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31
Unity/Scripts/Utility/Tests/PropertyTest.cs
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31
Unity/Scripts/Utility/Tests/PropertyTest.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using System.Text;
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using UnityEngine.TestTools;
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using System.Linq;
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namespace BITKit
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{
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public class PropertyTest
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{
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[Test]
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public void TestProperty()
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{
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TestValue(64);
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TestValue(3.1415926);
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TestValue(true);
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TestValue(DateTime.Now);
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}
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void TestValue<T>(T value)
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{
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Property property = new Property();
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property.SetProperty(value);
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var output = property.GetProperty<T>();
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Debug.Log($"<22><><EFBFBD><EFBFBD>ֵ:{value},<2C><><EFBFBD><EFBFBD>ֵ:{output},<2C><><EFBFBD><EFBFBD>:{value.Equals(output)}");
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}
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}
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}
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