAlive(bool alive)
|
||||
{
|
||||
IsPhysics = !alive;
|
||||
if (animator)
|
||||
@@ -38,15 +60,29 @@ namespace BITKit.Entities
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (alive is false && joint is not null)
|
||||
foreach (var joint in joints)
|
||||
{
|
||||
Destroy(joint);
|
||||
switch (joint)
|
||||
{
|
||||
case ConfigurableJoint configurableJoint:
|
||||
configurableJoint.xMotion = alive ? _jointXMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.yMotion = alive ? _jointYMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.zMotion = alive ? _jointZMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.angularXMotion =
|
||||
alive ? _jointAngularXMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.angularYMotion =
|
||||
alive ? _jointAngularYMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.angularZMotion =
|
||||
alive ? _jointAngularZMotions[joint] : ConfigurableJointMotion.Free;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void OnSetHP(int hp)
|
||||
{
|
||||
}
|
||||
|
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
namespace BITKit.Entities.Slot
|
||||
{
|
||||
[CustomType(typeof(IEntitySlot<Transform>))]
|
||||
public sealed class UnityEntitySlot : EntityComponent, IEntitySlot<Transform>
|
||||
public sealed class UnityEntitySlot : EntityBehavior, IEntitySlot<Transform>
|
||||
{
|
||||
[SerializeField] private SerializedDictionary<string,Transform> dictionary = new();
|
||||
public IDictionary<string, Transform> Slots => dictionary;
|
||||
|
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class SlotComponent : EntityComponent
|
||||
public class SlotBehavior : EntityBehavior
|
||||
{
|
||||
public SerializedDictionary<string,Transform> slots;
|
||||
}
|
||||
|
8
Src/Unity/Scripts/Entity/Components/VFX.meta
Normal file
8
Src/Unity/Scripts/Entity/Components/VFX.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 717c72a7a267b5341a874e6d50d7df49
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"name": "BITKit.Entities.VFX",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
|
||||
"GUID:ea5474181b324dd49a5976cd68f44f18",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1eb13dc7c3cb5a444877a995967ed591
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
27
Src/Unity/Scripts/Entity/Components/VFX/EntityVFXPlayer.cs
Normal file
27
Src/Unity/Scripts/Entity/Components/VFX/EntityVFXPlayer.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities.VFX
|
||||
{
|
||||
public class EntityVFXPlayer : EntityBehavior
|
||||
{
|
||||
[SerializeReference,SubclassSelector] private IReference[] vfxReferences;
|
||||
[SerializeField] private VFXPlayer vfxPlayer;
|
||||
private readonly List<string> keyWords=new();
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
keyWords.AddRange(vfxReferences.Select(x=>x.Value));
|
||||
UnityEntity.AddListener<string>(Constant.Animation.Play, Play);
|
||||
}
|
||||
|
||||
private void Play(string animationName)
|
||||
{
|
||||
if (isActiveAndEnabled is false) return;
|
||||
if (keyWords.Contains(animationName) is false) return;
|
||||
vfxPlayer.Execute();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eac859befd6ba3349b2cf8acb119d2de
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -5,29 +5,27 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using BITKit.Core.Entites;
|
||||
using BITKit.Entities;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine.UIElements;
|
||||
// ReSharper disable RedundantTypeArgumentsOfMethod
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class Entity : MonoBehaviour, IEntity
|
||||
public class Entity : MonoBehaviour, IUnityEntity
|
||||
{
|
||||
private readonly GenericEvent genericEvent = new();
|
||||
private readonly Processor processor = new();
|
||||
public IEntityComponent[] entityComponents { get; set; }
|
||||
public ulong Id { get; private set; }
|
||||
public CancellationToken CancellationToken => _cancellationToken;
|
||||
public CancellationToken CancellationToken { get; private set; }
|
||||
public IEntityBehavior[] Behaviors { get;private set; }
|
||||
public IEntityComponent[] Components => Behaviors.Cast<IEntityComponent>().ToArray();
|
||||
|
||||
Core.Entites.IEntityComponent[] Core.Entites.IEntity.Components => _components;
|
||||
|
||||
bool Core.Entites.IEntity.RegisterComponent<T>(T component)
|
||||
bool Entities.IEntity.RegisterComponent<T>(T component)
|
||||
{
|
||||
throw new InvalidOperationException("Unity Entity can't register component");
|
||||
}
|
||||
|
||||
IServiceProvider Core.Entites.IEntity.ServiceProvider=> throw new InvalidOperationException("Unity Entity can't register component");
|
||||
IServiceProvider Entities.IEntity.ServiceProvider=> throw new InvalidOperationException("Unity Entity can't register component");
