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Unity/Scripts/Utility/Tests/FloatTest.cs
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26
Unity/Scripts/Utility/Tests/FloatTest.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using System.Text;
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using UnityEngine.TestTools;
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using System.Linq;
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using Random = UnityEngine.Random;
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namespace BITKit
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{
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public class FloatTest
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{
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[Test]
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public void AddRandom()
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{
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float currentValue = 0;
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for (int i = 0; i < Random.Range(1,4); i++)
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{
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float newValue = Random.Range(0, 8f);
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Debug.Log($"{currentValue}+{newValue} = {currentValue+=newValue}");
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}
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}
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}
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}
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