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Unity/Scripts/Sensor/Core/Sensor.cs
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31
Unity/Scripts/Sensor/Core/Sensor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using Cysharp.Threading.Tasks;
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namespace BITKit.Sensors
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{
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public interface ISensor
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{
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IEnumerable<Transform> Get();
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bool IsValid(Collider collider);
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float GetDistance();
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UniTask Excute();
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}
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public abstract class Sensor : BITBehavior, ISensor
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{
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[Header(Constant.Header.Settings)]
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public LayerMask detectLayer;
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[Header(Constant.Header.Gameobjects)]
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public Collider[] ignoreColliders;
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[Header(Constant.Header.Components)]
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public Sensor[] subSensors;
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[Header(Constant.Header.InternalVariables)]
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[System.NonSerialized]
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public Transform[] detecteds = new Transform[0];
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public abstract IEnumerable<Transform> Get();
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public abstract bool IsValid(Collider collider);
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public abstract UniTask Excute();
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public abstract float GetDistance();
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}
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}
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