|
||||
public void Inject(object obj)
|
||||
{
|
||||
foreach (var fieldInfo in obj
|
||||
@@ -44,7 +42,7 @@ namespace BITKit.Entities
|
||||
{
|
||||
case null:
|
||||
break;
|
||||
case Core.Entites.IEntityComponent entityComponent:
|
||||
case Entities.IEntityComponent entityComponent:
|
||||
if(entityComponent.Entity.Id == Id)
|
||||
continue;
|
||||
break;
|
||||
@@ -61,23 +59,37 @@ namespace BITKit.Entities
|
||||
}
|
||||
else if(attribute?.CanBeNull is false)
|
||||
{
|
||||
BIT4Log.Warning<Entity>($"{name}未找到{type.FullName}");
|
||||
BIT4Log.Warning<Entity>(genericEvent.GetDiagnostics());
|
||||
BIT4Log.Warning<Entity>($"{name}未找到{obj.GetType().Name}需要的{type.FullName}");
|
||||
//BIT4Log.Warning<Entity>(genericEvent.GetDiagnostics());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private CancellationToken _cancellationToken;
|
||||
public void AddService<T>(T service)
|
||||
{
|
||||
AddService(typeof(T),service);
|
||||
}
|
||||
|
||||
public void AddService(object service)
|
||||
{
|
||||
AddService(service.GetType(),service);
|
||||
}
|
||||
|
||||
public void AddService(Type type, object service)
|
||||
{
|
||||
genericEvent.Set(type,service);
|
||||
genericEvent.Set(type.FullName, service);
|
||||
genericEvent.SetDirect(type.FullName,service);
|
||||
}
|
||||
|
||||
private bool isInitialized;
|
||||
private Core.Entites.IEntityComponent[] _components => entityComponents.Cast<Core.Entites.IEntityComponent>().ToArray();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Id = (ulong)Guid.NewGuid().GetHashCode();
|
||||
_cancellationToken = gameObject.GetCancellationTokenOnDestroy();
|
||||
Set(_cancellationToken);
|
||||
entityComponents = GetComponentsInChildren<IEntityComponent>(true).Distinct().ToArray();
|
||||
|
||||
CancellationToken = gameObject.GetCancellationTokenOnDestroy();
|
||||
Set(CancellationToken);
|
||||
Behaviors = GetComponentsInChildren<IEntityBehavior>(true).Distinct().ToArray();
|
||||
UnityEntitiesService.Register(this);
|
||||
}
|
||||
private void Start()
|
||||
@@ -85,6 +97,7 @@ namespace BITKit.Entities
|
||||
try
|
||||
{
|
||||
var monoBehaviours = GetComponentsInChildren<MonoBehaviour>(true);
|
||||
Behaviors.ForEach(x => x.Initialize(this));
|
||||
foreach (var x in monoBehaviours)
|
||||
{
|
||||
foreach (var att in x
|
||||
@@ -95,9 +108,7 @@ namespace BITKit.Entities
|
||||
.OfType<CustomTypeAttribute>()
|
||||
)
|
||||
{
|
||||
genericEvent.Set(att.Type,x);
|
||||
genericEvent.Set(att.Type.FullName, x);
|
||||
genericEvent.SetDirect(att.Type.FullName,x);
|
||||
AddService(att.Type, x);
|
||||
}
|
||||
genericEvent.Set(x.GetType(),x);
|
||||
}
|
||||
@@ -105,10 +116,10 @@ namespace BITKit.Entities
|
||||
{
|
||||
Inject(x);
|
||||
}
|
||||
entityComponents.ForEach(x => x.Initialize(this));
|
||||
|
||||
|
||||
entityComponents.ForEach(x => x.OnAwake());
|
||||
entityComponents.ForEach(x => x.OnStart());
|
||||
Behaviors.ForEach(x => x.OnAwake());
|
||||
Behaviors.ForEach(x => x.OnStart());
|
||||
isInitialized = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -122,21 +133,21 @@ namespace BITKit.Entities
|
||||
{
|
||||
if (isInitialized)
|
||||
{
|
||||
entityComponents.ForEach(x => x.OnDestroyComponent());
|
||||
Behaviors.ForEach(x => x.OnDestroyComponent());
|
||||
}
|
||||
UnityEntitiesService.UnRegister(this);
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
entityComponents.ForEach(x => x.OnUpdate(Time.deltaTime));
|
||||
Behaviors.ForEach(x => x.OnUpdate(Time.deltaTime));
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
entityComponents.ForEach(x => x.OnFixedUpdate(Time.fixedDeltaTime));
|
||||
Behaviors.ForEach(x => x.OnFixedUpdate(Time.fixedDeltaTime));
|
||||
}
|
||||
private void LateUpdate()
|
||||
{
|
||||
entityComponents.ForEach(x => x.OnLateUpdate(Time.deltaTime));
|
||||
Behaviors.ForEach(x => x.OnLateUpdate(Time.deltaTime));
|
||||
}
|
||||
public void AddListener<T>(Action<T> action) => genericEvent.AddListener<T>(action);
|
||||
public void Invoke<T>(T value) => genericEvent.Invoke<T>(value);
|
||||
@@ -155,42 +166,6 @@ namespace BITKit.Entities
|
||||
}
|
||||
public void Set<T>(T value) => genericEvent.Set<T>(value);
|
||||
public void Set<T>(string key = Constant.System.Internal, T value = default) => genericEvent.Set<T>(key, value);
|
||||
public T GetContext<T>(T value = default) => processor.GetContext<T>(value);
|
||||
public void AddProcessor<T>(Func<T, T> func) => processor.AddProcessor<T>(func);
|
||||
public void RemoveProcessor<T>(Func<T, T> func) => processor.RemoveProcessor<T>(func);
|
||||
public T GetContext<T>(string key, T value) => processor.GetContext<T>(value);
|
||||
public void AddProcessor<T>(string key, Func<T, T> func) => processor.AddProcessor<T>(key, func);
|
||||
public void RemoveProcessor<T>(string key, Func<T, T> func) => processor.RemoveProcessor<T>(key, func);
|
||||
|
||||
public void RegisterCallback<T>(T t)
|
||||
{
|
||||
var value = GetCallbacks<T>() as List<T>;
|
||||
value!.Add(t);
|
||||
}
|
||||
|
||||
public void UnRegisterCallback<T>(T t)
|
||||
{
|
||||
var value = GetCallbacks<T>() as List<T>;
|
||||
value!.Remove(t);
|
||||
}
|
||||
|
||||
public IEnumerable<T> GetCallbacks<T>()
|
||||
{
|
||||
var value = Get<List<T>>(nameof(ICallback)).CreateOrAddIfEmety(() =>
|
||||
{
|
||||
List<T> newList = new();
|
||||
Set<List<T>>(nameof(ICallback), newList);
|
||||
|
||||
return newList;
|
||||
});
|
||||
if (value is null)
|
||||
{
|
||||
Debug.LogWarning("List is Null");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.CustomEditor(typeof(Entity))]
|
||||
|
38
Src/Unity/Scripts/Entity/Core/EntityBehavior.cs
Normal file
38
Src/Unity/Scripts/Entity/Core/EntityBehavior.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using BITKit.Entities;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public abstract class EntityBehavior : MonoBehaviour, IEntityBehavior
|
||||
{
|
||||
public IEntity Entity { get; set; }
|
||||
public IUnityEntity UnityEntity { get; private set; }
|
||||
protected Transform Transform { get; private set; }
|
||||
private IUnityEntity _mUnityEntity;
|
||||
public virtual void Initialize(IEntity _entity)
|
||||
{
|
||||
Transform = transform;
|
||||
UnityEntity = _entity as IUnityEntity;
|
||||
Entity = _entity;
|
||||
}
|
||||
public virtual void OnAwake() { }
|
||||
public virtual void OnStart() { }
|
||||
public virtual void OnUpdate(float deltaTime) { }
|
||||
public virtual void OnFixedUpdate(float deltaTime) { }
|
||||
public virtual void OnLateUpdate(float deltaTime) { }
|
||||
public virtual void OnDestroyComponent() { }
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(EntityBehavior), true)]
|
||||
public class EntityComponentInspector : BITInspector<EntityBehavior>
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -1,47 +0,0 @@
|
||||
using System;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public interface IEntityComponent:BITKit.Core.Entites.IEntityComponent
|
||||
{
|
||||
IEntity entity { get; }
|
||||
void Initialize(IEntity _entity);
|
||||
void OnUpdate(float deltaTime);
|
||||
void OnFixedUpdate(float deltaTime);
|
||||
void OnLateUpdate(float deltaTime);
|
||||
void OnDestroyComponent();
|
||||
}
|
||||
public abstract class EntityComponent : MonoBehaviour, IEntityComponent
|
||||
{
|
||||
public IEntity entity { get; private set; }
|
||||
protected Transform Transform { get; private set; }
|
||||
private IEntity mEntity;
|
||||
public virtual void Initialize(IEntity _entity)
|
||||
{
|
||||
Transform = transform;
|
||||
entity = _entity;
|
||||
Entity = _entity;
|
||||
}
|
||||
public virtual void OnAwake() { }
|
||||
public virtual void OnStart() { }
|
||||
public virtual void OnUpdate(float deltaTime) { }
|
||||
public virtual void OnFixedUpdate(float deltaTime) { }
|
||||
public virtual void OnLateUpdate(float deltaTime) { }
|
||||
public virtual void OnDestroyComponent() { }
|
||||
public virtual Type BaseType => GetType();
|
||||
public Core.Entites.IEntity Entity { get; set; }
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(EntityComponent), true)]
|
||||
public class EntityComponentInspector : BITInspector<EntityComponent>
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class EntityIdComponent : EntityComponent
|
||||
{
|
||||
public ulong Id;
|
||||
public string Name;
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
if (Id is 0) Id = (ulong)Guid.NewGuid().GetHashCode();
|
||||
base.Initialize(_entity);
|
||||
_entity.Set(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -11,12 +11,8 @@ namespace BITKit.Entities
|
||||
void RemoveOverride(object key);
|
||||
event Action<bool> OnOverride;
|
||||
}
|
||||
public interface IEntityOverrideCallback
|
||||
{
|
||||
void OnEntryOverride(bool @override);
|
||||
}
|
||||
[CustomType(typeof(IEntityOverride))]
|
||||
public class EntityOverride : EntityComponent,IEntityOverride
|
||||
public class EntityOverride : EntityBehavior,IEntityOverride
|
||||
{
|
||||
[SerializeField,ReadOnly] private bool isOvering;
|
||||
public bool IsOvering => _allowOverrideHandle;
|
||||
@@ -25,10 +21,10 @@ namespace BITKit.Entities
|
||||
public void RemoveOverride(object key)=>_allowOverrideHandle.RemoveElement(key);
|
||||
public event Action<bool> OnOverride;
|
||||
|
||||
public override void Initialize(IEntity _entity)
|
||||
public override void Initialize(IEntity entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
_entity.Set<IEntityOverride>(this);
|
||||
base.Initialize(entity);
|
||||
UnityEntity.Set<IEntityOverride>(this);
|
||||
}
|
||||
public override void OnAwake()
|
||||
{
|
||||
|
@@ -2,36 +2,38 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BITKit.Core.Entites;
|
||||
using BITKit.Entities;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
/// <summary>Entity接口,用于复杂实体</summary>
|
||||
public interface IEntity :BITKit.Core.Entites.IEntity,IGenericEvent<string>, IDatabase, IProcessor, ICallback
|
||||
public interface IUnityEntity :Entities.IEntity,IGenericEvent<string>, IDatabase
|
||||
{
|
||||
IEntityComponent[] entityComponents { get; set; }
|
||||
void AddService<T>(T service);
|
||||
void AddService(object service);
|
||||
void AddService(Type type, object service);
|
||||
}
|
||||
public class IEntityReader : NetMessageReader<IEntity>
|
||||
public class IEntityReader : NetMessageReader<IUnityEntity>
|
||||
{
|
||||
public override IEntity ReadBinary(BinaryReader reader)
|
||||
public override IUnityEntity ReadBinary(BinaryReader reader)
|
||||
{
|
||||
var id = reader.ReadInt32();
|
||||
var path = reader.ReadString();
|
||||
var entity = DI.Get<IEntitiesService>().Entities[id];
|
||||
return (IEntity)entity;
|
||||
return (IUnityEntity)entity;
|
||||
}
|
||||
public override void WriteBinary(BinaryWriter writer, IEntity value)
|
||||
public override void WriteBinary(BinaryWriter writer, IUnityEntity value)
|
||||
{
|
||||
writer.Write(value.Id);
|
||||
writer.Write(value.Id);
|
||||
}
|
||||
private IEntity Create(int id, string path)
|
||||
private IUnityEntity Create(int id, string path)
|
||||
{
|
||||
var entity = Addressables
|
||||
.LoadAssetAsync<GameObject>(path)
|
||||
.WaitForCompletion()
|
||||
.GetComponent<IEntity>();
|
||||
.GetComponent<IUnityEntity>();
|
||||
return entity;
|
||||
}
|
||||
}
|
@@ -7,7 +7,7 @@ using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
public class StateBasedComponent<T> : EntityComponent,IStateMachine<T> where T : IState
|
||||
public class StateBasedBehavior<T> : EntityBehavior,IStateMachine<T> where T : IState
|
||||
{
|
||||
[SerializeField] private MonoStateMachine<T> stateMachine;
|
||||
public bool Enabled
|
||||
@@ -28,9 +28,9 @@ namespace BITKit.Entities
|
||||
remove => stateMachine.OnStateChanged -= value;
|
||||
}
|
||||
public IDictionary<Type, T> StateDictionary => stateMachine.StateDictionary;
|
||||
public override void Initialize(IEntity _entity)
|
||||
public override void Initialize(IEntity entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
base.Initialize(entity);
|
||||
if (stateMachine is null)
|
||||
{
|
||||
Debug.LogWarning(GetType().Name);
|
||||
|
@@ -4,13 +4,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using BITKit;
|
||||
using BITKit.Core.Entites;
|
||||
using BITKit.Entities;
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine.Pool;
|
||||
using IEntity = BITKit.Core.Entites.IEntity;
|
||||
using IEntityComponent = BITKit.Core.Entites.IEntityComponent;
|
||||
using IEntity = BITKit.Entities.IEntity;
|
||||
using IEntityComponent = BITKit.Entities.IEntityComponent;
|
||||
[Serializable]
|
||||
public class UnityEntitiesServiceSingleton:IEntitiesService
|
||||
{
|
||||
|
@@ -22,12 +22,12 @@ namespace BITKit.Entities.Player
|
||||
/// <summary>
|
||||
/// 注册玩家
|
||||
/// </summary>
|
||||
/// <param name="entity">玩家实体</param>
|
||||
void Register(Entity entity);
|
||||
/// <param name="unityEntity">玩家实体</param>
|
||||
void Register(Entity unityEntity);
|
||||
/// <summary>
|
||||
/// 注销玩家
|
||||
/// </summary>
|
||||
/// <param name="entity">玩家实体</param>
|
||||
void UnRegister(Entity entity);
|
||||
/// <param name="unityEntity">玩家实体</param>
|
||||
void UnRegister(Entity unityEntity);
|
||||
}
|
||||
}
|
||||
|
@@ -10,7 +10,7 @@ namespace BITKit.Entities.Player
|
||||
/// <summary>
|
||||
/// 玩家组件的基本实现
|
||||
/// </summary>
|
||||
public abstract class EntityPlayerComponent : EntityComponent, IEntityPlayerComponent
|
||||
public abstract class EntityPlayerBehavior : EntityBehavior, IEntityPlayerComponent
|
||||
{
|
||||
public virtual void OnPlayerInitialize()
|
||||
{
|
||||
|
@@ -6,9 +6,8 @@ using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities.Player
|
||||
{
|
||||
public class LocalPlayerComponent : EntityComponent
|
||||
public class LocalPlayerBehavior : EntityBehavior
|
||||
{
|
||||
public override Type BaseType => typeof(LocalPlayerComponent);
|
||||
private IEntityPlayerComponent[] playerComponents;
|
||||
private CancellationTokenSource initializeCancellationTokenSource;
|
||||
private CancellationTokenSource disposeCancellationTokenSource;
|
||||
@@ -31,7 +30,7 @@ namespace BITKit.Entities.Player
|
||||
{
|
||||
x.OnPlayerInitialized();
|
||||
}
|
||||
UnityPlayerServiceService.Register((Entity)entity);
|
||||
UnityPlayerServiceService.Register((Entity)UnityEntity);
|
||||
}
|
||||
public override async void OnDestroyComponent()
|
||||
{
|
||||
@@ -50,7 +49,7 @@ namespace BITKit.Entities.Player
|
||||
x.OnPlayerDisposed();
|
||||
}
|
||||
disposeCancellationTokenSource.Dispose();
|
||||
UnityPlayerServiceService.UnRegister((Entity)entity);
|
||||
UnityPlayerServiceService.UnRegister((Entity)UnityEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -9,7 +9,7 @@ namespace BITKit.Entities.Player
|
||||
/// 基于状态机的玩家组件
|
||||
/// </summary>
|
||||
/// <typeparam name="T">状态,继承于<see cref="IState"/></typeparam>
|
||||
public abstract class StateBasedPlayerComponent<T> : EntityPlayerComponent,IStateMachine<T> where T : IState
|
||||
public abstract class StateBasedPlayerBehavior<T> : EntityPlayerBehavior,IStateMachine<T> where T : IState
|
||||
{
|
||||
[SerializeField] private MonoStateMachine<T> stateMachine;
|
||||
public override void OnAwake()
|
||||
|
@@ -14,14 +14,14 @@ namespace BITKit.Entities.Player
|
||||
public static event Action<Entity> OnPlayerInitialized;
|
||||
public static event Action<Entity> OnPlayerDisposed;
|
||||
public static Entity LocalPlayer { get;private set; }
|
||||
public static void Register(Entity entity)
|
||||
public static void Register(Entity unityEntity)
|
||||
{
|
||||
OnPlayerInitialized?.Invoke(entity);
|
||||
LocalPlayer = entity;
|
||||
OnPlayerInitialized?.Invoke(unityEntity);
|
||||
LocalPlayer = unityEntity;
|
||||
}
|
||||
public static void UnRegister(Entity entity)
|
||||
public static void UnRegister(Entity unityEntity)
|
||||
{
|
||||
OnPlayerDisposed?.Invoke(entity);
|
||||
OnPlayerDisposed?.Invoke(unityEntity);
|
||||
LocalPlayer = null;
|
||||
}
|
||||
Entity IPlayerService.LocalPlayer=>LocalPlayer;
|
||||
@@ -35,8 +35,8 @@ namespace BITKit.Entities.Player
|
||||
add => OnPlayerDisposed += value;
|
||||
remove => OnPlayerDisposed -= value;
|
||||
}
|
||||
void IPlayerService.Register(Entity entity)=>Register(entity);
|
||||
void IPlayerService.UnRegister(Entity entity)=>UnRegister(entity);
|
||||
void IPlayerService.Register(Entity unityEntity)=>Register(unityEntity);
|
||||
void IPlayerService.UnRegister(Entity unityEntity)=>UnRegister(unityEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
8
Src/Unity/Scripts/Extensions.meta
Normal file
8
Src/Unity/Scripts/Extensions.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f86267df70993b40afe97cef33ef2f4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
56
Src/Unity/Scripts/Extensions/ConstraintExtensions.cs
Normal file
56
Src/Unity/Scripts/Extensions/ConstraintExtensions.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public static class ConstraintExtensions
|
||||
{
|
||||
public static ParentConstraint SetParentConstraint(this Transform target, Transform parentSource,
|
||||
ParentConstraint constraint = null)
|
||||
{
|
||||
Assert.IsTrue(!constraint || target == constraint.transform);
|
||||
|
||||
if (!constraint)
|
||||
{
|
||||
if (!parentSource) return null;
|
||||
constraint = target.gameObject.GetOrAddComponent<ParentConstraint>();
|
||||
}
|
||||
|
||||
// 清空已有约束
|
||||
constraint.constraintActive = false;
|
||||
for (int i = constraint.sourceCount - 1; i >= 0; i--)
|
||||
{
|
||||
constraint.RemoveSource(i);
|
||||
}
|
||||
|
||||
// 无约束
|
||||
if (!parentSource) return constraint;
|
||||
|
||||
// 设置新约束
|
||||
constraint.AddSource(new ConstraintSource
|
||||
{
|
||||
sourceTransform = parentSource,
|
||||
weight = 1,
|
||||
});
|
||||
|
||||
// 设置 Position offset
|
||||
var positionOffset = parentSource.InverseTransformPoint(target.position);
|
||||
constraint.SetTranslationOffset(0, positionOffset);
|
||||
|
||||
// 设置 Rotation offset
|
||||
var localForward = parentSource.InverseTransformDirection(target.forward);
|
||||
var localUpward = parentSource.InverseTransformDirection(target.up);
|
||||
var rotationOffset = Quaternion.LookRotation(localForward, localUpward).eulerAngles;
|
||||
constraint.SetRotationOffset(0, rotationOffset);
|
||||
|
||||
// 激活约束
|
||||
constraint.constraintActive = true;
|
||||
|
||||
return constraint;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Src/Unity/Scripts/Extensions/ConstraintExtensions.cs.meta
Normal file
11
Src/Unity/Scripts/Extensions/ConstraintExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06b3b16de4d7597469e23ceaa5563167
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
21
Src/Unity/Scripts/Extensions/GameObjectExtensions.cs
Normal file
21
Src/Unity/Scripts/Extensions/GameObjectExtensions.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public static class GameObjectExtensions
|
||||
{
|
||||
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
|
||||
{
|
||||
return gameObject.TryGetComponent<T>(out var t) ? t : gameObject.AddComponent<T>();
|
||||
}
|
||||
public static T RemoveComponent<T>(this GameObject gameObject) where T : Component
|
||||
{
|
||||
var t = gameObject.GetComponent<T>();
|
||||
if (t is null) return null;
|
||||
Object.Destroy(t);
|
||||
return t;
|
||||
}
|
||||
}
|
||||
}
|
11
Src/Unity/Scripts/Extensions/GameObjectExtensions.cs.meta
Normal file
11
Src/Unity/Scripts/Extensions/GameObjectExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 122ff11914557f648a9bd08556754f97
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -8,10 +8,35 @@ namespace BITKit
|
||||
public class LocationAdditiveElement : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private LocationAdditive locationAdditive;
|
||||
[SerializeField] private Vector3 positionWeight = Vector3.one;
|
||||
[SerializeField] private Vector3 eulerWeight = Vector3.one;
|
||||
private Transform Transform;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Transform = transform;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
locationAdditive.AddPosition(transform.localPosition);
|
||||
locationAdditive.AddEuler(transform.localEulerAngles);
|
||||
var localPosition = Transform.localPosition;
|
||||
var localEulerAngles = Transform.localEulerAngles;
|
||||
//locationAdditive.AddPosition(transform.localPosition);
|
||||
//locationAdditive.AddEuler(transform.localEulerAngles);
|
||||
locationAdditive.AddPosition(
|
||||
new Vector3
|
||||
{
|
||||
x = localPosition.x * positionWeight.x,
|
||||
y = localPosition.y * positionWeight.y,
|
||||
z = localPosition.z * positionWeight.z
|
||||
});
|
||||
locationAdditive.AddEuler(
|
||||
new Vector3
|
||||
{
|
||||
x = localEulerAngles.x * eulerWeight.x,
|
||||
y = localEulerAngles.y * eulerWeight.y,
|
||||
z = localEulerAngles.z * eulerWeight.z
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -9,7 +9,7 @@ using UnityEngine;
|
||||
namespace BITKit.Net.Http
|
||||
{
|
||||
[CustomType(typeof(IHttpListenerService))]
|
||||
public class UnityBasedHttpListenerService : EntityComponent,IHttpListenerService
|
||||
public class UnityBasedHttpListenerService : EntityBehavior,IHttpListenerService
|
||||
{
|
||||
[SerializeField] private int port = 8080;
|
||||
[SerializeField] private bool autoStart = true;
|
||||
|
@@ -24,12 +24,15 @@ namespace BITKit.Physics
|
||||
[SerializeField] private Optional<ConfigurableJointMotion> overrideMotion;
|
||||
[SerializeField] private Optional<ConfigurableJointMotion> overrideAngularMotion;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
foreach (var x in jointConfigures)
|
||||
{
|
||||
x.InitialRotation=x.animate.localRotation;
|
||||
x.InitialRotation= x.animate.localRotation;
|
||||
if (x.animate.localRotation != x.joint.transform.localRotation)
|
||||
{
|
||||
BIT4Log.Log<PhysicsBasedAnimation>($"{x.animate.name}初始旋转与关节旋转不一致,将会导致动画不正确");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void FixedUpdate()
|
||||
@@ -45,12 +48,10 @@ namespace BITKit.Physics
|
||||
{
|
||||
jointConfigure.joint.angularXDrive = drive;
|
||||
jointConfigure.joint.angularYZDrive = drive;
|
||||
// jointConfigure.joint.targetRotation =
|
||||
// Quaternion.Lerp(
|
||||
// Quaternion.identity,
|
||||
// Quaternion.Inverse(jointConfigure.animate.localRotation) * jointConfigure.InitialRotation,
|
||||
// Blend
|
||||
// );
|
||||
jointConfigure.joint.xDrive = drive;
|
||||
jointConfigure.joint.yDrive = drive;
|
||||
jointConfigure.joint.zDrive = drive;
|
||||
|
||||
jointConfigure.joint.targetRotation = Quaternion.Inverse(jointConfigure.animate.localRotation) *
|
||||
jointConfigure.InitialRotation;
|
||||
jointConfigure.joint.targetPosition = jointConfigure.animate.localPosition;
|
||||
|
@@ -9,6 +9,7 @@ namespace BITKit
|
||||
{
|
||||
public static async UniTask AddForceAtPositionAsync(this Rigidbody rigidbody, Vector3 force, Vector3 position,ForceMode forceMode=ForceMode.Force)
|
||||
{
|
||||
if (rigidbody is null) return;
|
||||
await UniTask.DelayFrame(8);
|
||||
try
|
||||
{
|
||||
|
8
Src/Unity/Scripts/RendererPipeline.meta
Normal file
8
Src/Unity/Scripts/RendererPipeline.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d500662d808c54d45abc4ec1a483b103
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"name": "BITKit.RendererPipeline"
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7eea6c92d884a5547a216347c599c670
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
49
Src/Unity/Scripts/URP/RenderWeaponsLastFeature.cs
Normal file
49
Src/Unity/Scripts/URP/RenderWeaponsLastFeature.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering.Universal;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace BITKit.Rendering
|
||||
{
|
||||
public class RenderWeaponsLastFeature : ScriptableRendererFeature
|
||||
{
|
||||
class RenderWeaponsLastPass : ScriptableRenderPass
|
||||
{
|
||||
private RenderQueueType renderQueueType;
|
||||
private FilteringSettings filteringSettings;
|
||||
|
||||
public RenderWeaponsLastPass(RenderQueueType renderQueueType)
|
||||
{
|
||||
this.renderQueueType = renderQueueType;
|
||||
this.filteringSettings = new FilteringSettings(){renderQueueRange = RenderQueueRange.all};
|
||||
}
|
||||
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
var cmd = CommandBufferPool.Get();
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
var sortFlags = renderingData.cameraData.defaultOpaqueSortFlags;
|
||||
var drawSettings = CreateDrawingSettings(ShaderTagId.none, ref renderingData, sortFlags);
|
||||
context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filteringSettings);
|
||||
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
CommandBufferPool.Release(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
RenderWeaponsLastPass renderWeaponsLastPass;
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
renderWeaponsLastPass = new RenderWeaponsLastPass(RenderQueueType.Opaque);
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
renderer.EnqueuePass(renderWeaponsLastPass);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Src/Unity/Scripts/URP/RenderWeaponsLastFeature.cs.meta
Normal file
11
Src/Unity/Scripts/URP/RenderWeaponsLastFeature.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfe447543055d3d438d371961f31212c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
28
Src/Unity/Scripts/UX/Service/UGUI/UGUIPanelComponent.cs
Normal file
28
Src/Unity/Scripts/UX/Service/UGUI/UGUIPanelComponent.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.UX
|
||||
{
|
||||
public sealed class UGUIPanelComponent : MonoBehaviour
|
||||
{
|
||||
[SerializeReference, SubclassSelector] private IUXPanel panel;
|
||||
[SerializeField] private RectTransform rectTransform;
|
||||
private void Start()
|
||||
{
|
||||
panel.OnEntry += OnEntry;
|
||||
panel.OnExit += OnExit;
|
||||
OnExit();
|
||||
}
|
||||
private void OnExit()
|
||||
{
|
||||
rectTransform.gameObject.SetActive(false);
|
||||
}
|
||||
private void OnEntry()
|
||||
{
|
||||
rectTransform.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Src/Unity/Scripts/UX/Service/UGUI/UGUIPanelComponent.cs.meta
Normal file
11
Src/Unity/Scripts/UX/Service/UGUI/UGUIPanelComponent.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 431a2dfa95b360d4e850253dcbba2e4c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -134,6 +134,13 @@ namespace BITKit
|
||||
protected static void FillDefaultInspector(VisualElement container, SerializedObject serializedObject, bool hideScript)
|
||||
{
|
||||
container.Clear();
|
||||
|
||||
if (serializedObject.targetObject is null)
|
||||
{
|
||||
var label = container.Create<Label>();
|
||||
label.text = "Null";
|
||||
return;
|
||||
}
|
||||
var property = serializedObject.GetIterator();
|
||||
if (!property.NextVisible(true)) return; // Expand first child.
|
||||
do
|
||||
|
@@ -24,9 +24,38 @@ namespace BITKit
|
||||
{
|
||||
return float.IsNaN(self.x) || float.IsNaN(self.y) || float.IsNaN(self.z) || float.IsNaN(self.w);
|
||||
}
|
||||
public static Quaternion AlignRotation(Quaternion rotation, float angleIncrement)
|
||||
{
|
||||
var eulerAngles = rotation.eulerAngles;
|
||||
|
||||
eulerAngles.x = Mathf.Round(eulerAngles.x / angleIncrement) * angleIncrement;
|
||||
eulerAngles.y = Mathf.Round(eulerAngles.y / angleIncrement) * angleIncrement;
|
||||
eulerAngles.z = Mathf.Round(eulerAngles.z / angleIncrement) * angleIncrement;
|
||||
|
||||
return Quaternion.Euler(eulerAngles);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public static partial class MathV
|
||||
{
|
||||
// 对于 Vector3
|
||||
public static Vector3 AlignRotation(Vector3 eulerAngles, float angleIncrement)
|
||||
{
|
||||
eulerAngles.x = Mathf.Round(eulerAngles.x / angleIncrement) * angleIncrement;
|
||||
eulerAngles.y = Mathf.Round(eulerAngles.y / angleIncrement) * angleIncrement;
|
||||
eulerAngles.z = Mathf.Round(eulerAngles.z / angleIncrement) * angleIncrement;
|
||||
|
||||
return eulerAngles;
|
||||
}
|
||||
public static Vector3 AlignToGrid(Vector3 position, float gridSize)
|
||||
{
|
||||
var x = Mathf.Round(position.x / gridSize) * gridSize;
|
||||
var y = Mathf.Round(position.y / gridSize) * gridSize;
|
||||
var z = Mathf.Round(position.z / gridSize) * gridSize;
|
||||
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
private static float CalculateMaxSpeed(this Vector2 direction)
|
||||
{
|
||||
var angle = Vector2.Angle(Vector2.right, direction);
|
||||
|
@@ -16,22 +16,47 @@ namespace BITKit
|
||||
{
|
||||
pool = new ObjectPool<T>(Spawn, OnGet, OnReturn, OnDestroy, maxSize: 16);
|
||||
}
|
||||
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeField] private int defaultCapacity = 16;
|
||||
[Header(Constant.Header.Prefabs)]
|
||||
public T prefab;
|
||||
[SerializeField] private T prefab;
|
||||
|
||||
[Header(Constant.Header.Gameobjects)]
|
||||
public Transform root;
|
||||
[SerializeField] private Transform root;
|
||||
|
||||
private ObjectPool<T> pool;
|
||||
|
||||
private readonly List<T> _list=new();
|
||||
|
||||
public T Get(T element = null, Transform _root = null)
|
||||
{
|
||||
if (_list.Count == defaultCapacity)
|
||||
{
|
||||
var next = _list[0];
|
||||
next.gameObject.SetActive(false);
|
||||
_list.RemoveAt(0);
|
||||
_list.Add(next);
|
||||
next.gameObject.SetActive(true);
|
||||
return next;
|
||||
}
|
||||
|
||||
if (element is not null)
|
||||
prefab = element;
|
||||
if (_root is not null)
|
||||
root = _root;
|
||||
return pool.Get();
|
||||
|
||||
var instance = pool.Get();
|
||||
|
||||
_list.Add(instance);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public void Return(T element)
|
||||
{
|
||||
pool.Release(element);
|
||||
_list.Remove(element);
|
||||
}
|
||||
public void Return(T element) => pool.Release(element);
|
||||
private T Spawn() => Object.Instantiate(prefab, root);
|
||||
private void OnGet(T element) => element.gameObject.SetActive(true);
|
||||
private void OnReturn(T element) => element.gameObject.SetActive(false);
|
||||
|
@@ -179,6 +179,14 @@ namespace BITKit
|
||||
public Vector3 position;
|
||||
public Vector3 forward;
|
||||
public Quaternion rotation;
|
||||
|
||||
public Location(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
this.position = position;
|
||||
this.rotation = rotation;
|
||||
this.forward = rotation * Vector3.forward;
|
||||
}
|
||||
|
||||
public Location Set(Vector3 value)
|
||||
{
|
||||
position = value;
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using BITKit;
|
||||
using UnityEngine.Events;
|
||||
@@ -22,13 +23,14 @@ namespace BITKit
|
||||
sinleton = this;
|
||||
DI.Register(this);
|
||||
}
|
||||
public Transform Spawn(VFXMessage message)
|
||||
public Transform Spawn(RaycastHit hit, params string[] keyWords)
|
||||
{
|
||||
if (Data.TryGetValue<Transform>(message.path, out var vfx))
|
||||
return Spawn(new Location()
|
||||
{
|
||||
return Instantiate(vfx, message.location, message.location);
|
||||
}
|
||||
return null;
|
||||
position = hit.point,
|
||||
rotation = Quaternion.LookRotation(hit.normal),
|
||||
forward = hit.normal,
|
||||
}, keyWords);
|
||||
}
|
||||
public Transform Spawn(Location location, params string[] keyWords)
|
||||
{
|
||||
|
@@ -4,7 +4,8 @@
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0"
|
||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
|
||||
"GUID:7efac18f239530141802fb139776f333"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Permissions;
|
||||
using UnityEngine;
|
||||
using BITKit.Entities;
|
||||
using BITKit.Events;
|
||||
@@ -23,7 +24,7 @@ namespace BITKit.Vehicles
|
||||
public WheelType wheelType;
|
||||
}
|
||||
|
||||
public sealed class Vehicle : MonoBehaviour
|
||||
public sealed class Vehicle : EntityBehavior
|
||||
{
|
||||
[Header(Constant.Header.Settings)] public float maxMotorTorque = 64;
|
||||
[SerializeField] private float maxSteeringAngle = 45;
|
||||
@@ -36,6 +37,9 @@ namespace BITKit.Vehicles
|
||||
[SerializeField]
|
||||
private new Rigidbody rigidbody;
|
||||
|
||||
[SerializeField] private GameObject[] objects;
|
||||
[SerializeField] private GameObject[] destroyedObjects;
|
||||
|
||||
[SerializeField] private Transform driveAnchor;
|
||||
|
||||
[Header(Constant.Header.Gameobjects)]
|
||||
@@ -52,8 +56,30 @@ namespace BITKit.Vehicles
|
||||
private float horizontal;
|
||||
private bool isBraking;
|
||||
private readonly ValidHandle highSpeedHandle = new();
|
||||
private IEntity _entity;
|
||||
private void Start()
|
||||
private IUnityEntity _unityEntity;
|
||||
|
||||
[Inject]
|
||||
private IHealth _health;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
_health.OnSetAlive += OnSetAlive;
|
||||
}
|
||||
|
||||
private void OnSetAlive(bool obj)
|
||||
{
|
||||
foreach (var x in objects)
|
||||
{
|
||||
x.SetActive(obj);
|
||||
}
|
||||
foreach (var x in destroyedObjects)
|
||||
{
|
||||
x.SetActive(!obj);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
highSpeedHandle.AddListener(x =>
|
||||
{
|
||||
@@ -69,8 +95,7 @@ namespace BITKit.Vehicles
|
||||
});
|
||||
highSpeedHandle.Invoke();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
public override void OnUpdate(float deltaTime)
|
||||
{
|
||||
var torque = maxMotorTorque *(optionalVertical.Allow ? optionalVertical.Value : vertical);
|
||||
var steel =maxSteeringAngle * (optionalHorizontal.Allow ? optionalHorizontal.Value : horizontal);
|
||||
|
Reference in New Issue
Block a user